Type: Posts; User: adamant_2001
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26-03-2017, 10:02 PM
08-03-2017, 08:16 PM
A new update, what happens when a system killer is done feeding!
21-02-2017, 05:09 AM
Another look at another menace, this time the interdimensional interloping "system killer."
08-02-2017, 07:23 PM
Here's a peak at another grand menace the techno-organic assimilating infection!
02-02-2017, 05:11 PM
Another peak at the Von Neumann. Although the main factions in the game use warp drive from the Rigelans, extra galactic threats have...
29-01-2017, 01:26 AM
Here's a look at the rag tag fleet grand menace. Exiled from a neighboring galaxy, what do they want?
11-01-2017, 03:48 AM
Another peak at a "space monster" this time a pirate fleet raiding a freighter convoy.
23-12-2016, 09:38 PM
For the holidays a look at the space crystal, one of the new space monsters!
16-12-2016, 11:03 PM
While we've been quiet, work has been progressing. We've finished the super capital ships for the elder species and are finishing up the various space monsters and grand menaces. Some things I've...
03-11-2016, 04:48 AM
Here's a look at a Tulock Behemoth and another grand menace in the game!
We've also hit a pretty...
23-10-2016, 11:14 PM
The Aranid behemoth follows the same more organic design of the rest of the bugs, but also has a...
17-10-2016, 01:57 AM
We've finished mastering most of the game's soundtrack, and to celebrate we've put a bunch of new tracks on Soundcloud:
13-08-2016, 12:07 AM
Here's a look at a Yalkai Behemoth class ship being attacked by a small Ornithon fleet.
26-07-2016, 01:10 AM
We're still chugging away at development. A lot of the work has been under the hood with refactoring code such as the AI system for tactical and the ship manager system.
But, one thing to show off...
19-06-2016, 02:03 AM
In addition to the Steam page going live, we've been working on more end game content including some of our grand galactic menaces. After playing some current 4x games we're really wanting these to...
24-05-2016, 12:48 AM
We just launched our Steam page:
So please wishlist us, if LoR looks of interest. We're still aiming for Q1 2017.
Tharrn Behemoth (View in 3D)...
18-04-2016, 02:39 AM
Progress behind the scenes has been steady. But art wise our latest ship is the Selach Titan, a super star destroyer sized fish tank for everyone's favorite* loan sharks:
Selach Titan prototype...
02-04-2016, 09:19 PM
A few days back we had a Q&A with space sector covering some updates and basics on how development is progressing:...
09-03-2016, 08:28 PM
Although we've been quiet since Christmas, it's been for good reason: we're proud to announce a publishing deal with Iceberg interactive! Lord of Rigel...
01-02-2016, 11:08 PM
Our largest ship class, Behemoth sized ships, are also our planet killers:
28-01-2016, 10:09 PM
Something new to show off today, a Human Titan and an artificial planet:
15-01-2016, 11:29 PM
One big announcement to make is our decision to switch from turn based to real time tactical. This is to help to the ships a little more justice and for those who still want turn based our tactical...
13-01-2016, 09:11 PM
We're still alive, the last month has involved a lot of behind the scenes work including revamping the UI, and finalizing the looks of our elder species the Arcturans and Rigelans!
First off a new...
11-12-2015, 03:23 PM
Something new to show off today, a wallpaper of the Synth fleet in action:
29-11-2015, 11:59 PM
We've been implementing some status and info screens this week, nothing too sexy to show off but we do have a new species video covering the Xantus!...
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