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Type: Posts; User: Ravey

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    Games have always been an extension of dreaming...

    Games have always been an extension of dreaming for me. I was drawn to games by the feeling of control, the ability to explore different kinds of fantasies, the opportunity to express myself, and the...
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    Sticky: Satellite Reign

    http://i.imgur.com/upPplLx.png

    http://i.imgur.com/9iryFze.png

    http://i.imgur.com/vW45NOK.png

    http://i.imgur.com/DAXGRUf.png
  3. Thread: Satellite Reign

    by Ravey
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    It's really fun, granted I haven't played a lot...

    It's really fun, granted I haven't played a lot of real-time tactics games, so YMMV.

    Good: balance, flexibility & variety
    The game gives you a lot of control over how you want to play i.e. how...
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    Can't recall the first game I played, but I...

    Can't recall the first game I played, but I played Podd (more of a parser-based plaything than a game) in nursery school when I was four (early 1995?)
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    Sticky: It was a pretty big leap going from Syndicate to...

    It was a pretty big leap going from Syndicate to GTA. I was particularly impressed by the liveliness of the city; the open-ended mission structure; the police chases. Loved the design. Hated the...
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    There are some pretty major bugs in the steam...

    There are some pretty major bugs in the steam version of Half-Life:


    Enemy turn rate is framerate-dependent: headcrabs turns 180 in 5 seconds (6 with vsync disabled), when it should be around 3...
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    Right - I've clarified my reasoning, and rambled...

    Right - I've clarified my reasoning, and rambled on a bit. Hopefully it made sense :b
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    @crowbar1: You're right. Loaded up the original...

    @crowbar1: You're right. Loaded up the original version of Half-Life on normal, capped the framerate to 40 so the timing, physics and enemies weren't so out of whack, and yeah... HL1 is still one of...
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    Half-Life Design Analysis!

    I think Half-Life and Serious Sam 3 have similar design philosophies when it comes to enemies, except that Half-Life also has passive enemies like the barnacles and zombies to a degree. Half-Life's...
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    https://www.youtube.com/watch?t=78&v=4MUxMRG2fqU

    https://www.youtube.com/watch?t=78&v=4MUxMRG2fqU
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    Gameplay Update

    Day 14: Gameplay Update

    Dealmaking

    First, a quick gameplay update from Chris Crawford:


    One of the nice capabilities of Storytron, the interactive storytelling technology powering Siboot,...
  12. Social Interaction in Video Games 1985...

    Social Interaction in Video Games



    1985
    http://i.imgur.com/87JxpMS.png


    2015
    http://i.imgur.com/87JxpMS.png
  13. 3D Graphics 1998...

    3D Graphics



    1998
    http://i.imgur.com/1Wz6WLf.gif


    2015
    http://i.imgur.com/LtbVP8p.gif
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    https://www.youtube.com/watch?v=pJ5XSMUHA9g

    https://www.youtube.com/watch?v=pJ5XSMUHA9g
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    https://www.youtube.com/watch?v=uhwgBUCJSSo

    https://www.youtube.com/watch?v=uhwgBUCJSSo
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    Siboot Kickstarter - Chris Crawford - Funding Unsuccessful

    http://i.imgur.com/VeKAddi.png[/URL]

    What's Siboot?


    Siboot is a reimagining of [URL="http://en.wikipedia.org/wiki/Trust_%26_Betrayal:_The_Legacy_of_Siboot"]Trust & Betrayal, a game written by...
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    Singleplayer SWAT 4 Half-Life 2 Call of...

    Singleplayer

    SWAT 4
    Half-Life 2
    Call of Duty
    Deus Ex
    Portal

    Honorable mentions
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    Refraction Games made Codename Eagle...

    Refraction Games made Codename Eagle before they merged with DICE and made Battlefield 1942.
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    Sticky: http://i.imgur.com/B7kPcNT.gif ...

    http://i.imgur.com/B7kPcNT.gif

    http://i.imgur.com/1eIYowN.gif
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    Sticky: @rockman29: Thanks! @Deathpig: I hit a wall...

    @rockman29: Thanks!

    @Deathpig: I hit a wall after a few days. Probably won't finish it... it's unlikely that anyone will play it, so there's no real incentive (making a few rooms is fun, but...
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    Sticky: TrenchBroom, Modern Quake Level Editor - Part 3

    Part 1 / Part 2
    2fort demake continued...

    Blue skies! Better lighting! Better textures and some new details! Some of the rooms were cut. Gotta get them back in before I start building the water...
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    Sticky: TrenchBroom, Modern Quake Level Editor - Part 2

    Part 1
    Working on my 2fort demake. Built a few rooms. Found a nice floor texture, walls and ceiling are a bit boring, though...

    http://i.imgur.com/JZDh5UK.png

    http://i.imgur.com/1KwJBsm.png
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    Sub Rosa (http://subrosagame.com/) / free version...

    Sub Rosa / free version

    Multiplayer FPS about tense deals, double-crosses and car chases (inspired by videos and descriptions of a ShackTac OpFlash/ArmA mission called Dark Business).
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    Sticky: TrenchBroom, Modern Quake Level Editor - Part 1

    Started playing around with TrenchBroom.

    I've never had a serious go at making levels, but it seems pretty intuitive. Had a little trouble getting it up and running, but, yeah... I managed to get...
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    Sticky: Half-Life

    http://i.imgur.com/E7qGaXD.png

    http://i.imgur.com/QUBkp0s.png

    http://i.imgur.com/pEQ5QqM.png

    http://i.imgur.com/tybUVtD.png
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