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Type: Posts; User: aleander

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  1. That's an excellent choice, and remember to pack...

    That's an excellent choice, and remember to pack an smg with the grenade launcher to boost mobility.
  2. Hey, if you include Donald and don't include...

    Hey, if you include Donald and don't include Barack and Michelle and the rest of the camp I'm going to boycott you or something. General attitude "oh god keep him from getting us all killed".
    ...
  3. Yup, the mod compatibility list...

    Yup, the mod compatibility list says "This mod has a similar function to a mechanic built into LW2".
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    Explorer makes sense if you have enough money to...

    Explorer makes sense if you have enough money to "properly fit it" and bugger off to Sag A* same day you buy it. It's pretty much what it's for (though there're a few other ships you might want for...
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    Cobra mk3 is just the best ship in the game*....

    Cobra mk3 is just the best ship in the game*. Primarily because it's pretty much the fastest thing that isn't a flying iPod. Fights with Vultures generally didn't happen to me, because first they'd...
  6. Thread: Star Citizen

    by aleander
    Replies
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    45,912

    Well, it could be more useful if the bigger...

    Well, it could be more useful if the bigger spaceships were much less maneuverable, but then those would be useless unless you have some people willing to man the turrets. Most big ship owners...
  7. Thread: Star Citizen

    by aleander
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    515
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    45,912

    Well, yes, but that's a few minutes of fun while...

    Well, yes, but that's a few minutes of fun while you're doing something else or waiting to pick a target. And it's not repeating the same "press X to serve vodka", but something actually creative.
    ...
  8. Thread: Star Citizen

    by aleander
    Replies
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    45,912

    Yeah, those are the ones who will do that once....

    Yeah, those are the ones who will do that once. I'm actually one of those people. Long term the forums are actually superior to your game thingy.

    Also, "hundreds" is not a lot. I feel like when a...
  9. Thread: Star Citizen

    by aleander
    Replies
    515
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    45,912

    The drink mixing game was promised. For real....

    The drink mixing game was promised. For real. That's what I meant by bartending. I'm pretty sure CR thinks people will want to play flight attendants on the large cruise ships. Which is almost as...
  10. Thread: Star Citizen

    by aleander
    Replies
    515
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    45,912

    At least for me the impression was there right...

    At least for me the impression was there right from the beginning.




    You can cheat. And again, both E:D and SC actually do some (lacklustre) effort to make the ships still feel personal even...
  11. Thread: Star Citizen

    by aleander
    Replies
    515
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    45,912

    They don't show all that many spaceships at all,...

    They don't show all that many spaceships at all, and yet the destroyers look totally mass produced. Quite a bit about the uniqueness of the Falcon was the crew and what they did to it, also the movie...
  12. Thread: Star Citizen

    by aleander
    Replies
    515
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    45,912

    But Millennium Falcon is as much of a a...

    But Millennium Falcon is as much of a a "commodity" as your flat might be sure, initially there was a lot of identical one, but you spend enough time inside yours that it "becomes" yours. Your...
  13. Thread: Star Citizen

    by aleander
    Replies
    515
    Views
    45,912

    I don't think a NASA computer would run in all...

    I don't think a NASA computer would run in all that well, I suspect they're pretty old by now. On my 970, on (uh, I don't remember — medium-high) it was still rather unpleasant to play, framerate...
  14. Thread: Star Citizen

    by aleander
    Replies
    515
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    45,912

    Well, yes, you can do some simplification, but if...

    Well, yes, you can do some simplification, but if you let the players do whatever then things go really bad — just have an off-centre engine, and players (myself included, TBH) love weird...
  15. Thread: Star Citizen

    by aleander
    Replies
    515
    Views
    45,912

    Oh, dV, missed the part about wanting to display...

    Oh, dV, missed the part about wanting to display it. Um, mixed with free build, it's kind of a problem. Kerbal Engineer (a mod for KSP) needs constant adjustments, because it's only simple if all you...
  16. Thread: Star Citizen

    by aleander
    Replies
    515
    Views
    45,912

    Probably, I've never player Crimson Skies,...

    Probably, I've never player Crimson Skies, though. But most space games reject space so comprehensibly, it's not really space-ey at all. I mean, not to inject yet another whine, the vacuum in most...
  17. Thread: Star Citizen

    by aleander
    Replies
    515
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    45,912

    I like setting with gates that are paired...

    I like setting with gates that are paired together, and then have to be slowly moved around using normal physics. Travel between gates is instantaneous or fast or not-so-fast-but-bearable (though in...
  18. Thread: Star Citizen

    by aleander
    Replies
    515
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    45,912

    Do note that there's a weapons mod for KSP; it's...

    Do note that there's a weapons mod for KSP; it's mostly modern weaponry, as physics range limits how large the engagements can be, but I'm sure you can figure something up. I'm not fond of adding...
  19. Thread: Star Citizen

    by aleander
    Replies
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    Views
    45,912

    On breaks from fixing drinks, yes, we know. ...

    On breaks from fixing drinks, yes, we know.



    Let me introduce you to MOBAs, aRPGs and pretty much every single class-based game popular now. Having the "classes" play similar only on a very...
  20. Thread: Star Citizen

    by aleander
    Replies
    515
    Views
    45,912

    That's a fairly good point. The biggest...

    That's a fairly good point. The biggest consequences would be prosecution, I guess. I will maintain that sending a message remains mostly risk-free, especially if done early in the engagement.


    ...
  21. Thread: Star Citizen

    by aleander
    Replies
    515
    Views
    45,912

    I mostly think the conceit of EPICTHEFAIL's idea...

    I mostly think the conceit of EPICTHEFAIL's idea (as in, would work convincingly in certain settings), but "distress calls" are actually way too easy with a bit of a laser. Unless you position your...
  22. Thread: Star Citizen

    by aleander
    Replies
    515
    Views
    45,912

    That depends on the exact numbers. Maybe it's...

    That depends on the exact numbers. Maybe it's cheaper to pay off the pirates. It wouldn't be the first time.



    No, not really. Convincing and evocative of space travel, taking inspiration from...
  23. Thread: Star Citizen

    by aleander
    Replies
    515
    Views
    45,912

    We're aggressively agreeing re boarding, I don't...

    We're aggressively agreeing re boarding, I don't think it's a viable tactic against an uncooperative victim. Of course you can enforce cooperation, but it's tricky. But re scale...



    But the...
  24. Thread: Star Citizen

    by aleander
    Replies
    515
    Views
    45,912

    BTW, as the "every propulsion is a weapon" got...

    BTW, as the "every propulsion is a weapon" got mentioned, my other pet peeve is that the opposite is also true: every weapon is propulsion. Lasers don't really put much thrust (they do put some...
  25. Thread: Star Citizen

    by aleander
    Replies
    515
    Views
    45,912

    It's easy to forget, but sea is big too. The...

    It's easy to forget, but sea is big too. The problem is amazingly similar, really. But, just like on sea, the trajectories in questions are predictable, if your target is trying to be economical on...
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