Type: Posts; User: kalelovil
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31-10-2016, 01:01 PM
Soviet Union (tentative).
This victory conditions idea sounds good.
(Perhaps we could have someone who isn't able to play or is playing a minor design them. That way they could be told privately...
I'd be in for a new campaign.
07-07-2016, 05:45 PM
I wont be able to attend todays session.
03-07-2016, 02:07 PM
I probably won't make it today. Someone else is welcome to take my nation.
Would anybody else be interested participating if I were to organise a multiplayer campaign of this?
Darkest Hour is a significantly upgraded version of Hearts of Iron 2, currently available on...
24-06-2016, 11:52 PM
The change to the Great Depression idea presumably means the USA will now require 100% global tension rather than 80% before joining a faction (Or wait until 1940 to get rid of the idea).
23-06-2016, 10:05 PM
I propose for the next campaign we disable (mod out if that's not possible) the Fallen Empires.
I see the point of them in singleplayer, but in competitive multiplayer I don't see any positives and...
22-06-2016, 08:00 AM
There was no way to respond. IIRC it happened a few months into the game and didn't result in any significant Global Tension.
It seems quite overpowered, but I can see the argument for including...
20-06-2016, 12:27 AM
Context: USSR declared war on Poland, Romania and Turkey simultaneously, taking global tension to 100% (it was already quite high from actions in Spain and China) in late 1936. The rest of the major...
19-06-2016, 10:12 PM
Yeah, sorry, probably best we restart next week.
(If '5 faction alliance' mean 5 countries per faction)
18-06-2016, 12:54 PM
This is the UK. For any potential Allies wishing to discuss strategy, my steam name is the same as my name on here.
17-05-2016, 11:38 PM
Well if you don't want borders with any of the majors, maybe Bulgaria?
Or if you don't mind a boring game while you learn the ropes, pick Canada and provide a little boost to the Allies wherever its...
17-05-2016, 11:15 PM
Maybe Turkey. At least a bit of industrial potential. In a strategic location you could be useful to the Allies, Axis or Comintern (depending on the HoI4 diplomatic system). Could be a bit of a...
17-05-2016, 02:50 AM
Elliptical is good. Should allow a good mix of nation FTL choices.
Are there some game mechanics which the AI seems to just ignore?
Perhaps I'll set more AIs to have an Advanced Start next time, or choose a purposefully poor race setup. I don't like the idea of letting the AI play with a significantly different set of game rules,...
Loving the science fiction references in this game:
I guess a large part of this feeling is that the uncolonised galaxy is just not as dynamic as the interactions of AI nations you must navigate from day 1 in EU4, and when you do encounter AI in...
Although I've put 20 hours in across a number of races and am liking the game overall and enjoying the new stuff it does, I'm finding the beginning of the game becoming somewhat formulaic and...
I found out the hard way that it is best not to colonize up to the border with a Fallen Empire. 50 years in, a sudden invasion of their 20k strength fleet of battlecruisers crushed my 5k strength...
07-05-2016, 08:59 AM
Looking forward to this.
04-01-2016, 03:40 AM
Sorry for the absense, I wasn't feeling well.
03-01-2016, 03:25 AM
Yes there will.
27-12-2015, 08:02 PM
Who can attend this week's session?
20-12-2015, 03:45 PM
Okay, I'll postpone the campaign another week.
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