Type: Posts; User: Flabberghast
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23-08-2016, 03:40 PM
Speaking of trucks, or motor-lorries, here's one! A Faln A-6 to be exact. Accompanied by a new devblog post.
19-08-2016, 08:51 AM
Hey guys! We have another devblog update on how we render our game world in a tile based system. As a small bonus there's also talk about developing our very own Blender plugin to help us out with...
09-08-2016, 08:10 AM
Robert, our lead game designer, wrote about the oh-so-French idea of L’esprit d’Escalier. It's basically the idea of coming up with a witty reply in a conversation after it has already ended and how...
09-08-2016, 08:04 AM
We have a gigantic whiteboard of nodes, flows, and ideas in the studio. Every writer also has their own personal stash of character cards, notes, photos, memorabilia, and books to shuffle about...
03-08-2016, 09:25 AM
Markus is the youngest person in our studio by far and he made a short post about how we handle some of the audio cues in our game. Now most of our beep-boops have deet-doots, so to say.
26-07-2016, 07:51 AM
Our friendly neighbourhood animator Kristjan explains the workflow and decisions behind animations in our game.
Getting mocap to work...
18-07-2016, 12:25 PM
Hey guys! Here's me talking a bit about in-game asset texturing for an isometric rpg.
13-07-2016, 08:00 AM
Our very own Martin Luiga explains some of the reasoning behind choosing a modern setting for our...
06-07-2016, 09:56 AM
Time for yet another update!
One of our writers talks about the hardship and expansive nature of writing for an RPG.
06-07-2016, 09:51 AM
We have a gameplay video in the works which not only shows off the visual side but also explains the game mechanics in depth.
29-06-2016, 01:49 PM
Devblog update ahoy!
Our artistic lead Aleksander Rostov wrote a few humble lines about his doodling process for...
29-06-2016, 01:46 PM
Hey Malawi Frontier Guard (jeesh, do you have a nickname?) it seems that people are diggin' the whole bent cop thing, so it seems to be working out for us so far. Let's see how far this stone will...
21-06-2016, 09:16 AM
Time for another blogpost update!
Our picture math technician Siim goes in depth about how we handle different...
14-06-2016, 12:29 PM
We have a new devblog post up and running!
Kaspar is one of our concept artists and wrote about visually developing The Perikarnassian Church you can see on the screenshots. I even had a hand in...
11-06-2016, 06:21 PM
Our design lead has his very own secret method of nailing those numbers and nailing them hard-core.
Thanks a ton for the kind words everyone! I'll keep on updating this thread with everything new...
10-06-2016, 01:14 PM
I'm Mikk and also the environment artist for a small local studio called Fortress Occident or FO for short. We've been developing an old-school isometric RPG from the ground up for the...
You are correct, sir!
I have a few DOTA2 keys left over. Add me on Steam, name is Solnisir.
26-09-2012, 07:01 PM
Usually I stray from RPG's that feel like single-player MMO's. Fed-ex quests, escort quests, kill 10 boars... I mean c'mon, imagination is the limit but yet games are still stuffed with the same old....
16-09-2012, 11:10 AM
I am Estonian and can confirm the situation. While there definitely are Russian folk in Estonia, Latvia and Lithuania, a lot of them are the elderly left over from the occupation. Most of the...
29-10-2011, 12:35 PM
Much better! Thanks!
29-10-2011, 11:01 AM
With one member and 2 fans? With an emblem that doesn't depict RPS in any way? With the platoon wall full of only non-english? http://battlelog.battlefield.com/bf3/platoon/2832655241007594676/
29-10-2011, 08:17 AM
Let's talk about platoons? Or rather, let's make a Rock Paper Shotgun platoon in which we all could enjoy digital warfare at it's finest.
30-09-2011, 03:19 PM
Yeah, sorry about that. Zhinto even cleared it up later in the same thread.
I'm guessing that by the end of the beta no-one will want to play Métro ever again on the full version. The...
30-09-2011, 02:49 PM
Caspian Border is open to to all come this Friday (err, today?) Of course the console people are spared.
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