Type: Posts; User: adamant_2001
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02-02-2016, 12:08 AM
Our largest ship class, Behemoth sized ships, are also our planet killers:
28-01-2016, 11:09 PM
Something new to show off today, a Human Titan and an artificial planet:
16-01-2016, 12:29 AM
One big announcement to make is our decision to switch from turn based to real time tactical. This is to help to the ships a little more justice and for those who still want turn based our tactical...
13-01-2016, 10:11 PM
We're still alive, the last month has involved a lot of behind the scenes work including revamping the UI, and finalizing the looks of our elder species the Arcturans and Rigelans!
First off a new...
11-12-2015, 04:23 PM
Something new to show off today, a wallpaper of the Synth fleet in action:
30-11-2015, 12:59 AM
We've been implementing some status and info screens this week, nothing too sexy to show off but we do have a new species video covering the Xantus!...
22-11-2015, 09:52 PM
We've had another busy week of development. Most of the leader mechanics for the game are now working, and we've also killed quite a few bugs!...
19-11-2015, 01:52 AM
For a mid-week update here's a species video covering the Humans!
15-11-2015, 09:16 PM
Today's our weekly progress update, showing what we've finished up:
We also have two new species videos, one covering the...
15-11-2015, 05:12 AM
We've been a little quiet over the week, but the various hero mechanics have been implemented including acquired traits and randomized leaders from your species (the very rare ones can be much better...
10-11-2015, 04:25 AM
We did slip under the media radar but we've gotten more web traffic than before thanks to the campaign. Development is continuing at a good pace and we do have a thread here we do frequent updates on...
08-11-2015, 06:40 PM
Here's another one of our pre-warp minor species!
This week we finished up the Galactic Council mechanics including the diplomatic...
06-11-2015, 03:58 AM
Today we have a ship design article focusing on the art direction on one ship in more depth, this time the Katraxi frigate:...
05-11-2015, 04:25 AM
Today our mechanics article covers how espionage missions work in LoR:
Plus a fleet scale image for the Aranids!...
04-11-2015, 05:30 AM
Although Kickstarter didn't meet the funding goal, it did help spread the word about the game. In the coming weeks we'll be going from daily articles to a few article updates a week. We will continue...
03-11-2015, 05:11 AM
Today's update is a new species video covering the Yalkai:
01-11-2015, 06:39 PM
Today's update is an article on how we're handling minor species in the game.
30-10-2015, 11:25 PM
Our latest ship design article covers the Katraxi:
28-10-2015, 01:39 AM
Today's article covers Lord of Rigel's humans! Which are... regular humans.
Here's one of the very early concepts of the diplomat:...
27-10-2015, 12:29 AM
A few updates today, including our weekly progress update on development:
We've also released part of one of the ground combat...
24-10-2015, 12:34 AM
Our latest game design article covers our largest ship class, the "that's no moon" Doomstars!
Also, bugs can sometimes be...
23-10-2015, 12:43 AM
Today we have a new ship design article focusing on how ships are scaled and detailing to give a sense of size:
Also we're showing...
21-10-2015, 11:27 PM
Thanks! We did want to go full blown "90s planet of the apes suits" with the vibe of the game but at the same time we're taking the cultures and backgrounds for each species rather seriously.
21-10-2015, 12:48 AM
Tuesdays are our species articles, and this time we're covering the Yalkai in more depth!
Here's what the Selach starbase looks like in...
20-10-2015, 02:30 AM
For our music Monday we're showing off one of the Human diplomacy tracks. Also, a video on the silicon based Tulocks!
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