Type: Posts; User: Flabberghast
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14-02-2017, 02:12 PM
Here's some sweet juice on Intellect. Since RPS only allows for 4 images per post, be sure to check out the full post with images HERE.
09-02-2017, 09:52 PM
We're with the Americans now! YEAH.
20-01-2017, 10:09 AM
Here's the latest on our very own role playing system.
16-01-2017, 12:12 PM
Can't mark a day in the calendar just yet, but hopefully we'll have some good news soon.
14-01-2017, 04:41 PM
'Ave a first gander at the Intellect attribute skills! Guess what each of 'em represent.
22-12-2016, 09:55 AM
This special little trailer goes out with a huge thank you to everyone who supported us this year. Your enthusiasm means the world to us.
21-12-2016, 03:18 PM
New screenshot day!
13-12-2016, 12:30 PM
Our teaser trailer is out!
18-11-2016, 01:28 PM
When is the last time you played Icewind Dale? Here's Roberts' thoughts on Heart of Winter and our game.
02-11-2016, 11:13 AM
Kasparov has a sweet tooth for ice-cream and taxidermy. You heard it here first folks!
25-10-2016, 07:07 PM
It's finally time to show off a new screenshot. This is what dynamic shadows on hand painted backgrounds look like.
20-10-2016, 08:48 PM
Here's some more revolutionary goodness on how we are handling active skill checks within the game and dialogue system. Now with an extra .gif thrown in for good measure.
03-10-2016, 07:52 AM
Robert wrote a cool-to-the-core bit about the design philosophy behind our ruleset.
20-09-2016, 12:20 PM
Let's talk about skill cheks in game, shall we! This is going to be a long'un.
08-09-2016, 01:08 PM
Andreas went Mariana Trench deep into world creation and creating fulfilling characters for a video game. Klaasje is the first character our superstar disco hero apocalypse cop has the privilege of...
05-09-2016, 10:29 AM
We're definitely into heavy machinery for the second week in a row. There are a few more motor-lorry posts to go, but this model is my personal favourite by far. Mad respect for our talented concept...
23-08-2016, 03:40 PM
Speaking of trucks, or motor-lorries, here's one! A Faln A-6 to be exact. Accompanied by a new devblog post.
19-08-2016, 08:51 AM
Hey guys! We have another devblog update on how we render our game world in a tile based system. As a small bonus there's also talk about developing our very own Blender plugin to help us out with...
09-08-2016, 08:10 AM
Robert, our lead game designer, wrote about the oh-so-French idea of L’esprit d’Escalier. It's basically the idea of coming up with a witty reply in a conversation after it has already ended and how...
09-08-2016, 08:04 AM
We have a gigantic whiteboard of nodes, flows, and ideas in the studio. Every writer also has their own personal stash of character cards, notes, photos, memorabilia, and books to shuffle about...
03-08-2016, 09:25 AM
Markus is the youngest person in our studio by far and he made a short post about how we handle some of the audio cues in our game. Now most of our beep-boops have deet-doots, so to say.
26-07-2016, 07:51 AM
Our friendly neighbourhood animator Kristjan explains the workflow and decisions behind animations in our game.
Getting mocap to work...
18-07-2016, 12:25 PM
Hey guys! Here's me talking a bit about in-game asset texturing for an isometric rpg.
13-07-2016, 08:00 AM
Our very own Martin Luiga explains some of the reasoning behind choosing a modern setting for our...
06-07-2016, 09:56 AM
Time for yet another update!
One of our writers talks about the hardship and expansive nature of writing for an RPG.
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