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31-01-2012, 06:40 PM #1
[EDITING] Washington's IED Factory v0.7
So, anyone who's played VTS with me knows that I'm a fan of IEDs. Unfortunately, I haven't found many scripts that does IED's and don't require addon/ace, so I've spent a few days (in way to many hours) on writing one instead.
After having watched a few episodes of Bomb Patrol Afghanistan, it seems they just slap ordnance on the IEDs/suspected IEDs and blow it. This script works in a similar way:
- An IED will detonate up if you run in the "kill zone"
- IED's can get remote [control] detonated by AI unit, if this is defined
- Engineers can "Examine" and "Place detonator" on IED objects, then "Detonate"
- Placement is either defined or randomized (on roads)
It *should* be easy to use/implement and add an x-factor to any mission you'd want to spice up a bit. It works on dedicated, but is not yet tested with a larger player count. Below is the IED_README.txt and further down, a demo mission with all the scripts.
[EDIT] updated links b/c 404
DEMO MISSION / SCRIPTS
WASHINGTONS IED FACTORY V07.zip
Last edited by washington; 01-02-2012 at 07:56 PM.
01-02-2012, 10:04 AM #2
This is pretty nifty, Wash. Thanks for the hard work and extra explode-y death this will bring!
05-02-2012, 11:19 PM #3
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- Jun 2011
Oh wow, this is sweet. Nice work wash![SIZE=2][COLOR=red][URL="http://www.rockpapershotgun.com/forums/showthread.php?28-ArmA-2-Combined-Operations-We-have-our-own-server"]RPS Arma 2 community server![/URL][/COLOR][/SIZE]
[SIZE=1]Join us for tacticlol manshootery, explosions and helicopter crashes.[/SIZE]