Type: Posts; User: Fhnuzoag
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I believe they try to explain it as either quasi-unique super special stuff coming out of people's private stashes, or nonstandard stuff covered under layers of bureaucracy and digital rights...
I am playing this DLC. It is awesome.
KEY POINT: Do not approach this DLC as if it actually occupies a place in the storyline or at least the overall plot. I'd actually recommend the people who...
Hmm, my concern is that there's no endurance/constitution stat. There doesn't really seem to be anything defensive aside from Speed and Awareness.
09-12-2012, 03:04 PM
The significance of Halos and CoDs is that they are the n-th iterations of a well defined formula that nevertheless sell better than every other game because they have massive mainstream exposure and...
29-11-2012, 10:07 PM
Look at it this way, I have a friend who used to work at Looking Glass studios, making hardcore gamey-games. He now works at Telltalegames, and helped make Walking Dead. Another of my friends went to...
29-11-2012, 09:57 PM
No one is arguing that all games have to have a story, or even that all games are improved by adding a story, especially if the story is added in a bad way. But actually yes, Chess-with-a-story does...
29-11-2012, 08:04 PM
Perhaps the other side believes that 'art' can be precisely and uncontroversially defined.
29-11-2012, 08:01 PM
Such as? How can you be certain every games designer designs with those priorities in mind?
29-11-2012, 07:50 PM
'Unquestionably?' Many of us would *heavily* question that.
It's not a clear concept at all. The fact that people have been arguing about it for decades is proof of that.
And no, the...
29-11-2012, 07:17 PM
You are seeking a clearer and more precise *terminology* to a concept that is far from clear and precise. Words are used because they are convenient. Suppose you win the word war, and somehow achieve...
29-11-2012, 07:11 PM
Yeah, this is a really important comment. Simply because a medium provides a particular element doesn't mean it should be used! Certainly not in every work, at least. In film, we look at the praise...
29-11-2012, 06:29 PM
This is not asking for simplification. This is asking for the rejection of that simplification. It is more worthwhile to ask 'to what extent is Walking Dead a function of its non-narrative...
29-11-2012, 04:46 PM
The whole let's stop calling this a game argument is so tediously pointless to me. And it's flatly false - there is *no* binary division between game and not-game. There's instead a full and varied...
29-11-2012, 04:24 PM
I'm still trying to decide whether my Game of the Year this year is XCOM or The Walking Dead. So what this guy is saying is beyond mere bollocks to me. It seems to have emerged out of a total...
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