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  1. #1

    What Game Made You Change Your Mind?

    Have you guys ever played a game that you started out hating, or just disliking, only to play it and end up loving it? If so, which game?

    For me, it was FFVII many years ago. I had played FF1 to FF6 prior to it and skipped straight to FFIX since that was the game bundled with the PS1 I received for my birthday back then. I sort of hated the drastic change to a much darker, punkrock like theme that happened in FFVII. Unsurprisingly, I ended up loving it though. Although I still do prefer FFIX over FFVII. Haha.

  2. #2
    Secondary Hivemind Nexus EPICTHEFAIL's Avatar
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    Dark Souls. I started out being rather... vocal in my hatred of it, its player base, the terrible port, its reputation for spectacularly awful controls and emphasis on difficulty. I ended up having a bit of a change of heart due to VaatiVidya's channel getting me interested in the setting and lore, and grabbed it when it was on sale for a low enough price that I wouldn't lose sleep over it if it ended up being as bad as I had perceived it to be.

    Long story short, I do still feel most of the vocal elements of the player base are absolute tossers (with the exception of the people here and the lore fans), the port is mind-bogglingly bad (it still has issues even after Durante's DSfix, which has made that man a hero in the eyes of millions) and the controls were designed by a brain-damaged gerbil. However, it more than makes up for it with excellent core gameplay design, good level design (in the first half, it gets a bit wonky in the second half) and good writing which is delivered with subtlety and care. It is also easily the fairest RPG I've played in a long while - punishing at first, until you get used to its gameplay model which rewards constant alertness and quick thinking on the player's part, but afterwards it nails the balance between engaging challenge and excessive difficulty (a few obnoxiously difficult bosses notwithstanding). I love DS and it shares a special place in my heart alongside Skyrim and Elite as a game that is legitimately very good despite its flaws.

  3. #3
    Network Hub icemann's Avatar
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    Chasm - The Dark Rift.

    At first glance it looks like a bad Quake 1 clone. Given a chance beyond the first level you get to see the good things that the game has, and by the last level it is really good stuff.

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    Diablo 2 springs to mind. I played it all the way to the end (of Normal only) and really didn't like it. I got the expansion years later for super cheap and thought I'd have another go. Suddenly I realise I was completely missing the point and it's really an excellent game if you treat it the right way.
    Irrelevant on further examination of the rest of the thread.

  5. #5
    Secondary Hivemind Nexus BillButNotBen's Avatar
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    I'm sure there are many, but it's hard to think of any right now.
    More often, I have games that I didn't think I would like, but when I tried them I liked them.

    One recently was Grow Home.
    I mean, I didn't hate it at first, but I totally didn't get the appeal. 2 hours later it was one of my favorite games of all time.
    Not a lot changed in that time, it was just a case of all the parts needing to click together to reveal its beauty.

    Also, almost every cRPG I've tried I've disliked the first part. I usually just bounce off, but if I have the perseverance to continue I'll usually get into it eventually. (Baldur's Gate 1 (got into - mostly), Baldur's Gate 2 (bounced off), Planescape (bounced off), Jade Empire (got into) etc..

    The Witcher has a terrible beginning, but I somehow ended up persevering and then getting pretty into it. It has loads of janky points all the way through, but it has a certain charm. The first section is just a compilation of all the janky parts and bugs and the charm hasn't kicked in yet though)

  6. #6
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    Gothic.
    My first try was a disaster due to weird control scheme where if you want to pick up an object you need to press action button and forward, I couldn't interact with the world.

    Then some time after that I reinstalled it and it became (with G2 + expansion) one of my fauvorite game of all time.

  7. #7
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    Just Cause 3.

    Played it for half an hour thinking what the hell did I buy this rubbish for. Played another half hour later on and thought the same thing. Gave it a final try and ended up with hours of sheer unadulterated fun with it. Definitely something you need to have your sandbox head on for.

    Also Civ V, but mainly because my first game was on a huge map going for a domination victory, which was just interminably slow and boring, having to move dozens of units around each turn. 1000 hours later...

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    Civilization 1. I was really young and thought nothing of strategy games, let alone turn-based ones. I think I didn't even know there were different types and what TBS is. Anyway, as I was playing, the game slowly unfolded all it's features and that must have set up sparks in my brain, because the more I played it, the more I got into it, culminating in the notorious "just one more turn"-syndrome. Good times.

    Can't think of any more recent games. I usually put them down for good, if I don't like them.
    Last edited by DanMan; 11-06-2016 at 09:48 AM.
    Resident graphics snob.

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  9. #9
    Secondary Hivemind Nexus Eight Rooks's Avatar
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    A few. Saints Row the Third, and IV to some extent. I read John Walker's reviews off this site and saw him raving over them, even after he had some problems with II - he liked the game but didn't like the writing and world-building, IIRC. I hated II, so I thought "Yeah, right" and assumed he'd just got Stockholm Syndrome. Then I picked up one of the old THQ bundles and thought I'd finally see for myself. I'd never actually finished II, so I thought I'd get through that first - beat it and thought "No, I was right, this is beyond awful". I hated it even more than I did before. Started up Third, and... to my great surprise I loved it. Won me over pretty much from the opening sequence. IV was even better, and is quite possibly one of my favorite games ever.

    More recently, Xenosaga Episode 1: Der Wille zur Macht (an old game, but I've only recently played it). I'd convinced myself it was going to be all the worst things about JRPGs rolled into one, nothing to it but self-indulgent nonsense storytelling meant to inspire more fan-drawn porn, but to my amazement it was anything but. I really, really liked it. I haven't had the chance to play Episodes II and III yet, but the first part was much better than most of the "classics" people rave about.
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  10. #10
    Secondary Hivemind Nexus Tritagonist's Avatar
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    I don't think it has happened in a single game and single playthrough. If I dislike a game I tend not to finish its campaign or play other modes for very long.

    The Mass Effect trilogy comes closest, even if the 'hate' - which is too strong a word - came at the very end. I then replayed all the games in about a month, with DLC, and knowing what they were building up to, and with the additional stories of the DLC (an inexcusable decision, but there it is), it became a much better story. It still has serious flaws, but it works.
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  11. #11
    Secondary Hivemind Nexus neema_t's Avatar
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    Fallout 3 - I doubt this counts but I bought it on PS3, hated it for the controls and endless bugs, swore I'd never play it again... Then preordered New Vegas on my shiny new PC and had such a good time with it that I got Fallout 3 again. I'm pretty sure both of them are still in my top ten most-played Steam games.

    I also hated Max Payne 3, again on PS3, but bought it on a whim during a Steam sale then played the shit out of it, like I even got all the golden guns and everything.
    :emofdr:

  12. #12
    Quote Originally Posted by EPICTHEFAIL View Post
    Long story short, I do still feel most of the vocal elements of the player base are absolute tossers ([NOT YOU DEAR READER] or lore fans)
    Remember the party line.

    I'm struggling to identify games that changed my mind positively(negative changes are far easier), I think it's because my default is to play Devil's advocate and look at the intention from the word go when consuming anything, mostly things I assume as cynical frighten me away almost immediately. Anything with F2P/P2W mechanics stops me before I even get through the door, I near enough demanded a refund when Cyanide added a currency you can pay for, and that was on a game I already loved, XCOM having DLC to customise soldiers (colour coding your medics is life) had me wait until sales.

    Games that turned my head with playing alone? Man, I dunno, Garden Warfare 2, I thought it was a simplistic kiddy shooter but it's better made than any vanilla Battlefield game, or indeed it is a better coop action game than most. I vastly underestimated that one.
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  13. #13
    Secondary Hivemind Nexus Eight Rooks's Avatar
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    I suppose Super Mario Galaxy would be another one? I don't like Mario as a character - I don't mean I felt he needed a deep backstory or something, just that I always thought he was a dull and lifeless piece of design and the Mushroom Kingdom was a place I had no interest in spending any time in. I could see Mario 64 was a brilliant piece of game design, it just had all the aesthetic appeal of your typical deodorant ad. Mario Sunshine was the same. The Mario Kart games, too. It wasn't "lolz Nintendo moar liek Kidtendo" or whatever; I'd played a ton of bright, colourful platformers I felt far more attached to.

    Galaxy was the first Mario game where the production design really impressed me, and where the artistic side of it clicked with the mechanical side (something a hell of a lot of games have no real idea how to do, to be honest). It was whimsical and playful and joyful and awe-inspiring: both to look at, to take in the audio and the visuals, and to experience by playing the game. And it was the first Mario game where it actually felt... kind of emotional? In a silly Saturday morning cartoon sort of way, maybe, but I actually got into it - got pumped up for boss battles, felt a little moved by the setting and the weird storybook narrative... that sort of thing. it wasn't Shakespeare but it was much more of a transporting experience than I'd ever expected. So yeah, a Mario game won me over. Another of the few times I'll admit I was wrong. <_<

    EDIT: Also the Metal Gear Solid games, kind of? I can't remember how I got into them - like, exactly how much of an opinion I'd formed before I actually played one - but I'm fairly sure I'd decided they were pretty stupid very early on. Of course to a great extent I still think that, but while I can still remember how dumbfounded I was after I'd beaten MGS2 I realised I'd somehow really enjoyed it at the same time. When Snake Eater was coming out for PS3 I'd decided it was going to be the dumbest thing ever - and it was, it really was... but it was somehow genuinely brilliant as well. Ditto 4. Ditto what I've played of TPP. I'm not sure how much the whole franchise "changed my mind", but it certainly made me think very hard about my opinion of it.
    Last edited by Eight Rooks; 11-06-2016 at 12:28 PM.
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  14. #14
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    FF6, I guess. Hated it with a passion at first, then I started liking it...

  15. #15
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    Well, no matter what you think about MGS often silly, WTF? and dragging story, at gameplay level these games always were top notch with plenty of room for experimentation and using different tactics. Kojima and his gang really know how to design fun and deep game mechanics.

  16. #16
    Secondary Hivemind Nexus Eight Rooks's Avatar
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    Quote Originally Posted by GameCat View Post
    Well, no matter what you think about MGS often silly, WTF? and dragging story, at gameplay level these games always were top notch with plenty of room for experimentation and using different tactics. Kojima and his gang really know how to design fun and deep game mechanics.
    Yes. And yes, sometimes the games were too easy on normal difficulties, or the AI did laughably dumb things - all those YouTube videos aren't lying. But that was part of the process of coming round to liking the franchise, too - accepting that for Kojima and co. messing around and seeing how you could push the game's boundaries was part of the appeal.
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  17. #17
    Secondary Hivemind Nexus Tikey's Avatar
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    Never, my judgment is always spot on.

    Actually I never liked RTS much but after trying Homeworld's demo I fell in love with it. Mind you it's just Homeworld, I still dislike most base building RTSs.

    In no PC land my dislike for anime aesthetics was set aside for the brilliance of the Ace Attorney series.

  18. #18
    Network Hub Det. Bullock's Avatar
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    Star Wars: Knights of The Old Republic was my first true RPG (Diablo doesn't count), before that I was a bit scared of the genre and I bounced off the few demos I tried over the years.
    Funny thing is, that now I prefer older infinity engine games to the more modern yet much clunkier KOTOR interface, to the point I went through the Baldur's Gate trilogy twice but never finished KOTOR a second time.

    Super Street Fighter II: The New Challengers on the Sega Mega Drive (or "Sega Genesis" in yank-speak), I bought it due to my initial one-of-each-genre policy when I started collecting Mega Drive games.
    I didn't think much of fighting games before, I once tried Virtua Fighter because my cousin gave me a pirated copy but I didn't like it, and my experiences in playing Dragon Ball Z Budokai with one of my brothers weren't exactly happy (he was very much a ragequitter, to the point my other brother stopped asking him to play toghether), I thought it was a clumsy and brainless genre.
    Boy, was I wrong.
    Now I went with all the MAME Capcom fighters and bought BlazBlue and Ultra Street Fighter IV on steam, and I even play with a stick as the x360 pad doesn't feel as comfortable as the old Mega Drive 6-button for fighting games.

    Pharaoh and Age of Empires II: The Age of Kings
    The demos of both these games made me try city builders and RTS games, while I'm not playing them as much as I once did they are still in my heart.

    Master of Orion II: Battle at Antares
    For turn based strategy, a friend lent it to me (the game was a budget version which didn't have a CD check) when I was in high school, and I fell in love, after this was Civilazation III and IV, not V because I don't have the time anymore for addictive strategy games, though my brother (not the ragequitter, the other one) has played it to death using my steam account.
    Last edited by Det. Bullock; 12-06-2016 at 12:16 AM.
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  19. #19
    Moderator alms's Avatar
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    I have been struggling to come up with a name from recent times, I think it's at least partly down to owning a quadzillion games, so for most, when they lose me, who knows when I'm going back for a second chance, even though I may be fully inclined to do so?

    From the last couple years, think I could only name one game I disliked very much. In most cases, I may have had my fill, or maybe I could see they're someone else's cup and not mine, and it wasn't anybody's fault.

    Most often, however, games are just OK, there's stuff to like, very well thought elements, parts or systems which are excellently realized, specks of brilliance even, but there's also flaws that interfere with the enjoyment, so the experience is less than memorable. It's hard to stick with something you're not finding terribly interesting or compelling or fun, when there's so many untried games that look worth checking out.

    With a great deal of players in a similar predicament, I believe this is one the great struggles new games are facing: capturing the attention might lead to a sale, but if you want the customer to return, then, if not the whole trip, at least a significantly long portion of it must consistently satisfy.

    Second or third chances are more likely to be awarded to hugely celebrated titles, achieving cult status promotes a type of continued discussion and praise around them, which is more likely to bring them back to mind, and induce a desire to understand what everybody else had gotten out of the game, that you couldn't.

    Dark Souls was brought up earlier in thread and it's a good example of that.
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  20. #20
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    It is Dark Souls for me. All the hype wore me down enough to try it, even I thought it'd be hard and unfair and I'd hate it. In actual fact the gameplay won me over very quickly. My progress is very slow, but every run through a familiar area feels better and better and each step beyond that is fun. It's very good at making repetition feel like development rather than grind.

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