Search:

Type: Posts; User: Flabberghast

Page 1 of 2 1 2

Search: Search took 0.00 seconds.

  1. Here's some sweet juice on Intellect. Since RPS...

    Here's some sweet juice on Intellect. Since RPS only allows for 4 images per post, be sure to check out the full post with images HERE.
  2. We're with the Americans now! YEAH.

    We're with the Americans now! YEAH.
  3. Here's the latest on our very own role playing...

    Here's the latest on our very own role playing system.
  4. Can't mark a day in the calendar just yet, but...

    Can't mark a day in the calendar just yet, but hopefully we'll have some good news soon.
  5. 'Ave a first gander at the Intellect attribute...

    'Ave a first gander at the Intellect attribute skills! Guess what each of 'em represent.
  6. This special little trailer goes out with a huge...

    This special little trailer goes out with a huge thank you to everyone who supported us this year. Your enthusiasm means the world to us.


    https://www.youtube.com/watch?v=cMhkH6spGwA
  7. New screenshot day! ...

    New screenshot day!

    http://devblog.fortressoccident.com/wp-content/uploads/2016/05/notruce-garte.png
  8. Our teaser trailer is out! ...

    Our teaser trailer is out!


    https://www.youtube.com/watch?v=NE2MMpKiJCk



    http://www.zaumstudio.com/2016/12/13/no-truce-furies-teaser-trailer
  9. When is the last time you played Icewind Dale?...

    When is the last time you played Icewind Dale? Here's Roberts' thoughts on Heart of Winter and our game.
    ...
  10. Kasparov has a sweet tooth for ice-cream and...

    Kasparov has a sweet tooth for ice-cream and taxidermy. You heard it here first folks!

    http://devblog.fortressoccident.com/2016/11/02/ice-bear-sarcophagus/


    ...
  11. It's finally time to show off a new screenshot....

    It's finally time to show off a new screenshot. This is what dynamic shadows on hand painted backgrounds look like.
    ...
  12. Here's some more revolutionary goodness on how we...

    Here's some more revolutionary goodness on how we are handling active skill checks within the game and dialogue system. Now with an extra .gif thrown in for good measure.
    ...
  13. Robert wrote a cool-to-the-core bit about the...

    Robert wrote a cool-to-the-core bit about the design philosophy behind our ruleset.

    http://devblog.fortressoccident.com/2016/09/30/design-ethos-role-playing-system/
  14. Let's talk about skill cheks in game, shall we!...

    Let's talk about skill cheks in game, shall we! This is going to be a long'un.

    http://devblog.fortressoccident.com/2016/09/19/on-skill-checks/
  15. Andreas went Mariana Trench deep into world...

    Andreas went Mariana Trench deep into world creation and creating fulfilling characters for a video game. Klaasje is the first character our superstar disco hero apocalypse cop has the privilege of...
  16. We're definitely into heavy machinery for the...

    We're definitely into heavy machinery for the second week in a row. There are a few more motor-lorry posts to go, but this model is my personal favourite by far. Mad respect for our talented concept...
  17. Speaking of trucks, or motor-lorries, here's one!...

    Speaking of trucks, or motor-lorries, here's one! A Faln A-6 to be exact. Accompanied by a new devblog post.

    http://devblog.fortressoccident.com/2016/08/23/motor-lorry-day-1/
  18. Hey guys! We have another devblog update on how...

    Hey guys! We have another devblog update on how we render our game world in a tile based system. As a small bonus there's also talk about developing our very own Blender plugin to help us out with...
  19. Robert, our lead game designer, wrote about the...

    Robert, our lead game designer, wrote about the oh-so-French idea of L’esprit d’Escalier. It's basically the idea of coming up with a witty reply in a conversation after it has already ended and how...
  20. We have a gigantic whiteboard of nodes, flows,...

    We have a gigantic whiteboard of nodes, flows, and ideas in the studio. Every writer also has their own personal stash of character cards, notes, photos, memorabilia, and books to shuffle about...
  21. Markus is the youngest person in our studio by...

    Markus is the youngest person in our studio by far and he made a short post about how we handle some of the audio cues in our game. Now most of our beep-boops have deet-doots, so to say.
    ...
  22. Our friendly neighbourhood animator Kristjan...

    Our friendly neighbourhood animator Kristjan explains the workflow and decisions behind animations in our game.

    http://devblog.fortressoccident.com/2016/07/25/using-mocap/

    Getting mocap to work...
  23. Hey guys! Here's me talking a bit about in-game...

    Hey guys! Here's me talking a bit about in-game asset texturing for an isometric rpg.

    http://devblog.fortressoccident.com/2016/07/18/texturing-game-assets/
  24. World update! ...

    World update!

    http://devblog.fortressoccident.com/2016/07/12/benefits-modern-fantasy-world/

    Our very own Martin Luiga explains some of the reasoning behind choosing a modern setting for our...
  25. Time for yet another update! ...

    Time for yet another update!

    http://devblog.fortressoccident.com/2016/07/05/how-hard-can-it-be/

    One of our writers talks about the hardship and expansive nature of writing for an RPG.


    ...
Results 1 to 25 of 42
Page 1 of 2 1 2