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14-07-2016, 02:25 PM #1
Games that you've lost momentum with (stopped playing)
Thought about making this topic because I'm a repeat offender in this category. Off the top of my head:
The Talos Principle, which I stopped playing after having reached the final set of puzzles and with 13h of play.
Divinity: Original Sin, where I have more than 60h between both version but have never progressed beyond the first half of the second area/town you visit (also, is it just me or does Cyseal offer waaaay too many quests right off the bat?).
Lords of Xulima, where I've clocked a whopping 60h but stopped flat, with no immediate reason I can think of.
And really, many others. What about you?
14-07-2016, 03:47 PM #2
- Join Date
- Nov 2012
Binary Domain. I was stuck in one place and I couldn't find all the things I've had to shoot to proceed so I abandoned it. Now it's too late to go back.
14-07-2016, 04:00 PM #3
- Join Date
- Jun 2011
All of them, except for the tiny handful I've actually completed. I wonder if I can remember what those are?
KOTOR and Mass Effect 1 and 2- good job Bioware.
Bastion and Transistor. Good job Supergiant, looking forward to the next one.
Half-Life 1 and 2, and Episode 1, but burned out before finishing 2. Portal 1 and 2, props to Valve.
Oo, SW: Republic Commando. Loved that one. Also Jedi Knight 1 and 2. Maybe Academy? Tie Fighter and X-Wing Alliance back in the day. Star Wars clearly enough to hang on to me.
Saints Row 3! Wasn't expecting to see that through, but it turned out to be a lot of fun.
There may be more. But not many. I finished a Civ campaign once. IV, as the Chinese. I want to say space victory.
I came to complete comfort with not finishing games. I tend to reach a point where I have had the experience I want to have had, and after that my interest wanes, since I don't value repetition that highly, and I'm not reward-focused enough to want to see things through.
Competitive multiplayer is a different pot of carp, apparently. Games like Dawn of War 2, TF2, L4D, Hearthstone, Heroes of the Storm... these I will play on and off for a long time.
14-07-2016, 04:04 PM #4
I got about 20% into the Road the Gehenna expansion for The Talos Principle and just stopped playing.
I vaguely remember that I got tired of Dragon Quest VIII. I don't remember how far I got.
I'm not sure if giving up on a final boss fight counts. I got all the way through Rogue Galaxy (the Level 5 JRPG, not to be confused with Rebel Galaxy), but got stopped cold by the final boss fight. After a few tries I just gave up.
14-07-2016, 04:10 PM #5
- Join Date
- Nov 2012
Speaking of expansions, I should finally finish 2nd Daud DLC in Dishonoured...
14-07-2016, 04:20 PM #6
stopped early at whatever hitman, witcher, batman, necrodancer, tf2, red eclipse, dragon nest, ori of the blind forest, bethesda things, bioshock, flying wild hog things, rocket league got refunded, a bunch of other stuff.
There are some I regretted completing.
Oh yeah, binary domain too.
14-07-2016, 04:24 PM #7
Legend of Grimrock 2 as well, I absolutely loved the first game but I maybe got halfway through the second one after which I just didn't want to play any more. Maybe I built my party wrong and the fights got too difficult, but it was also that I didn't know where I was supposed to go. It's a shame regardless.
14-07-2016, 04:31 PM #8
There have been a few. Bayonetta is probably the one I regret most. I thought what I played was amazing - I still do - but the combat system was just so wildly convoluted I couldn't be bothered re-learning it every time I took a break. (It's one reason I consider Vanquish the better game overall, despite not having the same depth.)
14-07-2016, 04:41 PM #9
14-07-2016, 05:00 PM #10
- Join Date
- Feb 2012
Similar to Eight Rooks with Bayonetta, I stopped midway in DMC, I was enjoying it, but took a break from it and it was too hard to get back into the swing of it. Also Remember Me.
Also add another one to the list of dropping The Talos Principle midway through, hit a group of puzzles that I couldn't get and left it for a month or two and then I couldn't remember the flow of the puzzles at all.
I dropped Wasteland 2 twice now, both editions both around the same point with the railway people. I have been meaning to drive through that point as I was enjoying it well enough, but there is always a new game to tempt me away.
The Raven - Legacy of a master thief, I loved the first episode but lost interest in it in the second episode and I have no idea how it ends.
Also does all the 4x and grand strategy games that I play until it gets too much work, drop and then come back a month or two later count?
14-07-2016, 05:11 PM #11
Yep. That's why bayo>vanquish, though I know you like the latter more. I mean generally you can find useless complexity to add gaming time without putting actual content into the game but in bayo it's a matter of how crazy you want to get, with all options for big scores pushing the ceiling up. Overwatch too has complexity for the sake of content. Even when on the other hand the skill ceiling is below zero like a whole bunch of games with perfectly working mechanics like movement and shooting while pretending to be something else and completely different, the worst ones falling into unplayable time sink "role play" category so to speak which is a different position. Ori is a time sinker, in part, and it's pity because it's beautiful and at times has some actual killer art, with 90% of the upgrades adding little to nothing to the game and getting in the way of everything really. :< complexity which was never needed
14-07-2016, 06:19 PM #12
Even if (when(if I could)) die with medium defining classics left unplayed my spirit will not howl and wail into the void. Games exist to fill my free time, I'm not obligated to fill them with purpose with my attention.
14-07-2016, 06:33 PM #13
14-07-2016, 06:48 PM #14
Well into the third act, but I just can't face it after TW3, partly because the writing blows in comparision and partly because my muscle memory of the systems is completely shot, and I don't have the time or inclination to restart from scratch.
14-07-2016, 06:51 PM #15
Games like dmc etc derive depth from the options which score the most. I think you are talking breath and that's not really needed to have it all ingrained in the head at all. Vanquish has some bullet hell part in its design, like crazy attacks in plain areas, hence it's limited in the shooter part, but still includes all the styles of consoles tps games (cover system, bulletstuff of whatever number of projectiles they throw at you, I don't really dab into shmups and bulletstuff). Like, the slowmo and jetpack stuff don't even suit the movement or whatever other thing and the game doesn't do much with them to add to the shooter part but they gain depth from being tied to the energy bar. Along health....maybe. Which regenerates, and this is where an argument of "easy mode" can apply to begin with when you don't have to plan things out and just reach for cover (since examples of special boostings, special melee or any special action you could mention are rather a matter of skill differentiation). It's not to say vanquish doesn't have a structure of playgrounds to test strategic skills, just that you can make a large part of encounters new rather than part of a plan.
To compare shooters, quake/ tribes do things vanquish can't with movement and guns, keeping smooth mechanics without tying them to something like energy minus the jetpack, even then they feature unrestricted speed, which includes more styles like vanquish but without the gimmicks, if there was a single player tps with similar design you could play it at different speeds and explore the mechanics much better than vanquish did. Gun tricks and all. I'm not saying vanquish is crap but it could be much better without things slowing it down, cover system and energy first and headshots then if the idea of gameplay is actually fast stuff, finally going for smooth mechanics. A locomotion system including more tricks and even climbing walls, better maps, more situations for more guns, whatever games have done really just not in first person.
14-07-2016, 07:29 PM #16
14-07-2016, 08:44 PM #17
- Join Date
- Dec 2012
Dark Souls. Sorryyyyyy.
I lost momentum shortly after Anor Londo, after going past Duke's Archives. I keep saying I will get back to it and finish and it is very much possible but so far it has not materialized.
14-07-2016, 08:48 PM #18
- Join Date
- Feb 2014
- London, UK
In fact, I have a well-established momentum-losing MO, which is where I get either about 30% of the way, or 80% of the way (pretty much no values in-between) into a CRPG, and then go "Hmmm this is a good game but I want to do this other thing instead for a few days and will come back to it...". Then I never do, or if I do, I start over.
There are probably more CRPGs where I've done this than not.
I do eventually finish a lot of them, but it'll always be on the second (or later) attempt - examples include Mass Effect, Pillars of Eternity, and Dragon Age: Inquisition.
Skyrim I've literally never finished. I have 400 hours on that game and I've always, 100% of the time, lost momentum before finishing the main story.
Occasionally I lose momentum with a non-CRPG, but it's much rarer. I often stop playing a 4X for a few months and then come back, but I think that's normal.
Divinity: Original Sin is a 30%-er. I always get a bit in, then bored to death and JESUS the story is SO BAD and the characters so stupid that I just can't find any reason to keep going.
The game as a whole is basically a gigantic, horrific trap for even mild completists or people who like to do things in an orderly, thorough fashion. You have to reject all that to actually enjoy DA:I. Skip the shit, go for the good stuff and there is a genuinely good game in there. Do something like try and finish the Hinterlands (something the game encourages you to do by it's design, even as the NPCs literally tell you not to - talk about mixed messages!), and you will want to burn that game on a pyre.
I blame an overreaction to all the shit Bioware took for DA2 not having enough unimportant side-content. DA:I has way way too much unimportant side-content. Similarly DA2 got stick for having too few and too small maps. DA:I has too large and too many. I mean, seriously, I finished it with 90+ hrs played recently, and there were two ENTIRE ZONES I had barely been to.**
* = I mean, maybe they were but if so I think we have to make a big list of CRPGs they were too kind to, which probably has all CRPGs on it, not least stuff like Baldur's Gate (the original) and D:OS.
** = By this logic, ME:Andromeda will have an utterly lavish and wildly over-detailed ending which not only reflects what you did in the game, but goes on about it at such length that you get bored and tetchy.
Last edited by LexW; 14-07-2016 at 08:51 PM.
14-07-2016, 08:55 PM #19
- Join Date
- Dec 2012
14-07-2016, 09:03 PM #20
* you should really give the Enhanced Edition a spin. The writing's still tongue-in-cheek - don't expect a serious cRPG here - but the addition of voice acting across the board and the changes they did enact on the storylines made it easier to play. I love the gameplay in D:OS and I plan on going back to my save, but I recognize that after you've done the first area a couple of times you can kind of lose interest in it, simply because Cyseal is so dense. I usually enjoy side-quests and additional content, but I wish they had spread the quests more out rather than just throwing you a dozen different threads to follow right off the bat.
Last edited by harlequin; 14-07-2016 at 09:06 PM. Reason: mouton's post in the thread while I was writing a previous reply