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07-12-2011, 11:33 PM #1
Skyrim Followers--Unique Dialogue?
By now we're probably all getting a little sick of Skyrim-related news, threads, and memes. However, I would like to know more about follower dialogue, and I can't find much information about it around the web.
I know that Vilkas has special dialogue if you bring him into the Bards' College during the lecture (I've only seen it once, so I don't know if there's other ways to get it to happen) and I've heard that Marcurio (whom I've never hired) has a more robust-than-usual selection of lines, including some kind of game-breaking argument with Delphine in Riverwood. Are there more than that? I mostly ignored the followers during my 100+ hour playthroughs, but now I kind of wish I had used them more (the trick is to give them good equipment, at which point they become pretty decent).
Anyone know of more follower-specific dialogue or scripted events? SPOILERS assumed.
08-12-2011, 12:23 AM #2
Lucien has some unique dialogue about all the Dark Brotherhood quests, once you get the power to summon him. Not quite a follower, but close.
08-12-2011, 12:45 AM #3
Am curious about this also - haven't witnessed any that I can recall.All times I have enjoyed greatly, have suffered greatly, both with those that loved me, and alone.
11-12-2011, 11:26 PM #4
Guess there isn't much of this in the game. Shame.
12-12-2011, 03:23 AM #5
- Join Date
- Jun 2011
I did a thread about this. The consensus was that people are boring and they like their characters to be lifeless planks of wood. :P Believe me, this didn't come from me, this is what people want.
*makes lots of irritated noises.*
But yes, I did a thread about this. I'd love to see some DLC with followers that have actual commentary, that share opinions, and that have their own storyline. Sort of like the followers from ME2 and New Vegas. But I just don't think that people care about that, at all. I think so long as you give someone something to bash the skull of in, they're happy. Story be damned, intellectual layers be damned, emotional impact be damned, and so on, and so on.
And then I get all darkly depressed and start thinking that the media was right all along.
Really though, I'd like to see that too. But I suppose you have to be a creative, imaginative sort, a dreamer, to want it. I may even throw together a companion of my own, just to run around offering his own brand of meta-commentary on the state of affairs in Skyrim. That might be fun. Getting it done and voiced would be a chore though, since it would probably be a thankless, unpaid job for myself and anyone I involved.
Still, there are things I'd like to do with Skyrim. Lots of potential in Skyrim, so much of it unrealised.
12-12-2011, 03:39 AM #6
12-12-2011, 03:46 AM #7
I think the problem with the unique dialogue thing is that Skyrim is friggin' huge, it's not like Mass Effect where there are only a comparatively small number of locations to visit. Expecting oceans of dialogue for the larger number of followers is asking a bit much. I'm not saying it wouldn't be nice, but I think we need to draw the content line somewhere and I can fully understand why it wasn't done.
12-12-2011, 04:32 AM #8
Neither of them hold a candle to the followers of ME or DA:O because a significant portion of the game is designed around them. But it's ok, they are completely different games.All times I have enjoyed greatly, have suffered greatly, both with those that loved me, and alone.
12-12-2011, 05:30 AM #9The Secret of Gargoyle Manor, a browser point-and-click adventure about retrieving your lost hat whatever the cost, is something you could play!
14-12-2011, 04:35 PM #10
However, Bethesda decided to include followers. Many of these followers will only join you if you complete quests for them, and many of them have unique dialogue as they go about their business (I assumed Mjoll the Lioness would end up an enemy of the Thieves' Guild based on just how much she has to say). You can give them equipment and make them actually pretty decent in a fight. A very small number of followers--exactly how many is still unclear--have genuinely unique dialogue, some of which only occurs under very specific circumstances. At this point, wanting more from the followers isn't unreasonable on the players' part; we're invested in them, and it would be nice to have a reward beyond a beefy, if rather brain-dead, robot following us around.
It's not player expectations that have changed, its Bethesda having gone just far enough to raise our expectations and then disappoint us.
14-12-2011, 07:25 PM #11
14-12-2011, 07:31 PM #12
Don't want to sound like a prick but don't we have enough skyrim threads? there is like 6 of them.
14-12-2011, 07:43 PM #13