Type: Posts; User: LTK
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That reminds me of using the later Paris sewers to play whack-a-mole with the soldiers and bots up top, only I was the mole and doing the whacking. Good fun.
The earlier sewers in Paris weren't...
At some point such challenges just become too tedious to complete. Anyone who completes a SL1 run could probably do it, but it'd take forever.
It's not the hardest by a long shot. Other criteria...
Same here, it could have another round of translation from Legalese to English.
09-12-2016, 06:53 PM
Got it. Now that I know this is possible, I'm even more annoyed by the lack of bottom-oriented welders and sensors. It means I can weld together the top 6x6 base of the Fusion Reactor with the other...
09-12-2016, 02:17 PM
You know what, you're totally right. The solution I recorded above was dividing the blocks in the completely wrong ratio, and moving the welder from after the sculptor to before it fixed that. If the...
09-12-2016, 01:44 AM
Gus suggested to weld the undercarriage components together before sending them through the sculptor, which I just tried and it works out perfectly! No more overflow. And using my *puts on...
08-12-2016, 11:05 PM
Anyone else spot this little fellow?
08-12-2016, 01:59 PM
The game doesn't actually save after the final battle, the last save point will remain before it. You can just walk out and do the rest of the game. The antechamber to the boss room is actually a...
07-12-2016, 02:46 AM
Easy mode was added very recently, along with the update that let the game run in 60 FPS. It's no surprise you're not finding it challenging, it was designed for normal difficulty first and foremost....
06-12-2016, 08:36 PM
Competitive multiplayer GIRP? Looks fun, but local-only and no keyboard support are some major caveats. Do they think I just have four controllers lying around? Actually, there's a higher chance of...
I found previous year's list very useful, it'd be great if you could do another one. I got one for the list already, the long-awaited Rain World, slated for '2017'.
06-12-2016, 12:11 AM
Yep, Bard is easy mode, and not nearly as fun. You don't get diamonds from All Zones runs, all the items are automatically unlocked there, so you can get to the real game without even having touched...
05-12-2016, 03:51 AM
I actually hate using whips, they're probably my least favourite weapon. It's like a broadsword with more range, but it only hits one enemy, so when you're dealing with multiple enemies and you want...
05-12-2016, 03:37 AM
The footprint is the horizontal area that your solution covers. Any square that either contains a block or where a block passes through is added to the footprint. So avoiding the use of platforms...
04-12-2016, 03:53 AM
Did you get the extra soundtracks? If you don't particularly enjoy Danny B (you brute), try Jake Kaufman's (aka Virt) freestyle retro remix, it's outstanding. It's normally paid DLC but you can just...
03-12-2016, 02:08 PM
I did it though. That trick Gus showed me where you use one blocker to pull a row of blocks out from under your entire component buffer has become my bread and butter, it's just so useful in...
Yeah, they started to discourage turtling behind a shield and rewarding aggressive play more and more. Lots of enemies now have bash moves that break your guard, anti-circlestrafing moves, and...
Oh, DS2 doesn't have that? I think I'd like that. The more I play, the more I'm irritated by input buffering, sometimes because I try to dodge and fail to avoid an attack, then the dodge roll comes...
02-12-2016, 03:46 PM
Gaaaaaaaargh. I got halfway through building the bomb before realising I still had to send it through the teleporter. I had such a good design, but it's completely useless!
02-12-2016, 12:51 PM
There's no need for eviscerators, the problem you're asked to solve here is the same one as Munitions Refill Type 6, only with an extra assembly step that you did in Training Routine 3.
It's like the opposite of going hollow, I can't get rid of the will to go on!
I've played far, far, far too much Dark Souls already and yet I feel the urge to make a new character specialising in whips. With a Hunter's ring you could use it on a level 1 Deprived, and with all...
30-11-2016, 07:23 PM
I'm pretty happy with this solution to Landing Alignment Lights. I'm not sure how counters were supposed to help with this puzzle.
30-11-2016, 01:01 AM
Damn it, how did I forget about that? I just used the same method for Gneiss Chair. Although I wasn't happy with it so I redid it, this time using conveyor belt toggles, which I've grown quite fond...
29-11-2016, 10:45 PM
Oh yeah, that's straightforward, I'm just wondering how to equally divide them between five outputs.
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