Type: Posts; User: DarkFenix
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Yhorm's it is then, looks like a sword, classifies as an axe and no need for any of that dex nonsense either.
Argh, I HATE THIS BUILD. Slow weapons are God-fucking awful, I'm going back to a nice quick weapon at first opportunity, or maybe something with at least a bit of reach. Might try Chundyr's halibut,...
Yesterday, 11:09 PM
Using a heavy weapon is a pain in the arse. Had to dump 10+ levels into vit just to stay below 70% load, not to mention going to 24/16 str/dex early to meet minimum reqs. I usually put a lot more...
Yesterday, 03:07 PM
Sweet. Giant magical ice lolly thrower build incoming.
Yesterday, 12:40 PM
I got killed the first time I actually let the Deacons start casting a lot of spells too. I sometimes find that with various bosses when I swap builds, being unaccustomed to the new playstyle or...
Yesterday, 10:51 AM
Getting my next build ready for the DLC on Monday, two handing the Exile GS and making loads of mistakes again as I have to adjust for not only not using a shield but the slower attack speed. It hits...
Never mind, the ad software was apparently just taking a breath before shoving an equally intrusive ad across most of my screen. Looks like intrusive commercialism is here to stay.
12-10-2016, 08:39 PM
Pretty much this I'm afraid, cancelled my RPS sub the other day. I had it because I wanted to support RPS but didn't want ads smeared across my screen the whole time, now RPS is circumventing ad...
The ad seems to have buggered off anyway. I've no idea whether that's the automated system cycling through or someone noting how obnoxious it was and removing it, but the site is back to being nice...
So, now there's an obnoxious Eternal Crusade ad plastered across 75% of the homepage, where one misclick anywhere on the screen sends me off to the bloody Steam store. And adblock doesn't filter it...
04-10-2016, 01:24 PM
The best thing about Diablo 1's non-respawning enemies was it gave a better sense of place, rather than being purely gamey. There was a single multi-level dungeon, once you'd secured an area, it...
30-09-2016, 03:50 PM
Those knights, like a lot of DS3's enemies, are highly vulnerable to aggressive play. Even the lightest weapons stun them every other hit, so you can land a long combo while they're helpless to react...
28-09-2016, 04:58 PM
I believe the lower example is true. "Damage" does certainly mean "physical damage", which should then be increased by all proportionate increases.
27-09-2016, 05:27 PM
You have infinite town portals in TQ, just press L and voila, none of that annoyance of having to fill up the book again. There's also those checkpoint fountains that save your progress if you take a...
26-09-2016, 12:24 PM
I find him pretty easy with pure melee, he's got that great big tail that lets you hack away at him without really being that close and his own melee attacks are pathetic. Moreover, when you're...
23-09-2016, 02:48 PM
Quite specifically avoiding watching any videos about the DLC until after I've played it. Same as the base game, I want to go in blind (so let's be careful of any spoilers those videos may or may not...
23-09-2016, 12:37 AM
That implies every pvper is some kind of nasty griefer just out to spoil the game for others. Personally I pvp because I want specific covenant items, sometimes I casually do some invasions because...
22-09-2016, 07:50 PM
I think they're more after the gankers. And there are a lot of those, in the post-pontiff area a large proportion of my invasions run into waiting gankers. That is to say the host has two phantoms...
21-09-2016, 05:07 PM
Diablo 1 certainly had the whole horror aspect going for it, those first few levels were great, tortured and mutilated corpses all over the place, ominous soundtrack, sedately paced gameplay, the...
21-09-2016, 02:59 PM
Diablo 2 was the only ARPG I liked for a really long time, precisely because it was the only one with skills that felt worth taking. The game had a large number of skills too, the mid level ones were...
20-09-2016, 10:15 PM
The usual critique I see of Grim Dawn is that the world isn't particularly colourful or interesting, which I can agree with to an extent; the palette is rather grimdark and the world is generic...
20-09-2016, 05:10 AM
This needed posting, I'm in tears with laughter. That Youtuber in general is great too, he trolls the hell out of his unfortunate invadees.
19-09-2016, 07:07 PM
That was always one of TQ's weaknesses, weapon-oriented characters do tend to be spectacularly boring, while ability-oriented characters are impractical until super-geared. Basically any ability that...
11-09-2016, 05:50 PM
No kidding. Towards the end the game ups the ante for what ought to be a great final act... then it just ends.
Allegedly the development team was divided into two parts years ago, one team working...
09-09-2016, 01:55 PM
You seem to be missing the existence of the Wolf Knight Greatshield, which also has the low 30 strength requirement, is the lightest 100% physical greatshield, has more stability than either you...
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