Also, some more Humble Bundle shenanigans:
The rest of the stuff is just language packs and content packs.Quote:
App ID Name Origin CDR
4560 Company of Heroes 9684
9340 Company of Heroes: Opposing Fronts 9684
20540 Company of Heroes: Tales of Valor 9684
43110 Metro 2033 9684
50620 Darksiders 9684
55110 Red Faction: Armageddon 9684
Mh. The Humble Bundle people have always been very "strict" on the cross-plattform part. They even have own Linux developers to help with porting games for the bundle. It would be kinda strange if they now have a bundle with a AAA (well, maybe AA to A currently) publisher and then not even going the cross platform route. All that would be left from their slogan is pay-what-you-want. Okay, maybe charity is in for sure, because giving money to THQ already is ;)
Surely it would still be a great bundle but I wonder what THQ would need the Humble team for if it's not cross-platform. THQ has their own shop, advertising would be assured and setting up a pay-what-you-want website cant be that hard for them...
And besides, what really qualifies as "indie" these days? The line has been blurred QUITE a bit. Is indie anyone who isn't affiliated with a major publisher? If so, CD Projekt counts (CDP is a distributor mostly) and so does Valve. Is it just someone who doesn't USE a publisher to distribute their games? If so, LOTS of devs who are PC exclusive count and people like Double Fine don't.
An author I really like summed it up best as far as books go (and look at that ebook bundle :p): The difference between self-publishing (indie) and traditional publishing, at least in the digital domain, is the number of professional eyes that have looked it over and given feedback. A traditionally published book will have a team of editors and a lot of professional feedback. A self-published book has the author and (maybe) a few friends.
No oversight means, of course, that they escape the "CoD/WoW is doing well, make this more like CoD/WoW" requirement, but they also escape the "we require at least three months of playtesting" requirement, too.
I'd buy it.
FAO Rauten - SA2 is out on Steam now :)
"Indie" has been perverted in gaming as much as it has in music - EA do 'Indie' stuff - people release software through Steam, the biggest DD service there is run by a major developer/publisher, are they still 'indie'?
Is Cliffski over at Positech 'indie' I don't think he knows/is sure about that tbh
Even if you stick to 'not published by a major publisher' there's a massive range of games from one-man-band stuff upto studios of dozens of people publishing 'indie'.
It's as meaningless and definitionless with games as anywhere else now...
Do we know if that's going to be the Official name for it? Could just be an internal name, that Valve have given it, and it's going to be a PWYW THQ Bundle in the Thanksgiving sales, but not called a Humble Bundle to customers and not associated with the Humble Bundle people themselves - Valve have just called it that because the Humble people popularised the PWYW model or whatever.
I can definitely imagine there'll be some THQ bundles in the sales, what with their current financial straits, and they've had a couple bundles on Amazon downloads recently.
What are you even trying to say? Are you the indie police or something? Do I need to pull up a dictionary or something?
You've basically just said in your second sentence what I was saying in my post that we all know what indie meant (independent of backing from a company) and what it means now(a lot of things, but primarily something that is produced without a "production" company).
Seriously, if this is real, and actually from the Humble guys and not just THQ stealing a name, what's not to like?
- THQ raise some much needed funds and maybe don't fold before they get their next lot of games out.
- Some charities raise a fuck-ton of money.
- Customers get some awesome games for very little money.
And the problem is what exactly?