Results 21 to 40 of 74
04-12-2013, 10:46 PM #21
IMO, it's been a weirdly two-sided year for "big" games (sidenote, somehow I'd never really thought about AAA not meaning big publisher games before). There's a lot of games with big upsides and downsides, as opposed to just being "good" or "bad".
BF4's a buggy mess and an iterative sequel but it's a very well-designed iterative sequel. AC4 is still an Assassin's Creed game but it's better than AC3 and is actually something fresh-ish for the series. Arkham Oranges is a Arkham City rehash, which is good and bad in its own way. Tomb Raider is probably a good game despite being a bit of a departure from the series and suffering from survival game Superman syndrome (yes, I'm very proud of that statement). B:I had mediocre gameplay but reasonably interesting thematics.
Simcity's a lost cause, but then again 2012 was the year of Diablo 3. CoH and Rome were bad, but you can't win them all.
If anything, I almost think that 2013 was a year of no clear winners more than it was a year of no good games. We didn't have a [Far Cry 3 | Enemy Unknown | Borderlands 2???? | whatever], basically.
04-12-2013, 10:50 PM #22
Personally I bounced right off borderlands 2 and found farcry 3 very average.
Xcom was pretty good.
04-12-2013, 11:03 PM #23
It's the best I could do with the Metacritic top 25 list I was given. Also I didn't include Mass Effect 3 because I fear confrontation.
04-12-2013, 11:36 PM #24
The only big name/budget game from this year I've even bought is Tomb Raider, yesterday, at an 80% discount, after some back and forth deliberation and asking this forum for advice. Black Flag looks interesting, but not €50 worth of interesting.
Given that there's usually at least a couple of big titles each year attractive enough for me to pay full price this has been a rather bleak year for triple-A games. There's been some good stuff from indie and mid-sized devs though, and I have a hefty backlog to get through, so I can't say I'm suffering.
04-12-2013, 11:48 PM #25
05-12-2013, 12:12 AM #26
Can't say I agree.
Of the games mentioned in the OP, I played Bioshock Infinite, Tomb Raider, Assassin's Creed IV: Black Flag and Batman: Arkham Origins, and I enjoyed all of them thoroughly.
OP also didn't mention Splinter Cell: Blacklist, which IMO was one of the best AAA offerings this year. Solid stealth with some great level design, really good AI and some superb multiplayer.
05-12-2013, 01:07 AM #27
Yeah, was a big fan of Blacklist, and Black Flag is getting there too. Really enjoying what I've played so far.
That said, Rome II did deserve a lot more criticism than it got, at least from RPS. Some parts were (and are) completely broken - literally broken - and it didn't really get in that much trouble for it all. At least from the press.steam: sketch
05-12-2013, 04:19 AM #28
I actually really enjoyed AssCreed 4, wierdly. But then the parts that always lost me were the "OH SO SERIOUS!" "real world" Desmond parts that were, in my opinion, convoluted bullshit for the sake of being pretentious and "deep". At least with AssCreed4 they ditched 75% of that and made a half decent pirate game that was actually fun. In fact, AC4 and Sid Meiers Pirates! (Original, Gold AND Remake) count as the only piracy games I've had fun with. Other than that, I agree mostly with your list.
But in terms of AAA development across the board, GTA 5 still gets my vote, but as it;s not on PC yet it doesn't count :PYes, I update the below link frequently on a whisky fuelled rampage. I regret nothing.
Being a grumpy bastard about everything gaming related.
05-12-2013, 07:06 AM #29
- Join Date
- Dec 2013
- Quebec, Canada
Indie gaming gets more interesting with each passing year. As for the AAA definition "argument", just call them "big/medium publisher titles" and leave it at that. Getting into budget/advertisement thresholds just makes for a smokescreen which deviate from the real debate: high production value VS "sufficient" production value for video games, or "AAA" VS indie.
On-topic, I still highly anticipate Dragon Age 3 (inquisition). My memory of the first one is too fond to give up due to a questionnable second title. XCOM also has a bright future, although such games typically need modding to reach their full potential.
Personally, I think Publishers will end up choking on their own costs, one way or another. Even Brian Fargo seems to think that indie development can take its share of the market, little by little. Indie devs will always have more time and opportunities for innovation and gameplay improvements, so once gamers move over... lots of money will be gone.
05-12-2013, 08:31 AM #30
- Join Date
- Jun 2011
As customers, it is probably best if we just ignore such silly distinctions and just call them games.
05-12-2013, 08:38 AM #31
I forgot to mention, that one genre that actually did super-well that year is the Adventure. Be it indies or more "non-indie?" titles, there has been a plethora of awesome adventure games, which is great! For quite some time i thought the genre dead, but indie devs resurrected it, and how! <3
As for ME:3 - didn't put it in the list, since it was released 2012 i think. Otherwise it probably would get the Biggest Disappointment EVER award, right off the bat...--
-- V. Don Quixote. Tyler Durden. Donnie Darko. Martin Sillenus. Maynard. Rorschach. You. Me.
05-12-2013, 08:42 AM #32
05-12-2013, 08:47 AM #33
Actually now that I come to think of it, it has been a disappointing year, especially compared to 2012. Company of Heroes 2 was the biggest disappointment for me. I'd put Arkham origins up there, but I'm still seething over that one. Bought off Steam in the last sale got almost to the end and reached a game ending bug that will not let me go forward.
05-12-2013, 08:53 AM #34
For me, 2013 was the year of the indies. I've never before played so much indie games in a year, and I had a blast doing it. I did play some AAA titles, but apart from Borderlands 2 none of them have made such a lasting impression as the indie titles I played did.Want to add me on Steam? Steam name: Mr. Throatwobbler Mangrove
Guild Wars 2 characters: Norgothus (Norn Necromancer), Maggrivo (Charr Warrior)
05-12-2013, 08:57 AM #35
Black Flag doesn't need to be fresh. It's Assassin's Creed with all the bullshit cut out, and a wry sense of humor to boot. It's not going to blow minds, but the free-running is still joyous and the environment is still staggeringly beautiful. I picked it up half-price yesterday and couldn't be happier. I should perhaps note that I've skipped every AssCreed since II.
05-12-2013, 10:39 AM #36
Splinter Cell Blacklist is a poster child for what's wrong with gaming today it's a putrid pile of linear dumbed down consoletard garbage, to say that it has solid stealth is... interesting. magic magnetic covers and autoaiming autokilling everyone in a room.
Other than that sure AAA titles this year haven't been anything mind blowing at all. Assassins Creed IV is extremely enjoyable, but it's nothing new.
But what a year for indie and smaller budget titles tho!
Shadowrun Returns is excellent, probably my GOTY. Adventures of Van Helsing, great hack&slash with some refreshing changes to the forumla and a really well integrated "tower defense/strategy" element, and it's damn good looking. Dead Island Riptide is just as fun as the original, Call of Juarez Gunslinger is a return to form for the series for sure, and Deadfall Adventures is fun and one of the best looking games all year! And to top it off Firefall finally became publicly available, most fun you can have in an MMO right now :)
So it's not all doom and gloom.
05-12-2013, 10:57 AM #37
- Join Date
- Sep 2012
I'm really just waiting for the larger kickstarted games to come out, I left AAA gaming behind a long time ago and now occasionally pick up the best.
05-12-2013, 11:03 AM #38
05-12-2013, 11:07 AM #39
- Join Date
- Dec 2013
I think possibly a lot of the devs are saving their energy for the upcoming next gen consoles. That said there was some pretty solid AAA still out there.
BioShock Infinite was the first FPS I've played since Darkness II that I actually really enjoyed. The Tomb Raider reboot was quite fun (but then again I'm not really a fan of the originals), XCOM:EW was a week spent in considerably joy. Blacklist, as much as people hate it, really did it for me. I love the classic SC games, but honestly I think Conviction and BL are just more fun. There's something to be said for getting spotted not just meaning BOOM, restart from checkpoint. And hell, you can still play it like that if you want.
What else was there...
Ah yes, Saint's Row 4 was a little disappointing for me, but I'd be being dishonest if I said I thought it was actually bad. Still a lot fun, I just wanted more actual original content for my money. XCOM: The Bureau had potential, but that long development cycle shows and most of the good ideas where lost in what ended up as a chimeran monstrosity of ideas, mechanics and engine problems (seriously, I have to WALK my target to the zone I want to hit!? ITS IN RANGE BUT BECUASE I CANT WALK THERE STAYING IN RANGE I CAN'T.... %$^&£$). Still, I sort of enjoyed it- but more for what it could have been rather than what it was. Much like Alpha Protocol.
Does Lego LOTR count as AAA? If it does, that's a good example as that game was both hilarious and mechanically very well executed.
I think FarCry3 was this year, the first CryTek engine game I've played, completed and enjoyed. Solid title with a fun (if basic) narrative and very rewarding gameplay mechanics. Blood Dragon is just one of the best things ever.
I wouldn't say this year was a disappointment. I spent more time replaying old games and catching up on stuff I'd missed (seriously, how had I missed Spec Ops and Sleeping Dogs for this long!?), but there were some solid titles this year.
That said, as others here have already stated it was the Indies that really brought home the bacon this year.
Last edited by EvisT; 05-12-2013 at 11:09 AM. Reason: grammar fail
05-12-2013, 11:47 AM #40
In addition you have all your stealthy gadgets back, which were absent in Conviction.
2. You can use nonlethal weapons with M&E, unlike in Splinter Cell: Conviction.
3. M&E is severely restricted or completely disabled or on higher difficulties.
Also, it's a fun game mechanic. Who doesn't want to feel like a badass taking down a bunch of enemies in one cinematic swoop?
If you are seen, and you're lucky or skillful enough to escape combat with your life, (with superb AI it must be said, using grenades, suppressing fire and intelligent flanking) then you get another try at the stealth approach.