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    I can make a website that reposts RPS twice as...

    I can make a website that reposts RPS twice as slowly, if that helps.

    mod note: the user has been warned for this and previous posts.
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    Well that's some patronising garbage. We who...

    Well that's some patronising garbage. We who actually like their model are clearly still unenlightened, but if we keep an avatar of an incompetent scientist for long enough, we too may ascend.


    ...
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    That's (on of the reasons) why the option's there...

    That's (on of the reasons) why the option's there (though frankly, the other reason - mods - is just just a variant of this anyway). Just use it. Nothing wrong with that. And it definitely doesn't...
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    This thread is about ducks in video games now....

    This thread is about ducks in video games now. Mods please rename.
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    So say we all...

    So say we all.
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    Yes, but it helpfully tells you which part it's...

    Yes, but it helpfully tells you which part it's doing, and creating lakes is a quite large chunk of the work. And you won't even ever see the lakes, which says something about DF, but I digress. And...
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    I mean it has map data, but uses PG to add detail...

    I mean it has map data, but uses PG to add detail to it.


    That's the opposite from PG. You don't have to stream content from anywhere if you have PG, which, used creatively, can be a fantastic...
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    Uh, I just looked at space engine's planets and,...

    Uh, I just looked at space engine's planets and, umm...

    ...no. Sorry. Yes, there are "rivers," but I've seen some rivers back in my day, and those, sir, are no rivers. Those are badly routed...
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    It's generated from the same seed, so you'll both...

    It's generated from the same seed, so you'll both see the same. It's actually true for NMS too, you can go to a planet someone else went to, people share coordinates.

    But no, they don't store the...
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    I could argue that a bit more responsibility...

    I could argue that a bit more responsibility would be warranted, not just in games, but the way people present it is so overblown I'm almost wary of it. Still, because why not, I'll just ignore the...
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    They are. The risks for each category are: ...

    They are. The risks for each category are:

    Forcing an evacuation of Belgium.
    Drowning Netherlands.
    Exabytes of death threats towards developers bringing down the Internet.


    (I was not...
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    Well, there are exceptions, of course. The...

    Well, there are exceptions, of course. The exceptions are nuclear power plant control systems, automated storm surge barriers, and video games.
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    *shudder* *twitch*twitch*

    *shudder*
    *twitch*twitch*
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    You're trying to apply that to a game that was...

    You're trying to apply that to a game that was released and successful. It's completely not like the Bradley fighting vehicle. This is about a stalled product. Which, by the way, is manufactured...
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    Oh there are projects that involve plenty of...

    Oh there are projects that involve plenty of business as usual. Most of you would go insane working on maintenance of a 30 year old COBOL codebase, though, so maybe it ain't all that great. Pay well,...
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    Another thing that NMS demonstrated is that...

    Another thing that NMS demonstrated is that convincing procedurally generated atmospheric plants are super hard. There's just variety that comes from erosion that one would expect - large structures...
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    Uh, no, that's a common insult, but that's not...

    Uh, no, that's a common insult, but that's not how alphas work.

    The game receive extensions and upgrades, some of them paid. This is a common practice in commercial software. Games were different,...
  18. Thread: Star Citizen

    by aleander
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    This is, technically, true:...

    This is, technically, true: http://mashable.com/2014/08/27/microsoft-excel-games/.
  19. Thread: Star Citizen

    by aleander
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    I don't think you have much to be sorry for, at...

    I don't think you have much to be sorry for, at least as long as you don't repeatedly praise people after having it pointed out to you they're doing terrible things to someone else. My point is,...
  20. Thread: Star Citizen

    by aleander
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    Ah, that's partially because I'm trying really...

    Ah, that's partially because I'm trying really hard to avoid using referring to certain people too directly, because that tends to attract a crowd, so my post was loaded with slightly hermetic...
  21. Thread: Star Citizen

    by aleander
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    Recently I've mostly seen that line used to write...

    Recently I've mostly seen that line used to write about [redacted name of a certain semi-celebrity, out of fear of attracting people highly concerned with systematizing, defending, and recommending...
  22. Thread: Space Sims

    by aleander
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    Most rich people don't realise they'rich, and you...

    Most rich people don't realise they'rich, and you can see billionaires losing sleep over "money worries". There are famous speeches about being left with pitiful hundreds of thousand after all the...
  23. Thread: Space Sims

    by aleander
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    I know two people who have GPUs and hand me downs...

    I know two people who have GPUs and hand me downs just from me. Plenty of people agonize over specific games and wait for sales. Computers are often a result of significant savings. I mean, not...
  24. Thread: Space Sims

    by aleander
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    Even the relatively cheap 30-40EUR ones are not...

    Even the relatively cheap 30-40EUR ones are not cheap, and you think they are, you're rich. That you can have a computer capable of playing some games, but be stingy about what games and hardware you...
  25. Thread: Space Sims

    by aleander
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    You have plenty of older titles, and yes, HoDS,...

    You have plenty of older titles, and yes, HoDS, and then E:D and SC and Rogue System coming up. Oh, and Space Engineers, Evochron, X series and whatever. Unless you decide to narrow down the...
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