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Thread: Overwatch Hype
04-11-2015, 12:49 PM #1
Anyone else excited about the release of Overwatch in December?
The game so far seems quite shallow, but a lot of fun and if they add more heroes to it, it might actually become pretty deep in terms of competitive play. The time to kill seems to be soewhere between 2 and 6 seconds, which should allow for some pretty skill-based gameplay (compared to cough cod cough)
Also tracers butt ... hmmmm.. blizzard sure knows how to model ladies bottoms^^
Anyone already in the beta?
04-11-2015, 01:48 PM #2
Yup. Super hyped, but also disappointed at no beta invite yet.
It seems like an old-school beta for actually fixing bugs rather than a stress test for servers; would explain why so few have actually got in.
I'm on the lookout for a new go-to multiplayer game to fill in for Team Fortress 2 (Rocket League is temporarily filling that gap) and the candidates are down to this and Dirty Bomb.
04-11-2015, 02:21 PM #3
04-11-2015, 04:25 PM #4
I really want to play it, but hype is not productive.
With 7 million beta signups, the odds of getting in are terrible. Blizzard's success in other genres is probably responsible for this, but how many of those players are serious about competitive team objective FPS games? I'm skeptical.
04-11-2015, 04:43 PM #5
There'll be the competitive scene for any game that people want there to be one for, like Binding of Isaac, a roguelike that has no multiplayer at all but still has year round competitions built on simultaneous racing.
04-11-2015, 05:29 PM #6
It was a rhetorical question.
When I say competitive, I'm not talking about esports participation. I mean the core game design being knife-edge contentious and entirely dependent on player skill and team coordination with no gameplay-altering unlocks.
CS is a fine example because it's grown a huge playerbase and hasn't compromised the core competitive qualities, unlike TF2.
04-11-2015, 05:38 PM #7
LOL and Dota 2 would be comparable too and they do just fine. And games in those go on much longer than a 10 minute round of an FPS.
04-11-2015, 06:00 PM #8
My point was about Blizzard's very large non-FPS playerbase. Starcraft 2 is competitive and popular, so will those players also like Overwatch? I would not assume so.
04-11-2015, 06:10 PM #9
Then again, that's probably a major reason why Blizzard decided to develop this game: there's a huge market for FPS games which up until now was a big gap on their commercial CV.
04-11-2015, 06:14 PM #10
I'll give it a shot, but I don't expect much. Seems too muddled to be a good shooter, and the balance between different characters is sure to be terrible for a while.~∆
04-11-2015, 09:15 PM #11
04-11-2015, 11:02 PM #12
Been hearing good things from people in beta and it looks like a lot of fun so hoping we'll all be able to play soon.
Balance can always be a problem with so many different characters but hopefully they'll be un-blizzard like and fairly rapid with the changes whilst not killing certain characters completely for a while after every nerf.
04-11-2015, 11:24 PM #13
Been interested in this since I heard Thurston talk about it on the Crate and Crowbar podcast - looks cool, and the idea of classes that are very tailored (no weapon switching, for example) is interesting. Got my hat in the ring for the beta, but no invite yet.
05-11-2015, 01:57 AM #14
05-11-2015, 09:43 AM #15
With the exception of Heartstone taking lore from WoW, and Heros being a mix up of the characters from all their games there's next to nothing in common with how you play them. SC2, WoW and D3 all play incredibly differently. The one link to them is they all have the same amount of polish that Blizzard gives to their game. I play all Blizzards games expect for Heartstone - I'm not getting into a money pit again.
Blizzard fans will try Blizzard games. And fps fans will probably give it a shot too because it's a Blizzard game and there's a certain level of polish you can expect from their games.
Also how do you determine that Blizzards fan base are a non-FPS player base? There's nothing stopping someone who enjoys WoW from playing a few rounds of TF2 or CoD or CS:GO or Battlefield.
You said it already, there's 7 million people trying to get into the beta, that's a pretty big number of people showing interest in an fps from a company that's never put out an fps.
05-11-2015, 09:31 PM #16
There's nothing stopping someone who enjoys WoW from playing a few rounds of TF2 or CoD or CS:GO or Battlefield.
that's a pretty big number of people showing interest
05-11-2015, 10:36 PM #17
- Join Date
- Jan 2012
Well, as someone who's neither a FPS player, or particularly a Blizz fanboy, and having played a bit of Overwatch, it feels like it's going to do well. It didn't blow me away, but there was little chance it ever would. It does what it does, and does it well.
06-11-2015, 02:25 AM #18
Latest news is that it's also coming to PS4 and Xbox One in mid-2016 at regular retail price, which should curb the worst monetisation tendencies."I still havenít forgiven C. S. Lewis for going on all those long walks with J. R. R. Tolkien -- and failing to strangle him." (Clive James)
06-11-2015, 04:18 AM #19
Overwatch has the potential -- potential -- to do for the parochial and demographically stagnant multiplayer FPS genre what WoW did for MMOs. Whether it'll actually achieve those lofty heights is anyone's guess, but I wouldn't bet against Blizzard. They've identified a gap in the market (one also identified by EA with Plants vs. Zombies: Garden Warfare and Nintendo with Splatoon) and are going for it. And it's the same gap that WoW aimed for in the MMO space and Hearthstone in the CCG space, two genres with equally hardcore and parochial playerbases and in which Blizzard's efforts have been rather successful.
Last edited by Lethe; 06-11-2015 at 09:09 AM."I still havenít forgiven C. S. Lewis for going on all those long walks with J. R. R. Tolkien -- and failing to strangle him." (Clive James)
06-11-2015, 09:25 AM #20
I see Overwatch as being in a much more niche genre than those. IMHO the most appropriate comparisons are games by Splash Damage. It would be great if they had more mass appeal, but were they casualized I would be disappointed. That's the line Overwatch has to walk.
Based on Blizzards history of make content available to everyone regardless of skill level I don't know why you'd think they'd suddenly decide they're making some sort of hardcore niche shooter. That's what the Turbomania guys tried to do and look how well that turned out.
This is what Blizzard do. They've never actually made an original concept in their history. They didn't invent the MMO or the RTS or the aRPG but they cemented themselves in place as big players in those genres with the games they released.
And while Splash Damage games might be more appropriate a comparison tonally to what Overwatch will end up being, the problem with their games, Brink being the obvious comparison is that Brink was a steaming broken mess on release by a studio without much of a pedigree.
Which does not tell us what the actual Overwatch playerbase will be like. I'd be interested to see some charts of how many and which Blizzard players own how many games in which genres, but they don't share this kind of info.