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  1. #1
    Secondary Hivemind Nexus DaftPunk's Avatar
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    Ready Or Not (New SWAT GAME)



    Why is nobody talking about this? Not even RPS article..jeez. Looks very adult themed,as you can see from trailer (School shootout,human trafficing etc.)







    Void Interactive have just announced Ready or Not, a meticulously crafted tactical shooter, with a host of very realistic features, all wrapped around a dark, slightly dystopian setting. The announcement, which came with a pretty grim accompanying video (see above), reveals that the game has been in development since June 2016 and is already pretty extensive in terms of its features.

    For a more antiquated combat experience, check out this list of the best World War II games.


    Ready Or Not is a tactical first person shooter which places you in the boots of an elite SWAT team, tasked with diffusing hostile situations in intense, claustrophobic environments. It’s set in a nondescript modern America, where the income disparity between the classes has become unsustainable and the country has been plunged into havoc. It will include both single-player and multiplayer modes.
    But it is the features list where Ready or Not really starts to sound interesting. Highlights include:

    • Incremental Door control system: Doors of multiple types such as sliding, swinging, and revolving doors, to be manipulated by the mouse wheel at any time.
    • Visceral gore: If players get shot, parallax bullet holes spawn on flesh and blood will then seep out into surrounding fabrics. A gory bullet hole also becomes an emitter, as individuals who knock their wounds onto objects create a small splatter, based on bone velocity.
    • Projectile dynamics: Rounds have realistic range, drag, and tumble velocity. Calibers and ammunition types affect how far and how well projectiles penetrate and exit. All rounds have the ability to ricochet based on surface materials and angle of impact.
    • Responsive damage: If a player is shot in the legs, movement is slowed down based on the level of damage. Arm damage will decrease accuracy and increase draw times. Head damage, provided it is survived, can intermittently “haze” the player’s vision.
    • Tactical analysis: All missions begin with a tactical analysis and planning phase, allowing teams to shut off power grids, blockade entrances, create or choose new entry points, and spawn unique devices including ballistic shields, heavy rams, and telescopic ladders.

    Reading these features, it’s hard not to think of 2005’s somewhat underappreciated classic Swat 4, which also combined serious tactical simulation with a fleshed-out setting and atmosphere. It will be interesting to see where Void Interactive go with this, especially given that they plan to support competitive play with dedicated servers and a fully implemented squad system. For all of the finer details, click your way over to the studio’s --->

    http://voidinteractive.net/developer...er-and-beyond/

  2. #2
    Secondary Hivemind Nexus Heliocentric's Avatar
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    On a mobile and didn't watch the video yet, any word on shouting arrests and intimidation/less than lethal weapons?
    I am once again writing a blog, vaguely about playing games the wrong way
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  3. #3
    Secondary Hivemind Nexus Zephro's Avatar
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    Quote Originally Posted by Heliocentric View Post
    On a mobile and didn't watch the video yet, any word on shouting arrests and intimidation/less than lethal weapons?
    Yeah I don't have much faith in a spiritual SWAT game that goes on about its grimness and the dynamic gore bullet holes without mentioning the non lethal stuff.

  4. #4
    Network Hub spoken_starfish's Avatar
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    The trailer is rather... tonedeaf? Starts off with fetishistic closeups of weapons then we hear serene Bach played over violent and suggestive images. I think they were going for "mournful" but it comes off as unintended irony.

  5. #5
    Secondary Hivemind Nexus Heliocentric's Avatar
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    For me it's less than lethal or no interest if I wanted to shoot man's I have so much choice of well developed series. A policing game shouldn't just be indiscriminately murdering suspects, like the real police do.
    I am once again writing a blog, vaguely about playing games the wrong way
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  6. #6
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    Gun porn from a police point of view and a huge American flag at the end. Vomit, vomit, vomit.
    Perhpas the gameplay is good?

  7. #7
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    I saw the trailer a while back and thought "Oh boy" but in a Sam Beckett way, not a good way. It screams "Talented young men with zero life experience, no cultural context, and who think Scarface is the apex of film-making." Taste levels appear to be non-existent. We'll see though, maybe it's just a ridiculous trailer.

  8. #8
    Lesser Hivemind Node dudebro's Avatar
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    Make no mistake, the usage of pepperball guns and Tasers in most of the scenarios SWAT 4 presented was ludicrous and unrealistic to the extreme. With the exception of maaaybe the Fairfax Residence mission, where you might have one of the guys carry a less-lethal shotgun, all of the scenarios would be incredibly dangerous in the real world and it would be endangering the officers to the point of suicide to send them in armed with weapons on a lower level of the force continuum than deadly force.

    You can fight like hell for up to 30 seconds when you've been doused with OC spray (around which point your eyes close involuntarily, but you can still fight and fire a weapon).

    Tasers fail. They're not foolproof weapons. Sometimes they don't penetrate clothing. Sometimes the probes miss. Regardless, it'd be suicidal to use them when you're storming a stronghold filled with multiple platoons of armored "suspects" holding assault rifles.

    Have less-lethal weaponry for the challenge, but don't hold it up as some example of how "it should be done" in the real world.
    Last edited by dudebro; 25-05-2017 at 01:22 PM.

  9. #9
    Secondary Hivemind Nexus Heliocentric's Avatar
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    Quote Originally Posted by dudebro View Post
    Have less-lethal weaponry for the challenge, but don't hold it up as some example of how "it should be done" in the real world.
    FMJ round blasted though the knee was my LTL preference, but honestly, if it is a murder simulator, I might as well play an excellent one which doesn't avoid having gameplay footage in the trailer.
    I am once again writing a blog, vaguely about playing games the wrong way
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  10. #10
    Lesser Hivemind Node dudebro's Avatar
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    Had a friend die from taking rounds in the leg overseas (hit an arteries). Leg and arm shots are not less-than-lethal. :)

  11. #11
    Secondary Hivemind Nexus BillButNotBen's Avatar
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    It's more about the difference in tone than anything. There are hundreds of games about blowing people away. There are, what, 3 games that are more about minimum violence.

  12. #12
    Secondary Hivemind Nexus Heliocentric's Avatar
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    Quote Originally Posted by dudebro View Post
    Had a friend die from taking rounds in the leg overseas (hit an arteries). Leg and arm shots are not less-than-lethal. :)
    They are in SWAT4, always. I realise that isn't realistic.
    I am once again writing a blog, vaguely about playing games the wrong way
    http://playingitwrong.wordpress.com/

  13. #13
    Secondary Hivemind Nexus DaftPunk's Avatar
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    Really looks great,hope they show us more footage soon!!

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