Type: Posts; User: Jurple
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09-12-2016, 11:22 AM
I was doing that already - I didn't realize the sculptor moves its blocks by itself, and doesn't need pushing/pulling by conveyor belts at either end. I don't see how changing that eliminates...
08-12-2016, 11:50 PM
I'm nearly done with Small Excavator. I have the two sets of sculpted undercarriage and the crossbar all falling in place, welded together JIT and then pushed onwards by a pusher...
Which might explain why club ubi is flaking out atm. Bah.
05-12-2016, 01:35 AM
So, regarding the footprint calculation ...
One of the Steam achievements for IF is 'Optimization (Training Routine 1)": solve TR1 with a footprint of 50 or less.
Easy, thinks I. I just need a...
02-12-2016, 01:43 PM
Need? Nope, but it would be fun.
I see that, but my implementation for Munitions Refill Type 6 was ... lacking. In this case, with only two sinks instead of three, I ought to do better.
02-12-2016, 11:10 AM
So I took a look at Shuttle Propulsion Unit and stopped playing. It seems a good fit to those eviscerators mentioned upstream, but of course I don't have access to those yet. Guess I'll actually...
01-12-2016, 09:19 PM
Oooh. Shiny. I never could resist a coding challenge ...
29-11-2016, 09:12 PM
Plantera seems like a nice toy
I've always been interested in RymdResa
Blacksea Odyssey has been raved about in these here parts
Asdivine Hearts might be a nice JRPGlike,...
29-11-2016, 04:02 PM
Sure hope so. (Actually, i peeked at a solution for exercise 5, and I'm now certain i can).
For now, I'm restricting myself to TIS-100. It's a slightly better fit to my current brain layout :) Of...
29-11-2016, 03:35 PM
Today's the last day of the autumn sale, right? And we expect exactly the same deals in the winter sale?
In that case, I only need to resist buying Don't Starve for a few more hours. And then it...
26-11-2016, 10:32 AM
Stuck (for now) in IF's Proving Grounds. This does not bode well.
In Spacechem, at least I managed to get past the tutorial.
22-11-2016, 06:52 AM
Lance the boil! Cleanse the infection! Mild physicians make for festering wounds!
Yeah, another vote in the boxless choir. No real preference for the boxless/even-more-compact camp,...
17-11-2016, 01:45 PM
! I never realized this was turn-based. So it's a puzzle, not a hand-eye coordination test?
Ronin just got bumped to the front of the queue.
Then again ...
11-11-2016, 08:58 PM
I'm with Flitter, BBNB etc.: all else being equal, I'd prefer summaries here.
But all else isn't equal. Having notification-via-link here works just fine, and if it helps keeping things...
04-11-2016, 09:47 PM
Non-RebelGalaxy, non-StardewValley, I'm guessing :)
04-11-2016, 08:53 PM
Is DD:DA the game with the talkative pawns?
I groaned. Well played!
27-10-2016, 11:04 AM
Sticky: Talkdown successful, ta!
Talkdown successful, ta!
19-10-2016, 10:34 PM
Point-and-click adventure. Which, when I think about it, is a silly genre name. After all, pointing 'n' clicking is what I do in Civ, Dark Souls, Terraria, ... as well.
Can't say about the...
18-10-2016, 08:10 PM
Bewildered, mostly. Cast adrift.
At least I know whom to blame :)
11-10-2016, 08:30 PM
I had been wondering who to blame for that :)
(I consoled myself with the MAKE book bundle, so it's all good.)
These two have been redeemed. I haven't checked the others.
07-10-2016, 11:04 AM
That really does sound appallingly like work.
Want it, obviously, like all his games. But I'll hold off buying till I get past some hurdles in Spacechem. Or until it's bundled :)
05-10-2016, 06:15 PM
Hm? You don't mind if I chop up eldritch horrors, but I should lay off the embodiment of the jungle?
And I'll be sure to die to it first. Circle of life!
05-10-2016, 02:58 PM
I'm well into hardmode now. The three mech bosses have fallen, and I've lived through a first solar eclipse.
Next up, Plantera, and then a gauntlet of endgame bosses & invasions.
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