Results 41 to 59 of 59
21-07-2014, 02:04 PM #41
Helio, E:D is not the game you are describing. There are no squad mates. It's like repremanding Wolfenstein for not having resource management. Different games altogether.
Quantacat, I am not sure where and how you are drawing this argument about development. Both games have shown us gameplay, since a big part of the gameplay is handling the ship and fighting. E:D is rock solid there, with an engine built from the ground up and fully under their control.
You are correct in your last statement about proper software development, however you are wrong about which of the two projects is led solidly and is constructing the core before the fluff.
21-07-2014, 02:38 PM #42
21-07-2014, 02:55 PM #43
Indeed only time will tell. I voiced my opinion about E:D a number of times. I try to keep my view on these things based on facts, logic and s/w development experience (which I have 15 years of commercially). Braben has so far produced quality results mostly timely to what he has promised, has clear views of what he wants his game to be (take a look at the yaw nerf discussion) and has not diverted. Roberts on the other hand spends time and money on graphics, youtube shows and space plants. If I was a betting man, I'd bet on Braben.
21-07-2014, 03:10 PM #44
21-07-2014, 05:33 PM #45
- Join Date
- Sep 2012
21-07-2014, 05:36 PM #46
21-07-2014, 06:41 PM #47
21-07-2014, 10:19 PM #48
21-07-2014, 10:25 PM #49
Regardless of the rest, to me (and a lot of people who are interested in astronomy) one of the most appealing features is that the game is "set in a scientifically accurate 1:1 scale dynamic Milky Way galaxy using a mix of procedural generation with artist direction" (from the official site).
22-07-2014, 12:24 AM #50
22-07-2014, 08:28 AM #51
Oh yes most definitely, I couldn't agree more! For my sins, the main reason I bought into the premium beta is because I bought a Thrustmaster Warthog HOTAS and I was very eager to use it (I don't really have the time to learn a flight sim)! I played very little of the premium beta because it was constantly crashing on me but they fixed most of that half way through the PB. I'll probably play a bit more during the main beta starting in a week, but because progress is reset between these phases, I don't want to spend too much time on it.
But yeah, this game excites me more than anything I've played the last few years. There is something fantastic in the flight model implementation, plus I've always loved space games. I have my fingers crossed that it will be as good as I hope it will.
The other reason I talk about this game quite a bit, is because I find Frontier's dev approach refreshing. They are not trying to bullshit me or impress me with fluff. Also, partly because I've worked in one too many badly managed projects where scope creep or too little (or way too much, which is equally bad) emphasis on creating a solid core has ruined them. And what I see so far into E:D is a project that I would be very happy to work in, even if I am not a game developer.
In conclusion, I agree with you that most people should wait for the game (any game) to be released before diving in. But judging from what I've experienced so far, I believe it is shaping up to be a great space sim game.
22-07-2014, 01:46 PM #52
Monsters Ate My Birthday Cake is awesome,
22-07-2014, 02:35 PM #53
As for Braben's track record, he's got pretty much the most impressive feat of programming in gaming history under his belt (the original Elite - I'm not going to bother arguing with anyone who feels this isn't the case), Zarch and Virus (both very strong titles in their day), and the Raspberry Pi. Sure, Elite 2 and it's expansion were a major disappointment but it's pretty clear he's learned from those mistakes. The big WTF??? is why his development studio went down the Kinect gimmick game route, but it seemed to be commercially successful in any case.
28-07-2014, 11:38 PM #54
At the end of 2014 I'm getting a new rig. [currently still gaming on WinXP]
Then GTA5, Assetto Corsa, and IL-2 will be done.
AND THEY BETTER BE GOOD
28-07-2014, 11:50 PM #55
29-07-2014, 12:33 AM #56
29-07-2014, 10:02 AM #57
27-08-2014, 07:56 AM #58
27-08-2014, 09:22 PM #59
Honestly, the main difference between ED and SC is this: Frontier have already demonstrated the ability to implement the vast majority of the promised features, either in their previous games, or in the current beta. The one exception to this is walking around and exiting the ship. By contrast, CIG (mainly Chris Roberts) are making huge promises and have only shown a glorified model viewer and a simple dogfighting module. And the previous games CR has made have only had a fraction of the scope that is being promised.
I`m not saying that Star Citizen will be bad, in all likelihood it will be just as good a game as ED, but the ridiculous amount of hype has become rather obnoxious, given that nothing about it is particularly revolutionary, apart from the graphical fidelity on display.
I`ll admit, I am biased towards Elite, given how much time I`ve spent in both the beta and Oolite, but I would say that Frontier have a much more sensible approach towards developing it, and the beta in its current state is very much on the right track.