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Type: Posts; User: NathanH

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  1. Replies
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    I have a similar problem to Gus in that I find it...

    I have a similar problem to Gus in that I find it difficult to assess whether I am making good moves or bad moves. It's hard to get a feel for how effective your decisions were just by playing the...
  2. Things like the ME2 mining minigame are useful...

    Things like the ME2 mining minigame are useful things in RPGs: they give you a low-concentration and low-drama thing to do between the high-concentration and high-drama missions. I find this time to...
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    Sticky: I realised I didn't play Baldur's Gate 2 last...

    I realised I didn't play Baldur's Gate 2 last year, which is unusual, so I'm playing it again now.
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    It allows us to sound like we know what we're...

    It allows us to sound like we know what we're talking about without actually having to take the trouble to assess a game's mechanics and style, I guess! :-)
  5. I guess when people make this comment there's...

    I guess when people make this comment there's often an implicit addition of something like "...and the rest of the game doesn't feel like a game" or "...and the game seems to be trying to not appear...
  6. A quick search lead me to...

    A quick search lead me to http://forums.bethsoft.com/topic/1513002-rel-oblivion-like-combat-tweaks-part-of-men-project/ which seems to be trying to address the combat mechanics that Grizzly did not...
  7. I tried some survival mods for Skyrim but I never...

    I tried some survival mods for Skyrim but I never really enjoyed them, they just seemed to be work for little gain to me.

    I do like playing Elder Scrolls games in a semi-hardcore mode---if...
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    Diablolikes are usually more fun at the second...

    Diablolikes are usually more fun at the second attempt, because you know your way around them enough to make something cool this time. I'm not so sure about other RPGs; a similar point applies to...
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    I've played about an hour of Tharsis and quite...

    I've played about an hour of Tharsis and quite like it, there's a lot of randomness and some strategy, which is fine by me but I imagine a lot of people will hate it, including most reviewers.
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    Another inventory-based one: Games with multiple...

    Another inventory-based one: Games with multiple party members where only a subset are ever in your current team, with a shared equipment pool. Games either remove from my equipment pool all items...
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    I have played games where it appeared in a...

    I have played games where it appeared in a different corner, so I assumed they could choose the corner. In any case, the developers know it's there, so they should leave that corner relatively empty,...
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    I like X over C for crouch, my finger goes there...

    I like X over C for crouch, my finger goes there from D more easily.

    Alt-tabbing out of Magic: Duels causes the game to move to the next phase if it's your turn, which once cost me a game :-(
    ...
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    Would you like to play a solo boardgame that...

    Would you like to play a solo boardgame that involves rolling lots of dice and getting screwed over? If not, avoid, there is nothing for you here. If so, then yeah, it's alright.
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    1) Inventory screens whose hotkey is not "i". 2)...

    1) Inventory screens whose hotkey is not "i".
    2) Inventory screens that do not close with the same hotkey that opened them.

    Same for m and map, j and journal (no, "l", you don't count). c and...
  15. I think that "higher difficulties buffing...

    I think that "higher difficulties buffing enemies" gets a bad reputation based on the bad examples rather than a bad principle. For example, suppose I'm playing an Infinity Engine RPG and doing...
  16. I mourn the semi-passing of "old Normal". Very...

    I mourn the semi-passing of "old Normal". Very many Normal difficulties these days are too easy. But Hard typically remains a bit of a slog in most games.
  17. I think this is the sort of level I like to seek...

    I think this is the sort of level I like to seek out in games against AI.

    Interestingly though when I play co-op board and card games I don't really mind if the game is very hard or if the game...
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    For most games I don't bother putting my...

    For most games I don't bother putting my headphones on, unless there are good sound effects or good/corny voice acting, or hearing stuff is important for gameplay. In such games I tend to turn the...
  19. I got Battle Brothers, Legions of Steel, TEMPLAR...

    I got Battle Brothers, Legions of Steel, TEMPLAR BATTLEFORCE, Black Closet. Battle Brothers is the only one I've had time to play much, it's really good, I'm looking forward to seeing where this one...
  20. So what's your problem with a list that provides...

    So what's your problem with a list that provides useful information to some people?
  21. Developers are free to write explanations for...

    Developers are free to write explanations for their frame rate lock on their store page [Note: "Getting the game working" is not a reason the customer should care about in their purchasing decision]....
  22. On the other hand, we only have one "the", one...

    On the other hand, we only have one "the", one "a", and no gender for objects, so our language has some big advantages.
  23. For future reference, if this is the meaning you...

    For future reference, if this is the meaning you want, then "generally" or "typically" are good words to use, and "principally" and "fundamentally" are not.
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    Sticky: Playing some Battle Brothers, which has impressed...

    Playing some Battle Brothers, which has impressed me and made me intrigued to see where it goes with further development. The current plan looks good.

    Magic: Duels, in which I've managed to get a...
  25. If developers clearly reported their framerate...

    If developers clearly reported their framerate lock there'd be no reason for the group to exist. The ball is in the court of the people who are trying to sell stuff, not that of people who are trying...
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