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26-03-2015, 06:36 AM #1
I picked the cane as my starting weapon. It has the lowest damage stats but it feels oh-so-appropriate for walking around town and giving ghouls and monsters a proper trashing with. World design is really nice, it loops around and lets you unlock paths back to earlier areas/savepoints a lot. And it's properly hard.
So who else is playing it? Let's try to keep this thread somewhat spoiler free.
26-03-2015, 07:10 AM #2
Can I talk conspiracy theory for a minute, feel free to smack me down if you can disprove it.
Was Dark Souls 2 released in a rush to comply with the demands of Bloodborne? And now we are expecting an improved edition now they are done making Bloodborne for Sony?
Essentially, Dark Souls 2 was put on hold, albeit posts release?
26-03-2015, 07:52 AM #3
- Join Date
- Oct 2013
26-03-2015, 08:33 AM #4
exhaustive NeoGAF thread, the director, lead programmer, and most of the design staff was taken off Dark Souls 2 (presumably to work on Bloodborne) and replaced with a sweatshop. I won't belabor any more poignant insight on the nature of design-by-committee.
26-03-2015, 08:43 AM #5
Hopefully Dark Souls 2 can brook some repair.
26-03-2015, 02:19 PM #6
I don't think this will be ported to PC no matter how popular it would become. Sony is not known for permitting its Playstation exclusives, first-party or third party, to be ported to other platforms, unless that third-party developer is influential as Square who can defy Sony's will.
26-03-2015, 02:41 PM #7
26-03-2015, 02:46 PM #8
It's much harder... the funny thing is the beginning where the game generously donates you potions.... well that ends and then the enemies become even more difficult.... >.>
It's much harder, but the pace is the best change... and so are the enemies they put in the world that are on par/better than the player character, and don't hide it. It's like those red knight things in Demon's/Dark Souls except worse.... >.>
Just got out of the city area (which is quite huge) in the first world (and unlocked the third world where everything trashes me without problem.... in a very odd way I won't spoil....). Game area seems very big.
The AI is just relentless it's nuts. Two of the bosses I needed help to beat with online mode lmao. I got lucky on one that fell off a _____ and killed himself XD
I chose the War Veteran class and went with the Blunderbuss and Meat Cleaver starting weapons also...... mainly because I wanted to be the same character as in the promotional videos :P
Really like the combo, the blunderbuss counterattacks are so fun, and the meat cleaver weapon-morphing while attacking is sweet, you get quite a bit of bonus damage from doing it, but you sacrifice some speed of your attacks.
Btw ---> to do that you press R1 for first attack, then just mash L1 after that and it will keep morphing, so it's not too complicated, not sure if it's different for the other weapons though.
This is what I got so far screenies wise... I'll try to stay away from the spoilery ones.
In any case they found another publisher in Atlus who brought it to the West (same publisher as Muramasa, Odin Sphere, Persona, Abyss Oddsey, Dragon's Crown, many more small cult hits). Dark Souls and Dark Souls 2 were published by Namco Bandai after that, and before Dark Souls 2 released Sony and FROM made a deal to make another exclusive game for PS4 that ended up as Bloodborne.
It is still possible for future Souls games to come to PC, it really depends on what relationship Sony and FROM may or may not have going forward. We probably won't know the outcome for a while. They might choose to continue with Sony exclusively as a second party for a next game, or they may choose to find a third party publisher for their next game to bring a new title to multiple platforms.
If the contract/deal they work out makes it an exclusive, it will stay exclusive, that's really all it is.....
Squaresoft/Square-Enix has been, for the most part, self-publishing their titles and it has been their decision to make most of their games exclusive for Sony platforms in the past. They have never actually been exclusive to PlayStation.
Square-Enix has not been making deals to make exclusive games for PlayStation since Final Fantasy VII, and even that wasn't written to be completely exclusive as Eidos was able to publish a PC version very soon after. That was a 1997 release that Sony co-published in *some* territories with then Square Electronic Arts.
Last edited by rockman29; 26-03-2015 at 03:12 PM.
26-03-2015, 02:54 PM #9
DS2 was made by the B team while BB was made by the A team. I haven't played BB yet because I'm European and have to adhere to decades old trade industry standards so I'm not saying BB is the better game, but take of it what you will.
Sometimes the "B" teams put out a better game though. We've all played New Vegas.
26-03-2015, 03:19 PM #10
@Henke and yea good comment on the world design.
A few of my friends were very early in the game and were worried that the game became very linear.... but if you are in the same spot, not to worry.... after a few more hours the game world really opens up. Tons of shortcuts and hidden paths and like a proper Souls game or even say Resident Evil.... it opens up in a very deliberate way, tons to explore for sure and I'm still in the first world.
The art and level design is top notch. Level design is really, really strong.... art absolutely stands out above and beyond though.
The only thing I've noticed so far is that the game is not the most technically sound, and compared to it's contemporary PS4 titles it lacks a lot of the next-gen shader effects and there is a noticeable amount of aliasing at all times, but much of this is hidden behind the impeccable art which is really the star of the visuals.
Edit - just figured out how to run... hold Circle while moving..... yes it's been a long time for me on these games >.>
Last edited by rockman29; 26-03-2015 at 03:46 PM.
26-03-2015, 05:03 PM #11
this interview in the WYP thread about DaS2. It's fairly long and I'm a long way from finishing it:
Yes, this game actually went through quite a troubled development process. Due to a number of factors we were actually forced to re-think the entire game midway into development. We really had to go back to the drawing board and think once more about what a Dark Souls game should be. It was at that point that I took on my current role, overseeing the entirety of the game including the art direction.
Last edited by alms; 26-03-2015 at 05:05 PM.
26-03-2015, 05:08 PM #12
Also to add to DS2, that updated version is going to be patched into the current PC one and they're going to see another version of it that will work with DX11.
26-03-2015, 05:13 PM #13
The DX9/DX11 distinction is confusing me: does that mean existing owners will not get the DX11 version and thus the changes specific to it?
26-03-2015, 05:21 PM #14
If you buy the Scholars of the First Sin Edition, you get whatever your card supports (DX9/11).
So for people not interested in rebuying the game, you get nothing listed as "DX11 only".
So no, existing owners will not get any advantage from having a DX11 card unless they buy the new edition.
26-03-2015, 05:33 PM #15
This is how I feel when I'm doing good just before....
...a boss let me know that when I thought I was about to win.... I really wasn't even fighting it yet.
Thanks, game. >.>
Tried to go back to get my echoes, but then all the mental errors on the way their and nope.
27-03-2015, 07:54 AM #16
My progress so far. (early and quite nonspoilery, most of this stuff has been in the promotional material)
Father Gascoigne was one tough cookie. I died to him probably 10 times before I caved in and got help.
27-03-2015, 01:23 PM #17
The art is so damn gud :D
And congrats, I had help when I beat him too XD
I've only beat a fraction of bosses solo so far :D
Uploaded 2 videos, they are both bosses so there are some spoilers potentially, so I will just link:
First one is done solo, second one in co-op.
Last edited by rockman29; 27-03-2015 at 05:59 PM.
27-03-2015, 09:34 PM #18
- Join Date
- Jul 2012
Avoiding most of the topic for spoiler reasons, going in as blind as I can. But I've met two bosses, not killed any yet. Wasted an Insight and wasn't able to summon anyone. I don't know why I keep gaining it, probably like DS1's Humanity.
The first enemy you see was fun. Nearly killed it unarmed. Movement felt smooth, enemy moveset felt fair. But goddamn all my attacks break enemy poise like I'm swinging a stun baton, not an axe.
Father Gascoigne might be one of my favourite bosses. I did a fair amount of PvP in DS2, think that might have helped. Been killed by him 3 times so far. Game is ace so far. Could use some more equipment, that seems a fair bit more sparse than Dark Souls.
Learning when is a good time to parry is fun. Using it against everything, even though it is a total waste against weak hunters.
Not a fan of the messengers as much as I was the soapstone signs. Harder to see the white ones.
Ramble is done. I shall sleep then begin again tomorrow. Grabbed a 1TB hybrid drive to pop in my PS4 as well, should arrive next week.
27-03-2015, 11:11 PM #19
I've picked up Demon Souls on the PS3 easter sales and I'm wrapped in its wonder, it kicks my ass do quickly, but then I've learned something and I move on, someone suggested I play as a Royal and it does feel like easy mode compared to the Wanderer, *zap* a ranged attack with regenerating ammo? *zap*, and still handy with weapons...an a absolute pleasure.
27-03-2015, 11:17 PM #20