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Type: Posts; User: arathain

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  1. Replies
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    Sticky: Yeah, I like to win, and play to win, but I don't...

    Yeah, I like to win, and play to win, but I don't get bent out of shape by losing a HotS match. It can be a frustrating experience, but I either find a way to make it something I can learn from, or a...
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    Sticky: I think you are me with an older son. I've never...

    I think you are me with an older son. I've never been that good about finishing story games, but over the past few years I've found I don't play all that far even when I'm enjoying them. I just drop...
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    Sticky: Glad it clicked! (psst the heist thing was...

    Glad it clicked! (psst the heist thing was totally me and I'm only awkwardly mentioning it because I was secretly pleased with myself for thinking of it ok bye)

    I played Torment X Punisher at PAX...
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    Sticky: I agree. The timer is a key mechanic. Otherwise...

    I agree. The timer is a key mechanic. Otherwise you'd just creep through the hull, taking out all the systems every time and playing it as safe as possible. Instead you have to make an overall plan...
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    Sticky: The bad-player meme on HotS Reddit is actually...

    The bad-player meme on HotS Reddit is actually "focus Morales!", and for a good reason. She's the closest Support to a pub-stomper, because you have to play around her somewhat. Coordinated dive can...
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    Sticky: Fortunately, you only ever have to play through...

    Fortunately, you only ever have to play through the story once, after which you have Adventure Mode for all your mindless monster slaying needs. Rifts are fun.
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    Sticky: If you don't like it you don't like it. It's OK....

    If you don't like it you don't like it. It's OK. It's a fantastic story generator, and a game where skill actually matters a lot more than it seems at first. The trick is that skill matters in...
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    Sticky: I'd add that when a dedicated player talks about...

    I'd add that when a dedicated player talks about viable builds that's about investing a lot of time until you get quite specific sets of items that allow you to play on the hardest settings. That's...
  9. Thread: PC Bargains

    by arathain
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    3,312,848

    Sticky: I don't think you'll regret it. Assassins are a...

    I don't think you'll regret it. Assassins are a good way to learn the game. Being a good tank or healer gets better when you have a good game sense and get better at reading fights.

    On clicking...
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    Sticky: Humans are fracking Hell. You can decide for...

    Humans are fracking Hell. You can decide for yourself just how laboured that metaphor is.
  11. Sticky: I think so. I agree with you about Tower of Guns,...

    I think so. I agree with you about Tower of Guns, which I found to be on the verge of something good without getting there. Ziggurat is better. It's a tighter design generally, and it does feel...
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    Sticky: To be fair on it, that`s a Quake thing. You...

    To be fair on it, that`s a Quake thing. You couldn't jump at all in the original two.
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    Sticky: Metal Gear Rising: Reveangenencering has great...

    Metal Gear Rising: Reveangenencering has great boss fights. I thought they felt challenging, but fair.
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    Sticky: Isn't there an Assault talent that gives your...

    Isn't there an Assault talent that gives your shotgun a cooldown cone attack? I found that one super useful. AoE on demand, not tied to a limited supply? Yes.

    Edit: Looked it up. Trench Gun.
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    Sticky: I love shotguns in XCOM, especially in the early...

    I love shotguns in XCOM, especially in the early game before tech and explosives replace them. When you absolutely need something to die you can't beat 100% hit chance, plus generous damage with a...
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    Sticky: Sure, but my settlements weren't at level 3...

    Sure, but my settlements weren't at level 3 anyway. C'est la unvie.
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    Sticky: Hmm. I'm feeling the pinch of my poor strategic...

    Hmm. I'm feeling the pinch of my poor strategic understanding in Total Warhammer. Every settlement comes with it's own garrison depending on its size, which can be upgraded by using a building slot....
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    Sticky: I should go back to my Long War 2 campaign. I was...

    I should go back to my Long War 2 campaign. I was loving those skill trees. I'd be constantly seeing a trio of choices for the first time and seeing use for all 3. The work that went into adding so...
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    Sticky: Didn't work out so well for them this time. Mm,...

    Didn't work out so well for them this time. Mm, delicious.

    I agree, though. It's hard to fund armies and upgrades on infrastructure alone, and that's clearly by design. But you have an army, and...
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    Sticky: Total Warhammer, Vampires. Look, it seemed...

    Total Warhammer, Vampires. Look, it seemed reasonable to say OK, you've all declared war, but I can see you all have established ongoing conflicts, some of them quite a distance away. You aren't all...
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    Sticky: Rag is tough to balance. He does a bit of...

    Rag is tough to balance. He does a bit of everything. 2 heroics, ranged poke, health regen, wave clear. Good on offense, very powerful on defense.

    I think his design is basically fine. It's ok to...
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    Sticky: Eh, the difficulty levels have always been a bit...

    Eh, the difficulty levels have always been a bit suspect. I sometimes sort of see what they're getting at- Jaina's skills are pretty simple (straight line skills shot, cone AoE, circle AoE that hits...
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    Sticky: Total Warhammer, Vampires: I was trying to decide...

    Total Warhammer, Vampires: I was trying to decide whether to kick Vlad out of Sylvania or go bother an Empire faction. Naturally I wound up doing both. On the turn I was going to make up my mind I...
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    Sticky: Total Warhammer: in yet another attempt to follow...

    Total Warhammer: in yet another attempt to follow through on any sort of strategy campaign, I've started a Vampire Counts run. I've been aggressively cleaning up Templehof in the first few turns, and...
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    Again, MOBAs. One of the main things that...

    Again, MOBAs. One of the main things that separates mechanically equal teams is knowing when not to fight, and when and how to disengage from a fight with minimal losses.
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