Hi there,

We are a group of students from Medialogy at Aalborg University. During our fifth semester, we decided to develop a game in Unity.

Our problem statement for the project was as follows:

Problem Statement for the project:We assume a 3D game universe with some core rules: in this world, you Ė the player Ė donít collide with unlit parts of surfaces, and you donít cast a shadow.
Do players of the game who are not told the rules understand it just as well or better than players who are told the rules in the beginning of the game?
Do they enjoy the game more or less if they are not told the rules in the beginning?
To test this, we created See You On The Other Side. The game is inspired by titles such as Closure and Antichamber.

If you want to try it, you can download it for free here (Windows): http://gustavdahl.net/games/Unity_ga...eOtherSide.rar