Type: Posts; User: MD!
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11-02-2016, 07:18 AM
I found it interesting, at any rate. I don't think any of it is supposed to override people's actual experiences of playing the games, or analyses of their design; it's more about giving us a reason...
29-01-2016, 07:27 AM
Thanks for that, by the way. I had a lot of fun with one of the old shareware versions many many years ago, so I was excited to see Tennis Elbow pop up again and couldn't resist picking up the latest...
09-01-2016, 11:35 PM
I finally got around to to trying Else Heart.Break() yesterday, and ended up playing for several hours. So far I'm really excited by it. It seems diametrically opposed to most of the modern game...
13-12-2015, 11:42 AM
Roughly speaking it's an updated version of CPM. So the gameplay is quite different from Warsow's, though they're certainly in the same sub-sub-genre. The idea is to use CPM as a starting point...
08-12-2015, 05:59 AM
I'm really enjoying Downwell at the moment. I've only played it for a few hours, but so far it seems like exactly the kind of simple, tight, satisfying arcade game I need right now. Suitable for play...
I'm jumping in a bit late here, but re the relevance of time played to review credibility: there's no fixed relation, it really depends on the content of the review. For example:
Excellent, thanks for letting me know.
To those playing with a mouse, how does it feel? Have you noticed any lag or negative acceleration? And if not, did you notice anything wrong with the input in JC2?
(I think I'm going to get...
19-11-2015, 07:21 AM
I'm not quite sure on what points we agree and disagree, so I'll try to set out my timer-related opinions a bit more clearly than I did the first time :)
I'm pretty aware of the role of item...
18-11-2015, 10:53 AM
I'm afraid most of my answers are 'I'm not sure', but I'll tell you what I know!
(This turned into a wall of text and I don't really have time to condense it. No hard feelings if you can't be...
18-11-2015, 07:43 AM
Sounds like Reflex isn't really for you, but just to clarify for the sake of others: Reflex is far closer to CPM than to Warsow. Reflex's gameplay is basically a tweaked version of CPM; Warsow was...
18-11-2015, 02:37 AM
The gameplay is already excellent (though still being tweaked), but everything else is under construction. Matchmaking is still to come; the graphics are nice but unfinished, and few of the maps are...
12-11-2015, 02:13 AM
Reflex is still coming along nicely:
13-10-2015, 01:11 PM
I found this round pretty intense! I made extravagant use of the event restart option, but never the stage restart trick, so when I got through the first couple of stages with a decent time it was a...
Cheers -- looks like it might be a good idea to give the Momo a go, but be willing to upgrade to a 900° wheel before I get too used to it.
Thanks guys! I actually managed to stumble upon an old Momo Racing wheel (for free), so that'll do me for now, but I do appreciate the advice and will keep it in mind if/when I'm ready to take a step...
Thanks for the response!
Someone on reddit mentioned the Thrustmaster T150, which is supposed to be released next month. Recommended retail price is $200US/170GBP, which convert to $280 AUD...
(Thought I'd revive this thread rather than starting one of my own. I also posted my question on reddit's 'simracing' subreddit, but I'm not sure how much traffic that gets.)
I'm new to racing...
18-09-2015, 01:56 PM
I was enjoying the conversation at first -- sure I jumped in to defend my beloved SpaceChem, but I was also genuinely interested in how and why we'd had such different experiences. (You seemed to...
18-09-2015, 05:37 AM
The first 30-45 minutes of SpaceChem are not supposed to be difficult, and they're not what most people are referring to when they describe it as a difficult game. If you found them difficult due to...
17-09-2015, 03:42 AM
Oh for sure, I don't think that anyone has an obligation to push past annoyances in any game, and I'm very familiar with encountering fun-ruining problems that other people consider trivial or don't...
17-09-2015, 03:17 AM
Thanks, that does sound vaguely familiar. (As you say, it's been a long time!) I guess my real response to trjp is not to deny that there were any sources of confusion, but to insist that they were...
17-09-2015, 02:48 AM
I disagree with this so hard! It's probably been a while since either of us played the game, but can you remember exactly what made you feel this way?
For me SpaceChem was the epitome of...
Thanks vinraith! I still read these forums sometimes, and always enjoy your comments. Actually I remember you were very helpful when I posted a similar thread a while back, asking for some...
I'm not familiar with all of the examples you gave, so I'm not sure whether Prelogate is an appropriate suggestion, but it definitely fits into the 'thoughtful' category (as opposed to 'timed' or...
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