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Thread: Metal Gear Solid V coming to PC
15-08-2014, 10:45 AM #61
15-08-2014, 12:42 PM #62
I hope Ground Zeros and Phantom Pain are reasonably priced. I undertsand them to be very short!
15-08-2014, 01:13 PM #63
15-08-2014, 01:33 PM #64:emofdr:
15-08-2014, 01:37 PM #65
There is actually quite a bit of content in GZ, it's just the single story mission that takes about 2 hours for someone who is familiar with MGS on the first run. Then there's a bunch of challenge missions.
And yet in many other respects I think he's... if not a genius, then awfully close. A mad scientist, perhaps. A genuine auteur.
15-08-2014, 01:56 PM #66
15-08-2014, 02:58 PM #67
- Join Date
- Jun 2011
It's a follow-up to PeaceWalker and that had one of the more coherent and interesting plots of the series (set as it was, decades before it got properly convoluted). Though it did have the bizarre sexual assualt level.
15-08-2014, 06:38 PM #68
Content wise it is neither a full game, nor is it just 2 hours long.
For me I was just really excited to get a taste of the nu-MGS5 gameplay and the full dose of that was worth it for me, again as a MGS fan.
I suspect they will sell the main game for regular $50/60 on Steam, with GZ in a Deluxe edition for $10 more on Steam or something.
15-08-2014, 10:55 PM #69
I like to consider myself a huge fan of the MGS series (granted, I still haven't gotten around to playing MGS4 much past the octopus lady..not because I haven't enjoyed it, but I just can't get myself to bother with consoles often), and I have to agree with most of what you said Gundato. I know they're cheesy, but I found they were dealing with important issues in their own way and I respected that. I also have no problem with the amount of cutscenes, as I quite enjoyed them.
With that said, I was incredibly excited when I heard about GZ and TPP. After seeing some trailers and gameplay of GZ though I was pretty turned off with the fact that it was so short and seemed to lack substance while being priced at what it is. So I said, ah well, I'll just wait for TPP instead! The initial trailers seemed pretty neat as well until I started seeing the ones with the fulton aspect and now the extent they took the box. I know I don't have to use either options during a playthrough, but I worry that it's gone from cheesy to just plain old stupid. I'll probably wait to see if there's a free demo, but otherwise I'm thinking I might end up passing on this one as well. :/
15-08-2014, 11:39 PM #70
I was just annoyed he ran about shooting people and everyone was like "what an awesome stealth game" pfft, conviction did that and everyone complained and tranq darts are less practical than bullets.I am once again writing a blog, vaguely about playing games the wrong way
16-08-2014, 12:20 AM #71
MGS5 is about how and why Big Boss ended up as bad guy. It must involve lots of generally darker and fucked up shit.
People don't change easily.
The thing is, Kojima CAN do dark and tragic (and he arguably already told the story of why Big Boss was a "bad guy"). Spoilers for MGS3
The ending is all kinds of Feels. The Boss is dead, and she died for nothing but the greed of the people she considered her allies. An amazing person's life was thrown away and the world will never know of her sacrifice. Super sad feels time.
How does Kojima approach it? you have the super fun fight against Volkov (or whatever his name was) where you and EVA are blowing the shit out of EVERYTHING and are basically grinning and having fun. Then EVA gets injured and you have to drag her through the forest, where the fun bits stop and it starts getting serious. Then The Boss. You get a brief bit of levity from Ocelot, but that falls more into the "Wow... that guy was fucking with us even when he was in diapers" and less "Ha ha ha ha", and then it shows Snake dying on the inside and becoming Big Boss.
THAT was a good way to reconcile "Metal Gear Solid == Zany Antics" with "Dramatic Feels Time". Whereas the MGS5 demo was all about throwing people in refrigerators and trying to simultaneously have "Ha ha, you are super awesome badass man!" with "Rape a bomb into her!".
16-08-2014, 01:15 AM #72
Rape a bomb into her?
16-08-2014, 02:54 AM #73
It's not that actually, but it's not far off the mark.
The spoiler is... one of the characters is raped and also has a bomb placed into her abdomen through a laparotomy (re: opening the belly basically with a big incision), which explodes in front of Big Boss. And this is a character very close to Big Boss.
16-08-2014, 03:34 AM #74
Yeah, I was exaggerating for humor, but sadly not by much...
Also, for an example of what happens when they go completely off the deep end in the other direction, Metal Gear Rising was fucking amazing and is my favorite Metal Gear period. And if you don't care about spoilers (honestly, the plot doesn't make enough sense for the spoilers to matter and I have a feeling Kojima is going to disown it anyway): the end of Jesse Cox's spectacular Full Play https://www.youtube.com/watch?v=3M4h...dex=35&list=WL
16-08-2014, 05:29 AM #75
There is a lot of awesome substance in MGS1/2/3 I think, those are definitely my favourites.
Much less dark/noire-y-ness in those games. They take on very interesting themes. MGS1 - 2 - 3 correspond to 3 distinct themes.
MGS1's is Gene. Related to the genes in Solid Snake and Liquid Snake that are common and derived from Big Boss. It also relates to genetic evolution and natural selection with the FOXDIE virus which kills several characters in the game through their genes.
MGS2's is Memory. Probably many threads, there are a lot of mini-stories within the game about mothers and children and characters being barren and other things, re: how they propagate their memories and culture, same is mentioned at the end of the game, what is passed on through generations, not just genes but culture and memories. For Raiden the "memory" thread is about what his identity is. Raiden is almost literally meant to be "the player" as he is supposed to be this blank slate with nothing, and like the player you learn to do all the things Solid Snake does and defeat Metal Gear, again, like Solid Snake has done so many times before. For the antagonist the memory thread is this whole deal with this digital memory and AI called GW that supposedly controls everything, and I guess there is some undercurrent of opposing fate somewhere in there as well. It also has aspects of scene from MGS3 in which Raiden is meant to be sculpted by his experience into another Solid Snake.
MGS3's is Scene. The environment plays a massive role in the gameplay, much more so than in past games, as far as blending into your environment using camouflage and survival in hostile enemy territory and natural environment. It also doubles as the "scene" or circumstances/exposures of Big Boss that change him into who he is by the time Peace Walker starts.
Of any of the first three games, MGS1 is probably the most impeccably made and consistent. It just feels perfect as a game and experience. MGS2 is probably the weirdest, and most infuriating to many because it replaced Snake with Raiden for most of the game. And MGS3 is probably the most rich game in terms of gameplay design and in illustrating great characters.
MGS4 was a crap ton of fan service and craziness than I don't think needed to happen. They turned one of the infamous characters "Johnny Sasaki" who always has diarrhea into a main character for some reason.... lol. And It tried to close too many loose ends at once and I think it really diluted the overall experience. It's an awesome game, but I don't feel it holds the same amazing standard of the first 3 Solid games.
Probably a lot of other things I didn't mention but those are the big things. But I should digress a bit I guess, this thread is about the PC version of TPP :D
I just think the MGS series is damn rich in history and substance, probably one of the most rich and unique experiences in gaming period, extremely happy more people will be introduced to it. There's always these discussions on the web about "oh what is the best stealth series, MGS or this or this or this" and not only do those not usually give credit to how much MGS does right in it's own version of stealth which is incredible creative and fun to play with, but it ignores that MGS is not only a great stealth series but it's many, many things more than that to a lot of people as well.
I can only hope the other games come to PC sooner than later again, and with reasonable control schemes even if it will still only play well on a controller pad... as long as it works and plays well with something.
16-08-2014, 04:07 PM #76
I was a die hard MGS fan for many years...
I used to LOVE MGS. The original for Playstation is the reason I started gaming seriously.
MGS4 ruined the series for me. I've vested so much time in the series up to that point (accepting the games' bizarre twists and increasingly corny cut-scenes) when MGS4 came out it was a severe kick in the shins to say the least. While there were some good design choices in terms of gameplay, the game was a glorified walking tour. Go from point A to point B, watch cut-scene, fight occasional silly boss fight.
I've since all but cut off my ties to the console world entirely (if the NHL games were on PC I would not own a console most likely). Maybe this game will bring me back into the fold of the MGS universe. I hope it does because despite the massive let down of the 4th game, the MGS series still holds a special place in my heart.
EDIT: I forgot to mention that the plot of MGS4 just took the MGS saga by the arse and had its way with it absolutely ruining all the development from the beginning of the series up to the very end of the game (although some of this really started in MGS2) by just sharting on it with the final cut-scene, which was at least 22 hours.
Last edited by seshFriend; 16-08-2014 at 04:11 PM.
16-08-2014, 04:39 PM #77
Yea MGS4 was all over the place... :(
Lol. A lot of what was explained in MGS4 to be what "actually happened" was kind of tame and just plain odd lol. It would have gone better if they just did not try to explain anything at all... :P
The game itself is really fun, the MP was really weird and fun as well lol, but story wise I kind of just ignore it lol. There was like two or three scenes in the ending which were awesome, but the other 75% of footage was just like... ermmm.... ok..... lol.
Last edited by rockman29; 16-08-2014 at 04:41 PM.
16-08-2014, 04:50 PM #78
I liked the gameplay from a mechanics stand point. There was a lot of fun stuff you could do with the camoflauge and some of the other toys. My main issue was just that most of the level design didn't leverage these mechanics very well. To enjoy the gameplay you had stop and mess around. If you were pursuing the objective it was not particularly interesting with a few exceptions I guess.
I think we can agree that they really shouldn't have tied up the loose ends, well at least not the way they did.
Last edited by seshFriend; 16-08-2014 at 04:52 PM. Reason: misspelled they in the last sentence lol
16-08-2014, 04:53 PM #79
I'd pretty much take issue with a good deal of the praise (okay, some of it faint) for Kojima's storytelling here. Christ, I cannot stress enough how much I hated The Boss. One of the most infuriatingly annoying characters I've ever come across in a videogame, right up there with Minsc and Claptrap - perhaps more so, in some ways, given I actually turned the sound off during her final speech to avoid having to listen. God. No aspect of her design worked for me (mechanically, too - I was stuck on fighting her forever because I hadn't used CQC once up until that point, and suddenly I was practically forced to learn it).
And yet bear in mind I still sniffled at that scene where Snake says goodbye. That's how much I like Kojima as a visual director and a stylist.
16-08-2014, 05:19 PM #80