Type: Posts; User: Ravey
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06-04-2016, 05:21 PM
Doom is chaotic, but it doesn't have much in the way of anecdotes or events. It's hard to think of any single-player game where something awesome / non-trivial happened, that wasn't pre-planned, and...
11-03-2016, 01:22 AM
The way you interact with the narrative in DX is definitely part of what made that game great, but part of that is just "man, they sure could afford to have a lot of optional content in this game!"
10-03-2016, 09:01 PM
Half-Life and Deus Ex did leave a lot to be desired. Half-Life was pretty much all smoke and mirrors. The reality never really lived up to the potential, and they put way too much emphasis on story....
11-02-2016, 05:10 PM
That's more within the realm of art direction and multiplayer level design.
Quake 2's flaws were mostly singleplayer-related.
11-02-2016, 03:15 PM
Quake 2's singleplayer had no sense of taste or design. The game was made by the new blood at Id, and the only people left at the company were people who could build technology, assets and levels.
11-02-2016, 01:04 PM
We tend to fetishize big leaps in technology because it makes us feel like we're experiencing the future and justifies buying expensive new hardware, and ignore the relatively small (or even...
Games have always been an extension of dreaming for me. I was drawn to games by the feeling of control, the ability to explore different kinds of fantasies, the opportunity to express myself, and the...
Sticky: Satellite Reign
It's really fun, granted I haven't played a lot of real-time tactics games, so YMMV.
Good: balance, flexibility & variety
The game gives you a lot of control over how you want to play i.e. how...
09-08-2015, 08:27 PM
Can't recall the first game I played, but I played Podd (more of a parser-based plaything than a game) in nursery school when I was four (early 1995?)
It was a pretty big leap going from Syndicate to GTA. I was particularly impressed by the liveliness of the city; the open-ended mission structure; the police chases. Loved the design. Hated the...
There are some pretty major bugs in the steam version of Half-Life:
Enemy turn rate is framerate-dependent: headcrabs turns 180° in 5 seconds (6 with vsync disabled), when it should be around 3...
Right - I've clarified my reasoning, and rambled on a bit. Hopefully it made sense :b
@crowbar1: You're right. Loaded up the original version of Half-Life on normal, capped the framerate to 40 so the timing, physics and enemies weren't so out of whack, and yeah... HL1 is still one of...
I think Half-Life and Serious Sam 3 have similar design philosophies when it comes to enemies, except that Half-Life also has passive enemies like the barnacles and zombies to a degree. Half-Life's...
Day 14: Gameplay Update
First, a quick gameplay update from Chris Crawford:
One of the nice capabilities of Storytron, the interactive storytelling technology powering Siboot,...
22-06-2015, 07:43 PM
Social Interaction in Video Games
22-06-2015, 07:34 PM
Siboot is a reimagining of [URL="http://en.wikipedia.org/wiki/Trust_%26_Betrayal:_The_Legacy_of_Siboot"]Trust & Betrayal, a game written by...
Call of Duty
Refraction Games made Codename Eagle before they merged with DICE and made Battlefield 1942.
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