Yeah my basic only plan was to keep hitting anything that moved with any player with tackle, mighty blow, and hope to use tentacles and prehensile tail to keep players in place or make risky dodges. For the first half I wasn't that bothered what he or I was up to as long as I was reducing his player numbers. On offence, I was a bit worried as I lack guard on my cage players, and my ball carriers are not that tough (an AG5 rotter without block or dodge, and a Pestigor with extra-arms, big hand and block) and very vulnerable to leap.
The start of the second half also went badly, as I had turnovers from a double skulls, a failed pickup (with reroll I think) and a fumbled quick pass from a thrower near my own endzone. Fortunately 'ford's Nurgle are absurdly slow (by elf standards anyway), so I was able to keep him away from the ball and eventually pick it up and pass it forward. Sadly I didn't actually catch it (my catcher joined in the 1s rolling I think), but after a bit of messing about as we scrambled for the ball I was able to leap an AG5 catcher onto the ball and dodge away. I thought I'd messed things up when I realised I could in fact have blitzed his only player in range, but fortunately his blitz only resulted in a push, so another 2+ leap gave me the winning TD on turn 16.