Type: Posts; User: adamant_2001
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23-10-2016, 11:14 PM
The Aranid behemoth follows the same more organic design of the rest of the bugs, but also has a...
17-10-2016, 01:57 AM
We've finished mastering most of the game's soundtrack, and to celebrate we've put a bunch of new tracks on Soundcloud:
13-08-2016, 12:07 AM
Here's a look at a Yalkai Behemoth class ship being attacked by a small Ornithon fleet.
26-07-2016, 01:10 AM
We're still chugging away at development. A lot of the work has been under the hood with refactoring code such as the AI system for tactical and the ship manager system.
But, one thing to show off...
19-06-2016, 02:03 AM
In addition to the Steam page going live, we've been working on more end game content including some of our grand galactic menaces. After playing some current 4x games we're really wanting these to...
24-05-2016, 12:48 AM
We just launched our Steam page:
So please wishlist us, if LoR looks of interest. We're still aiming for Q1 2017.
Tharrn Behemoth (View in 3D)...
18-04-2016, 02:39 AM
Progress behind the scenes has been steady. But art wise our latest ship is the Selach Titan, a super star destroyer sized fish tank for everyone's favorite* loan sharks:
Selach Titan prototype...
02-04-2016, 09:19 PM
A few days back we had a Q&A with space sector covering some updates and basics on how development is progressing:...
09-03-2016, 08:28 PM
Although we've been quiet since Christmas, it's been for good reason: we're proud to announce a publishing deal with Iceberg interactive! Lord of Rigel...
01-02-2016, 11:08 PM
Our largest ship class, Behemoth sized ships, are also our planet killers:
28-01-2016, 10:09 PM
Something new to show off today, a Human Titan and an artificial planet:
15-01-2016, 11:29 PM
One big announcement to make is our decision to switch from turn based to real time tactical. This is to help to the ships a little more justice and for those who still want turn based our tactical...
13-01-2016, 09:11 PM
We're still alive, the last month has involved a lot of behind the scenes work including revamping the UI, and finalizing the looks of our elder species the Arcturans and Rigelans!
First off a new...
11-12-2015, 03:23 PM
Something new to show off today, a wallpaper of the Synth fleet in action:
29-11-2015, 11:59 PM
We've been implementing some status and info screens this week, nothing too sexy to show off but we do have a new species video covering the Xantus!...
22-11-2015, 08:52 PM
We've had another busy week of development. Most of the leader mechanics for the game are now working, and we've also killed quite a few bugs!...
19-11-2015, 12:52 AM
For a mid-week update here's a species video covering the Humans!
15-11-2015, 08:16 PM
Today's our weekly progress update, showing what we've finished up:
We also have two new species videos, one covering the...
15-11-2015, 04:12 AM
We've been a little quiet over the week, but the various hero mechanics have been implemented including acquired traits and randomized leaders from your species (the very rare ones can be much better...
10-11-2015, 03:25 AM
We did slip under the media radar but we've gotten more web traffic than before thanks to the campaign. Development is continuing at a good pace and we do have a thread here we do frequent updates on...
08-11-2015, 05:40 PM
Here's another one of our pre-warp minor species!
This week we finished up the Galactic Council mechanics including the diplomatic...
06-11-2015, 02:58 AM
Today we have a ship design article focusing on the art direction on one ship in more depth, this time the Katraxi frigate:...
05-11-2015, 03:25 AM
Today our mechanics article covers how espionage missions work in LoR:
Plus a fleet scale image for the Aranids!...
04-11-2015, 04:30 AM
Although Kickstarter didn't meet the funding goal, it did help spread the word about the game. In the coming weeks we'll be going from daily articles to a few article updates a week. We will continue...
03-11-2015, 04:11 AM
Today's update is a new species video covering the Yalkai:
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