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06-06-2011, 11:37 PM #1
W+M1 or what's wrong with games today
So I was watching all those new E3 Xbox360 trailers from GT.com and what really distressed me was the w+m1 gameplay in those. Since a lot of those games are multiplat and coming to PC I am really concerned about the gaming industry today.
Watching the MW3 gameplay videos my first impression about the game was that it's more of the same shit (setpiece to setpiece events after COD4) and nothing new or interesting, I presume that the multiplayer will stay the same TDM/SND/FFA with extra perks and pointless stuff.
Next came Peter Molyneux talking about Fable: Journey. Trailer looked boring and how fucking long are they gonna let Teresa live, shouldn't she be like hundreds of years old by now? The thing Molyneux does, or atleast what he seems to do from my perspective is that, he has good ideas (the idea of Fable itself is really good and so is the 1st game.) but he seems to focus on all the wrong things a'la holding hands in Fable 3, more marriage stuff and so forth. In his defence he genuinely seems to believe in those things as gameplay elements but the result is poor with 1 button combat and no death bullshit.
Then came Todd Howard with Skyrim gameplay trailer. Looked like they got the models right but the game itself looked absolutely rubbish on 360. Combat was pretty much Oblivion style easymode stuff.
After that I watched Prototype 2 gameplay trailer. Lots of QTE's and easy shit like that and not much else.
My question is - are developers today trying to accomodate too much for everyone (I don't mean literally casual players since I think Kinect is going to fail anyways because it doesn't matter if you're casual or hardcore or some shit like that, a videogame enjoying person wants to sit down and relax while playing games, not be spastic in front of their TVs or monitors)? Also one button interaction in modern FPSs like Brink for instance, where your regular or any objective for that matter is the single button use. Why not create a minigame for hacking, or actually putting number in the statchel charge as you plant it? Why has everything be one button affair with no depth no minigames no nothing. Just W+M1.
P.S. Sorry for shitty english, this is not my first language.
Last edited by Mihkel; 07-06-2011 at 12:01 AM. Reason: Just felt the need to add a few things.
07-06-2011, 12:49 AM #2Combat was pretty much Oblivion style easymode stuff.
Why not create a minigame for hacking, or actually putting number in the statchel charge as you plant it?
Why has everything be one button affair with no depth no minigames no nothing. Just W+M1.
07-06-2011, 01:03 AM #3
I think Fable is shit, but I really liked the spell mechanics of The Journey.
07-06-2011, 06:26 AM #4
07-06-2011, 06:51 AM #5
The problem is that we're a minority.
The large majority of players out there won't finish a game. Either because it's too long, or because at one point it's too hard, or because they get distracted by something shiny. So as an investor, you want people to get emotionally hooked to your game so you can sell a sequel. Unfortunately, this means it has to be easy enough for the drunk college drop-out to finish in a short-ish amount of time, so he can feel satisfied and is easily targetted with the next ad-campaign for new DLC or the next Call of Duty.
I get my creative fix from indie developers and the occasional brilliant AAA-title, and enjoy the rest of the mainstream games for their high production value and polish.
07-06-2011, 06:51 AM #6Guy is using signs, bombs, dodging left to right and doing all sorts of fun stuff.
My point is that games are losing a lot of level design because todays devs want the game to be liked by everyone.
07-06-2011, 07:54 AM #7
07-06-2011, 09:52 AM #8
So I reckon he was just showing extreme examples of what characters can become rather than anything more about the game. The Witcher 2's video showed how saucey the combat can be and Skyrim's video showed how a player can have their character.
07-06-2011, 10:43 AM #9
08-06-2011, 08:01 PM #10
08-06-2011, 08:39 PM #11
- Join Date
- Jun 2011
08-06-2011, 08:43 PM #12
Why did you bump this? There is nothing here that we haven't heard or discussed before.
08-06-2011, 08:52 PM #13
08-06-2011, 09:07 PM #14
08-06-2011, 09:10 PM #15
08-06-2011, 11:26 PM #16
- Join Date
- Jun 2011
so the first picture is doom and the second is half life, or final fantasy 13.
I found that picture funny the first time I saw it a while back but now it doesn't make much sense to me, it only becomes a problem when games opt for a particular style or presenting the game and do it badly right?