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  1. #1
    Secondary Hivemind Nexus Heliocentric's Avatar
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    XCM2 LNG WAR CP Campaign HYPHENMERCY

    Now that workshop looks to be able to make this process smoother I'd like to extend upon the XCOM 1 Coop campaign which we tried last year(or so?).

    Essentially, I'll set up a workshop mod which syncs the save file, and each player will workshop their own save and they'll me seamlessly updated across steam and show up in your save files.

    Each player will have a squad and commit forces to missions. Another managing the base matters.

    Who's biting?
    I am once again writing a blog, vaguely about playing games the wrong way
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  2. #2
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    Which mod setup? I might be up for it, but people will die.

  3. #3
    wait, I dont 100% get what you're saying, but I'm guessing it is awesome. How would it work exactly?

  4. #4
    Secondary Hivemind Nexus Heliocentric's Avatar
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    There is a short list I consider essential and I know are compatible, so likely just stick to that. It's Long War 2 and a 'stop wasting my time' pack, along with a cosmetics (hats) pack or 2.

    The reason Long War is a good fit is because of infiltration times and wider tools from the word go.

    Want everyone to have a shotgun? You can have it. Wanna drop all your sidearms for faster movement? Fine. As you loot gear and train up in skills you'll each get unique squads and various specialisms.

    Each player makes a mod which is their save file, you need to dl the 56gb mod tools sadly.

    Once the mod is set to auto update every time you play you'll update the 'mod'
    Last edited by Heliocentric; 11-06-2017 at 02:58 PM.
    I am once again writing a blog, vaguely about playing games the wrong way
    http://playingitwrong.wordpress.com/

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  5. #5
    I think it's the coop part I'm confused on. We are all actually playing together in game, or we are all just playing the same exact solo campaign and comparing notes?

  6. #6
    Secondary Hivemind Nexus Heliocentric's Avatar
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    Ah, one Commander who doesn't battle (past the opener) and perhaps base defense and a squad each for the others. Each battle is taken on by one player or another and each success or set back moves things along.

    Ultimately ending in mankind's subjugation (I assume).
    I am once again writing a blog, vaguely about playing games the wrong way
    http://playingitwrong.wordpress.com/

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  7. #7
    Ohh. So it's like we take turns advancing one playthrough? That's pretty neat.

  8. #8
    Secondary Hivemind Nexus Squiz's Avatar
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    Where's your ironman playthrough AAR?

  9. #9
    Secondary Hivemind Nexus Heliocentric's Avatar
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    Quote Originally Posted by Squiz View Post
    Where's your ironman playthrough AAR?
    I got really skeezed out at Putin and Trump (a few others too) being in my lineup and stopped playing it altogether for ages.

    When I returned to it I deleted all the pre-made characters and vowed to avoid memeing up my militia.

    Now, having the odd forum user name would be fine... I do want to write up an AAR of Long War 2 though, it's an incredibly deep well to draw from.
    I am once again writing a blog, vaguely about playing games the wrong way
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  10. #10
    Secondary Hivemind Nexus Squiz's Avatar
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    Yeah, I sometimes think these reports can be brilliant when you're on a roll in a campaign, maybe even after the fact, but would probably turn into a slog if things go south or never really take off.

  11. #11
    Secondary Hivemind Nexus Heliocentric's Avatar
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    Naw, I enjoy systemic failure. It's loads more fun to write about than everything going smoothly.
    I am once again writing a blog, vaguely about playing games the wrong way
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  12. #12
    Secondary Hivemind Nexus Squiz's Avatar
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    Not everything, sure. Getting into an downward spiral of losses and uphill fights like in XCOM1 ("Did you pick the correct build order? No? Better restart then.") feels like a waste of time though.

  13. #13
    Secondary Hivemind Nexus Heliocentric's Avatar
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    Oh certainly, but the economy in XCOM 2 is tied to mission success rather than bloody satellites.
    I am once again writing a blog, vaguely about playing games the wrong way
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  14. #14
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    about the campaign, I'd be up to manage a tactical squad.

    I have myself (or more so: a myself from 2035, with absolutely not the same background or physical shape) in the game that I'd like to get in the campaign if possible. (I'll have to tweak him a bit I use some cosmetics mods on him.

  15. #15
    Secondary Hivemind Nexus Heliocentric's Avatar
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    I'll be fiddling with the mod tools this evening. Let's see what I can manage.
    I am once again writing a blog, vaguely about playing games the wrong way
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  16. #16
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    I'd find it fun that every team leader had his own avatar. Oh and it could be a separate mod if it's too much fiddle.

  17. #17
    Secondary Hivemind Nexus Heliocentric's Avatar
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    Well, here's a pack of the workshop content I'm planning for the coop campaign, however, I'm open to suggestions.

    http://steamcommunity.com/sharedfile.../?id=945477201
    Last edited by Heliocentric; 12-06-2017 at 10:11 PM.
    I am once again writing a blog, vaguely about playing games the wrong way
    http://playingitwrong.wordpress.com/

    In case of forum degradation pull cord.

  18. #18
    Secondary Hivemind Nexus Heliocentric's Avatar
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    Well, it has begun. Here is a sheet of candidates for your squad leaders, you can take a Rookie if you like, this will be your avatar.


    And the opening ambush of the coop campaign, which resulted in a clean sheet with no-one even firing at them.

    The Difficulty is Commander

    No DLC is included but the following workshop mod are
    http://steamcommunity.com/sharedfile.../?id=945477201
    Saves go here
    C:\Users\[username here]\Documents\my games\XCOM2\XComGame\SaveData
    Starting save file to have a nose, but squad size will be accessed once how many players we have is clear.
    Here is where you will find save files, the highest number being the newest.
    https://drive.google.com/drive/folde...kU?usp=sharing
    Last edited by Heliocentric; 22-06-2017 at 12:24 AM.
    I am once again writing a blog, vaguely about playing games the wrong way
    http://playingitwrong.wordpress.com/

    In case of forum degradation pull cord.

  19. #19
    Secondary Hivemind Nexus Heliocentric's Avatar
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    Mission 1: Operation Fire Valley [Screenshot of intel screen]
    Being held in an Advent detention facility near the boarder of Saudi Arabia and Iraq is the XCOM sympathetic Engineer Dr. Mariam Wahid who will be a great boon to our efforts to get the Avenger at full capacity.

    Expiring in 8 days, this mission is a long infiltration meaning you will be able to happily able to send 7 soldiers and get 100% infiltration without having to strip any equipment off them. Because the mission is "Extremely Light" there is no cause to send less people to get a better infiltration as there is no difficulty below that, other than getting a faster extraction call in if you get higher infiltration.

    Anyone is free to start us off, but be sure to set the name of the soldiers you take possession of after yourself (real name, forum name or a mix is acceptable)

    You must also edit your character to have only the finest styling.

    The save is here
    Install it here on Win 10: C:\Users\[username here]\Documents\my games\XCOM2\XComGame\SaveData

    It's a concealed start, so get in, get the good Doctor and get out, this is not a seek and destroy mission feel free to leave enemy forces alone if it furthers your advance.
    Last edited by Heliocentric; 22-06-2017 at 10:51 AM.
    I am once again writing a blog, vaguely about playing games the wrong way
    http://playingitwrong.wordpress.com/

    In case of forum degradation pull cord.

  20. #20
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    Hi! I will look into it! I just was quite busy at work and can only begin to configure xcom2 as of now.

    Edit: I managed to configure xcom 2 quickly enough
    I will try to get the rookie bodies rolling tonightish.
    Last edited by Silgidorn; Yesterday at 05:07 PM.

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