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  1. #1
    Obscure Node
    Join Date
    Dec 2013
    Posts
    4

    See You On The Other Side - 3D puzzle game made by university students in Denmark

    Hi there,

    We are a group of students from Medialogy at Aalborg University. During our fifth semester, we decided to develop a game in Unity.

    Our problem statement for the project was as follows:

    Problem Statement for the project:We assume a 3D game universe with some core rules: in this world, you – the player – don’t collide with unlit parts of surfaces, and you don’t cast a shadow.
    Do players of the game who are not told the rules understand it just as well or better than players who are told the rules in the beginning of the game?
    Do they enjoy the game more or less if they are not told the rules in the beginning?
    To test this, we created See You On The Other Side. The game is inspired by titles such as Closure and Antichamber.

    If you want to try it, you can download it for free here (Windows): http://gustavdahl.net/games/Unity_ga...eOtherSide.rar






  2. #2
    A black and white version of Antechamber

  3. #3
    Obscure Node
    Join Date
    Oct 2016
    Posts
    1
    Quote Originally Posted by JacobBrenzler View Post
    A black and white plus this review of the lean belly breakthrough version
    This looks creepy as hell, can anyone confirm it's safe to download?
    Last edited by Martian; 06-02-2017 at 04:44 PM.

  4. #4
    Obscure Node
    Join Date
    Dec 2013
    Posts
    4
    Hello. Sorry for the necro-bumb. Since my original post, we've graduated from university and started working on this game full-time. We are still a small indie team and this is going to be our first real game. Going from students to developers is scary, but we got a lot of good feedback and wanted to pursue the dream of making this game.

    We've just released a trailer. Would you like to give us feedback? :)



    See You On The Other Side is an atmospheric first-person indie puzzle game where you cannot walk in the shadows

    - The floor is made of shadows – avoid walking in the darkness!
    - Gameplay about manipulating lights and shadows to your advantage
    - Puzzle design that requires lateral thinking
    - Created with a “mechanics first” design principle where gameplay is king
    - Developed by a new indie studio from Denmark
    - Release: 2018
    - Platforms: PC and Consoles (TBA)
    Last edited by Wikzo; 09-08-2017 at 09:03 PM. Reason: YouTube link

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