Type: Posts; User: thesisko
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That usually has more to do with the desire to appeal to a larger market than the hardware limitation of consoles.
19-10-2012, 02:37 PM
It was pretty niche compared to Final Fantasy and Diablo. But I don't see how that is relevant.
Imagine if the entire gaming market at one point consisted of 10K people who all loved text-based...
19-10-2012, 02:27 PM
For new games, yes. But often gamers will compare a new "AAA" game with an old game that was clearly not "AAA" in terms of budget.
So for instance, when comparing Baldur's Gate and Mass Effect,...
19-10-2012, 01:58 PM
I've read similar statements from RPS, so it's not unique to Kotaku. It was just a recent example that got me thinking.
19-10-2012, 01:11 PM
I just read this article (yes, I know that Kotaku sucks).
>Removed link to article and inserted relevant snippets below<
It seemed to reflect something I've been annoyed by in gaming media: A...
Sure, and neither being 12/30 years old nor having or lacking craploads of time has anything to do with being modern. You personally lacking time doesn't mean that a game targeting other people than...
As I recall, I, and most of my "gamer" friends had a SHITLOAD of pirated games back in the 90's and we didn't even have the manuals of the games. Also, we were 12 years old or so. Yet we still liked...
12-10-2012, 09:08 AM
Exactly. Hell, I'm a PC gamer through and through (got two gaming rigs, one for the TV/projector and one for the desktop) and during the past 3 years I've bought 3 tablets and only upgraded graphics...
06-10-2012, 11:18 PM
What I object to, is the claim that it's nostalgia to want things like character creation, tactical combat and more complex mechanics in an RPG.
I don't desire these features because of happy...
06-10-2012, 12:09 PM
As opposed to more recent party-based RPG's like Dragon Age 1&2? Most of the "innovation" shown by party-based tactical RPGs post BG2/PS:T are in production values made possible by bigger budget.
05-10-2012, 04:06 PM
Oh, and there's a huge difference between changing tastes and market changes which drive certain niches out of business.
Having lots of complex, challenging PC RPG's available but refusing to...
05-10-2012, 03:59 PM
What of me then? I played Fallout 1 after Fallout 3 and preferred the former. I first played the infinity engine games after I already played KOTOR and thought the combat was more fun and the...
05-10-2012, 03:11 PM
I think that recent comments by RPS staff regarding Kickstarter show a fundamental misunderstanding on why projects like Wasteland 2 and Project: Eternity have been successful.
20-09-2012, 03:18 PM
A bit disappointing to read honestly...
A bit shocking to see the "comfy couch" argument made at RPS. And no ones's even bothered to pick it apart yet.
16-04-2012, 08:59 AM
The final 48 hours seem to be following Double Fine's pattern, with yesterday bringing in twice the average of the preceding days. It's now at $2.74M whereas Double Fine Adventure was at $2.9M with...
16-04-2012, 06:35 AM
They could self-finance 3 new games of the same scape with 500K sales.
14-04-2012, 01:05 PM
I don't believe Wasteland 2 vs. Double Fine Adventure tells us anything about the size of the core fanbase or the total market for a classic adventure game vs. a classic CRPG.
I think a lot of...
14-04-2012, 09:16 AM
Your statement is hyperbolic, Double Fine did not raise 3M "without a sweat". It was actually "only" at $2.65M with 3 days left while Wasteland 2 is at $2.52M with slightly more than 3 days left. Not...
$265 pledged. Anyone who wants to see more PC-exclusives and more genre diversity should consider backing this project.
09-02-2012, 10:25 PM
I had a little chat with Pete Hines on Twitter: https://twitter.com/#!/DCDeacon
Me: How does "multiple millions sold on PC" translate to "90% of our audience is on consoles?"
Pete: We sold a lot...
But is that a valid use of the term? If only 100 people bought records and they all liked jazz, but then 500 more people started buying and they all liked pop...did anyone's tastes change?
This is a statement I've heard increasingly often the past few years. It's usually used when someone is asked to explain why their latest game is less complex and more...eh, "cinematic" than their...
16-01-2012, 08:57 AM
You used a double negative in your post. Wizardry doubts that Steam is losing money.
09-12-2011, 09:25 PM
And sometimes critically acclaimed films also do well at box office. Myst was an unexpected hit, not created with a wide appeal in mind. I wouldn't call Myst deep though, the puzzles were more...
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