Results 121 to 124 of 124
05-02-2012, 12:32 AM #121
It's a freakin' desert, and far outside civilized areas. Also, raiders don't outnumber citizens 10:1. Funny enough, unlike FO3, the raiders' presence is somewhat muted. Of course, being a warzone, soldiers are quite numerous.
Sure, but you can't blame Obsidian for Bethesda's version of Gamebryo.
I thought we already came to the conclusion as to Quinns' WIT.
05-02-2012, 01:02 AM #122
Hold on, there (criminal scum)! In order:
I was talking about Fallout 3. My point being that Fallout 3 game was supposed to be 200 years after Fallout 2 and settlements still consist of a dozen people in a couple of shacks. A settlement that size in a setting as hostile as the wasteland wouldn't last a week. That goes against it's lore as much as New Vegas being half empty. Yes I do think it was a clever touch how Obsidian cut down on Raiders by having them slowly replaced by whichever factions you went against. So you'd start off fighting raiders in random encounters then move onto the better equipped faction patrols (Legion/NCR). Added a kind of organic difficulty curve.
Thats my point.
I have but somebody hasn't.
Last edited by Bhazor; 05-02-2012 at 01:06 AM.
05-02-2012, 05:56 PM #123
- Join Date
- Dec 2011
05-02-2012, 06:43 PM #124
Anyway, it doesn't matter. Content mods always trump graphics mods, and Nevada Skies appears to have "inventory item for mod control" syndrome which is always a deal breaker for me anyway. My solution is to dump Nevada Skies, and from there hopefully everything will work fine.
FNVEdit sounds like a great way to preserve a working mod configuration, thanks for bringing it up. I appreciate all the help, off to actually play the damn thing!