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Thread: Crytek in financial trouble
06-07-2014, 01:50 AM #61
Soldant's Law - A person will happily suspend their moral values if they can express moral outrage by doing so.
06-07-2014, 08:03 AM #62
Still there was an UT ctf map featuring high/ low light flag stands supporting different weapons (hitscans on high light and projectiles on low one) where invisibility was not needed (it's really a nerd/toxic idea). It's supposed to be popular but I don't remember the name. It won some awards I can't recall..
Last edited by Wenz; 06-07-2014 at 08:13 AM.
14-07-2014, 09:51 AM #63
Crytek is having a rough patch, that's for sure, with all the engines now being sold for a small amount of money, having + 800 employees means a tough time ahead for them. They'll prolly downgrade, do some lay offs, and regroup, but without new quality games to put to market, they'll fall flat. As someone's mentioned, demo games just don't cut it anymore. Small dev indie scene is eating the big ones alive, as they've got the gameplay and fresh perspective, while the big sharks roll the ever the same crap over and over again. People tend to get bored.
15-07-2014, 07:29 AM #64
19-07-2014, 02:16 AM #65
Maybe more of their tech group can find a home at id?
25-07-2014, 06:13 PM #66
26-07-2014, 10:37 PM #67
- Join Date
- Jul 2014
Good update. I kinda doubt we'll see much more out of them, though.
27-07-2014, 04:48 AM #68
- Join Date
- Oct 2011
Homefront looked interesting. =/
Usually not excited about shooters but the preview got me so.
27-07-2014, 09:06 AM #69
Anyone could tell that was one of those games emulating cod's gameplay and aesthetics as much as warface in regards of some bf game. Wonder if they' ll ever go for a """"""niche"""""" shooter with bombastic adv..