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Thread: Battlefield 3 Multiplayer thread
06-11-2011, 05:33 PM #141
"This round, I'm going to play air superiority and destroy any tanks I see."
"This round, I'm going to take B and stick to the building between B and C and cover them both."
"This round, I'm going to cover A so I can out-flank the flankers running towards the killing zone at B."
"This round, I'm going to use my newly-gotten ATGM for the IFV to truly wreck somebody's day."
If you're expecting wars with clearly defined front lines, play an tight map with horrible bottlenecks like Operation Metro or Seine Crossing. Personally, however, I hate them, because they tend to get filled with mortars and snipers and it's a rush to see who can get to a point first so that the rest of the game can devolve to basic sector denial.
06-11-2011, 06:50 PM #142
This is such a fun game, but I want to be able to play it. Either I can't join a server because I get disconnected with one of 3 or 4 different disconnection messages or about 15-20 minutes into a server, I'll get disconnected. I've manually updated punkbuster, can't really think of what else to do. When I'm actually playing it, for the most part it's good fun. I still think the map design is pretty shoddy and the unlock system is absurd, but the actual game part is fine. Maybe a few unbalanced items/weapons, but nothing that can't be patched easily with a few number tweaks.
I just want to be able to play. In one sense, it reminds me of Space Marine - very fun multiplayer, but difficult to actually play the damn thing. When you're able to, it's a fun and unique experience. I'm sure this is the usual BF teething, but it's so damn frustrating.
If anything, it's making me want to go and play 2142. Something about the Titans and real map design, I'm sure. Also, I don't need to unlock any nonsense thanks to my rank...
07-11-2011, 12:17 AM #143Battlefield 4 and other videos - https://www.youtube.com/channel/UCHz...xZ7hfMJGUdHCWQ
07-11-2011, 12:45 AM #144
- Join Date
- Aug 2011
07-11-2011, 01:06 AM #145
I've tried the first one Winstons, so we'll see how that helps. I appreciate any help I can get with it, really.
Edit: That seems to have done the trick. Immense thanking in your direction.
08-11-2011, 12:01 AM #146
Maybe it's me, but I'm having to put a lot of effort in to enjoy this.
There are so many glaring issues, I really don't know where to begin. At the very least, we need more maps that aren't completely garbage. Where are my giant tank arenas? In fact, why do none of the flags in conquest reward you with additional vehicles? I might be able to handle some of the other nonsense if the maps were good.
Edit: You know what, I was rather optimistic after the alpha. The game felt a lot better than Bad Company 2, had a lot going for it. Nope. This is Bad Company 3. I refuse to accept that this is the sequel to BF2/2142.
08-11-2011, 12:33 AM #147
08-11-2011, 01:09 AM #148
Operation Firestorm isn't open enough for large scale tank battles. Also, 64 players and only 3 MBTs a team? Also, why not have tanks that spawn at those side points to the main three? Gives them some strategic worth.
Also, where DO the vehicles spawn in Caspian? Even so, that'd only be 1, unless others do too and I've completely missed them. I also wish to stress, by spawning vehicles, I mean those that are strategically worth having, ie. IFVs and MBTs. Hell, open up Damavand Peak on CQ by allowing the heli port to be capturable. If you get it, you get an attack chopper, or something.
So few of the flags in CQ actually have strategic worth. They're just there because they need to be.
Firestorm, Caspian and Kharg work, but they need to be more. Why isn't Firestorm that entire basin? Why isn't Caspian more spread out? Why isn't Kharg the entire thing. It's not like it isn't rendered. I find Grand Bazaar is decent too, although the combat tends to be rather circular in that.
I just find myself disappointed. I wasn't even that hyped either. The gameplay is, for the most part, fine. It's just the maps are so tame. Back to Karkand looks like it might fix that, but I really hope the future maps improve drastically.
08-11-2011, 01:37 AM #149
I fixed my sound issues so I managed to play more. I haven't played much, but I already know which ones I'll avoid in the future:
- Operation Metro is bollocks. I think we all figured that out in the beta lol
- Grand Bazaar and Seine Crossing have horrible bottlenecks. Conquest is basically 90 seconds of capturing the nearest flags then everybody enters the meat grinders. I made some mad points as Assault and I admit it's exciting to revive people in the middle of the chaos, but it got old fast.
- Damavand Peak is not quite as bad as the three above. Some interesting stuff can be done with the vehicles there, however it ends up being a wider bottleneck.
I'd gladly swap these four maps for Atacama Desert, Port Valdez and Arica Harbor. At least those are awesome in Rush and work well enough in Conquest. I suspect being part of a clan or playing with friends greatly improves BF3's bad maps, but I'm not that lucky...
08-11-2011, 07:41 AM #150
08-11-2011, 02:56 PM #151
That emphasised do wasn't supposed to be "Prove me wrong lest you're an idiot!", it was me genuinely going "Well where the hell ARE they then?!" so fair enough, proven wrong there. Even so, Caspian has decent map design, but the flags are far too close. That's its problem.
08-11-2011, 06:08 PM #152
08-11-2011, 06:13 PM #153
08-11-2011, 06:22 PM #154
- Join Date
- Aug 2011
It's not helped by letting people jump straight into vehicles. In theory, you can spawn right into a transport helo or amphibious tank and get straight back to supporting your team!
In reality, it means !?!l33tsn1p0r666!?! can spawn straight into that F/A-18 or Apache, and fly it over their chosen destination before bailing out (assuming they don't crash straight into a hill or building withing ten seconds of takeoff)
08-11-2011, 06:26 PM #155
08-11-2011, 06:35 PM #156
08-11-2011, 06:42 PM #157
I suspect, however, that if the flags were any further away, it'd be too much of a punishment for being on foot.
That being said, I can well and truly believe the DLC maps, excluding B2K for the moment, will be bigger or more spread out. I'd say though that of the big 3 I've mentioned (Caspian, Firestorm and Kharg) Kharg is the best of openness for tanks and air vehicles, yet remains decent for infantry. Unfortunately, the flag lay-outs are also rather linear. If you could somehow combine those three, you'd probably get an unbelievably awesome map, with great infantry fighting areas, large vehicle arenas and map design that isn't a little disappointing.
For what it's worth, went on a good run with Recon last night. Getting marksman headshots, apart from being satisfying, seems to be one of the few ways to actually get points with the kit. A real shame they've seemingly neutered it. The idea of going spec ops, like I could and did in 2142 with a shorter-range weapon and explosives just isn't possible, so you're stuck to anti-infantry, apart from the SOFLAM which takes a relatively long time to unlock as Recon. Really, the entire unlock system is so skewed. "You need to be good at your kit to get this, but to get this far, you need to be good with your kit." seems to ring true for so many unlocks.
08-11-2011, 07:27 PM #158
- Join Date
- Aug 2011
I also had the quintessential Battlefield experience for the first time in BF3 a few rounds before. I spawned in a transport helicopter, sat on the door gun, and shot at bad men on the ground. A very sharp descent and hard - though not explosive - landing were my first clue that my pilot had reached his destination and, gathering up the little universe that revolved around him, jumped out the door at 500 feet, leaving the rest of us to plummet to an uncertain fate.
08-11-2011, 07:32 PM #159
As for kits, I dunno. Vehicles are hard to get in to if you don't know what you're doing, because if you make a mistake you immediately get folks bitching, "if you don't know how to drive get outta the vehicle" and blaming you for the loss. But the four base classes are fairly easy to be effective at the beginning. Well, if you like the sort of gameplay they represent.
I have a buddy who sucks at LMGs. I mean, truly 5:23 K:D sucks. Can't deal with the muzzle climb at all. Doesn't see how you can get the requisite number of kills to unlock the foregrip. Meanwhile, I've used the RPK74 until I unlocked basically everything and got a medal on kills, and I can say that the RPK is, by far, the easiest of the LMGs to use. Suffice it to say, unless he's gonna use the PDWs exclusively, the Support class ain't for him.
And that's alright, 'cuz there's so much else to do, y'know?
10-11-2011, 10:30 PM #160
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- Nov 2011
I want to chime in with JG Man that while I love Battlefield 3, the maps are... well, I don't want to say bad, but there's no true gems. (note: I play Conquest 99% of the time, 32 and 64)
Seine Crossing is a bad map, for sure, and several others have real problems. Every map seems to have at least one area with poor spawn points. The maps that are free of serious problems just aren't that memorable. There's just not many control points that develop interesting combat situations, and the scenery, while well detailed, isn't memorable.
So far the maps are the main complaint I've got on the game. That, and RPGs are almost useless on tanks. Maybe the Javelin is better, but I haven't gotten that far yet.