Type: Posts; User: Flabberghast
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18-11-2016, 01:28 PM
When is the last time you played Icewind Dale? Here's Roberts' thoughts on Heart of Winter and our game.
02-11-2016, 11:13 AM
Kasparov has a sweet tooth for ice-cream and taxidermy. You heard it here first folks!
25-10-2016, 07:07 PM
It's finally time to show off a new screenshot. This is what dynamic shadows on hand painted backgrounds look like.
20-10-2016, 08:48 PM
Here's some more revolutionary goodness on how we are handling active skill checks within the game and dialogue system. Now with an extra .gif thrown in for good measure.
03-10-2016, 07:52 AM
Robert wrote a cool-to-the-core bit about the design philosophy behind our ruleset.
20-09-2016, 12:20 PM
Let's talk about skill cheks in game, shall we! This is going to be a long'un.
08-09-2016, 01:08 PM
Andreas went Mariana Trench deep into world creation and creating fulfilling characters for a video game. Klaasje is the first character our superstar disco hero apocalypse cop has the privilege of...
05-09-2016, 10:29 AM
We're definitely into heavy machinery for the second week in a row. There are a few more motor-lorry posts to go, but this model is my personal favourite by far. Mad respect for our talented concept...
23-08-2016, 03:40 PM
Speaking of trucks, or motor-lorries, here's one! A Faln A-6 to be exact. Accompanied by a new devblog post.
19-08-2016, 08:51 AM
Hey guys! We have another devblog update on how we render our game world in a tile based system. As a small bonus there's also talk about developing our very own Blender plugin to help us out with...
09-08-2016, 08:10 AM
Robert, our lead game designer, wrote about the oh-so-French idea of L’esprit d’Escalier. It's basically the idea of coming up with a witty reply in a conversation after it has already ended and how...
09-08-2016, 08:04 AM
We have a gigantic whiteboard of nodes, flows, and ideas in the studio. Every writer also has their own personal stash of character cards, notes, photos, memorabilia, and books to shuffle about...
03-08-2016, 09:25 AM
Markus is the youngest person in our studio by far and he made a short post about how we handle some of the audio cues in our game. Now most of our beep-boops have deet-doots, so to say.
26-07-2016, 07:51 AM
Our friendly neighbourhood animator Kristjan explains the workflow and decisions behind animations in our game.
Getting mocap to work...
18-07-2016, 12:25 PM
Hey guys! Here's me talking a bit about in-game asset texturing for an isometric rpg.
13-07-2016, 08:00 AM
Our very own Martin Luiga explains some of the reasoning behind choosing a modern setting for our...
06-07-2016, 09:56 AM
Time for yet another update!
One of our writers talks about the hardship and expansive nature of writing for an RPG.
06-07-2016, 09:51 AM
We have a gameplay video in the works which not only shows off the visual side but also explains the game mechanics in depth.
29-06-2016, 01:49 PM
Devblog update ahoy!
Our artistic lead Aleksander Rostov wrote a few humble lines about his doodling process for...
29-06-2016, 01:46 PM
Hey Malawi Frontier Guard (jeesh, do you have a nickname?) it seems that people are diggin' the whole bent cop thing, so it seems to be working out for us so far. Let's see how far this stone will...
21-06-2016, 09:16 AM
Time for another blogpost update!
Our picture math technician Siim goes in depth about how we handle different...
14-06-2016, 12:29 PM
We have a new devblog post up and running!
Kaspar is one of our concept artists and wrote about visually developing The Perikarnassian Church you can see on the screenshots. I even had a hand in...
11-06-2016, 06:21 PM
Our design lead has his very own secret method of nailing those numbers and nailing them hard-core.
Thanks a ton for the kind words everyone! I'll keep on updating this thread with everything new...
10-06-2016, 01:14 PM
I'm Mikk and also the environment artist for a small local studio called Fortress Occident or FO for short. We've been developing an old-school isometric RPG from the ground up for the...
You are correct, sir!
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