Search:

Type: Posts; User: Flabberghast

Page 1 of 2 1 2

Search: Search took 0.00 seconds.

  1. When is the last time you played Icewind Dale?...

    When is the last time you played Icewind Dale? Here's Roberts' thoughts on Heart of Winter and our game.
    ...
  2. Kasparov has a sweet tooth for ice-cream and...

    Kasparov has a sweet tooth for ice-cream and taxidermy. You heard it here first folks!

    http://devblog.fortressoccident.com/2016/11/02/ice-bear-sarcophagus/


    ...
  3. It's finally time to show off a new screenshot....

    It's finally time to show off a new screenshot. This is what dynamic shadows on hand painted backgrounds look like.
    ...
  4. Here's some more revolutionary goodness on how we...

    Here's some more revolutionary goodness on how we are handling active skill checks within the game and dialogue system. Now with an extra .gif thrown in for good measure.
    ...
  5. Robert wrote a cool-to-the-core bit about the...

    Robert wrote a cool-to-the-core bit about the design philosophy behind our ruleset.

    http://devblog.fortressoccident.com/2016/09/30/design-ethos-role-playing-system/
  6. Let's talk about skill cheks in game, shall we!...

    Let's talk about skill cheks in game, shall we! This is going to be a long'un.

    http://devblog.fortressoccident.com/2016/09/19/on-skill-checks/
  7. Andreas went Mariana Trench deep into world...

    Andreas went Mariana Trench deep into world creation and creating fulfilling characters for a video game. Klaasje is the first character our superstar disco hero apocalypse cop has the privilege of...
  8. We're definitely into heavy machinery for the...

    We're definitely into heavy machinery for the second week in a row. There are a few more motor-lorry posts to go, but this model is my personal favourite by far. Mad respect for our talented concept...
  9. Speaking of trucks, or motor-lorries, here's one!...

    Speaking of trucks, or motor-lorries, here's one! A Faln A-6 to be exact. Accompanied by a new devblog post.

    http://devblog.fortressoccident.com/2016/08/23/motor-lorry-day-1/
  10. Hey guys! We have another devblog update on how...

    Hey guys! We have another devblog update on how we render our game world in a tile based system. As a small bonus there's also talk about developing our very own Blender plugin to help us out with...
  11. Robert, our lead game designer, wrote about the...

    Robert, our lead game designer, wrote about the oh-so-French idea of L’esprit d’Escalier. It's basically the idea of coming up with a witty reply in a conversation after it has already ended and how...
  12. We have a gigantic whiteboard of nodes, flows,...

    We have a gigantic whiteboard of nodes, flows, and ideas in the studio. Every writer also has their own personal stash of character cards, notes, photos, memorabilia, and books to shuffle about...
  13. Markus is the youngest person in our studio by...

    Markus is the youngest person in our studio by far and he made a short post about how we handle some of the audio cues in our game. Now most of our beep-boops have deet-doots, so to say.
    ...
  14. Our friendly neighbourhood animator Kristjan...

    Our friendly neighbourhood animator Kristjan explains the workflow and decisions behind animations in our game.

    http://devblog.fortressoccident.com/2016/07/25/using-mocap/

    Getting mocap to work...
  15. Hey guys! Here's me talking a bit about in-game...

    Hey guys! Here's me talking a bit about in-game asset texturing for an isometric rpg.

    http://devblog.fortressoccident.com/2016/07/18/texturing-game-assets/
  16. World update! ...

    World update!

    http://devblog.fortressoccident.com/2016/07/12/benefits-modern-fantasy-world/

    Our very own Martin Luiga explains some of the reasoning behind choosing a modern setting for our...
  17. Time for yet another update! ...

    Time for yet another update!

    http://devblog.fortressoccident.com/2016/07/05/how-hard-can-it-be/

    One of our writers talks about the hardship and expansive nature of writing for an RPG.


    ...
  18. We have a gameplay video in the works which not...

    We have a gameplay video in the works which not only shows off the visual side but also explains the game mechanics in depth.
  19. Devblog update ahoy! ...

    Devblog update ahoy!

    http://devblog.fortressoccident.com/2016/06/29/fishing-village-concept-art/

    Our artistic lead Aleksander Rostov wrote a few humble lines about his doodling process for...
  20. Hey Malawi Frontier Guard (jeesh, do you have a...

    Hey Malawi Frontier Guard (jeesh, do you have a nickname?) it seems that people are diggin' the whole bent cop thing, so it seems to be working out for us so far. Let's see how far this stone will...
  21. Time for another blogpost update! ...

    Time for another blogpost update!

    http://devblog.fortressoccident.com/2016/06/20/new-tech-day-occluding-clothes/

    Our picture math technician Siim goes in depth about how we handle different...
  22. We have a new devblog post up and running! ...

    We have a new devblog post up and running!

    Kaspar is one of our concept artists and wrote about visually developing The Perikarnassian Church you can see on the screenshots. I even had a hand in...
  23. Our design lead has his very own secret method of...

    Our design lead has his very own secret method of nailing those numbers and nailing them hard-core.

    Thanks a ton for the kind words everyone! I'll keep on updating this thread with everything new...
  24. No Truce With The Furies, an isometric rpg about being a total failure

    Hey guys!

    I'm Mikk and also the environment artist for a small local studio called Fortress Occident or FO for short. We've been developing an old-school isometric RPG from the ground up for the...
  25. Replies
    80
    Views
    17,577

    You are correct, sir!

    You are correct, sir!
Results 1 to 25 of 34
Page 1 of 2 1 2