Results 7,181 to 7,200 of 36192
23-07-2012, 05:29 AM #7181
Seriously though, I can't help but think Mass Effect wouldn't be half as appealing if one played it pure Paragon, because Paragon choices are the only ones you get in so many games. How often does a game actually let you say "screw the hostages, I'm shooting the bad guy?" Virtually never. Given a choice like that, I can either play it like every other game ever and save the hostages, or I can embrace the uniqueness of being given that choice and do the far more satisfying thing. That said, there are some choices that are less clear cut "Hollywood hero" vs. "pragmatic" than that. It'd certainly be interesting to play someone less AI-averse, for example, that was getting a little one-note toward the end. I wish the earlier games were more willing to reward non "purist" choices, 3's design with regards to intimidate/charm options was by far the best (and 2's arguably the worst).
Edit: Or, to fully play the role:
Now that the galaxy's been cleansed of AI, the next job is wiping out the krogan for being traitors to all organics. That's my Mass Effect 4 :p.
Last edited by vinraith; 23-07-2012 at 06:10 AM.
23-07-2012, 05:36 AM #7182
23-07-2012, 06:07 AM #7183
23-07-2012, 09:47 AM #7184
Sonic generations complete.
It was ok but after all the praise I can only assume I don't care for sonic games as much as everyone else.
23-07-2012, 09:50 AM #7185
23-07-2012, 10:11 AM #7186
23-07-2012, 10:50 AM #7187
LA Noir. I'm trying to decide if I like it or not. I don't think I do. The best parts are the interrogation scenes, which either go really well or spectacularly wrong. There's three responses in every interrogation - truth, lying, and doubt. Truth accepts what the person is telling you as the truth, lying calls them out on their bullshit and prompts you to select a piece of evidence to back up your assertion. Doubt is tricky. It's a bluff, to be used when you want to get the suspect/witness to reveal something that you don't have any real proof on, and it's incredibly vague. Sometimes the main character will just launch into a vile speech and emotionally torture an innocent person when you only intended to get them to open up a little. You have no way of knowing how this asshole is going to go off until he's doing it.
Last edited by Drake Sigar; 23-07-2012 at 11:05 AM.
23-07-2012, 12:38 PM #7188
- Join Date
- Jun 2011
The LA Noire options were initially titled "coax, force, lie", but they changed for some inexplicable reason. The original titles make much more sense.
23-07-2012, 12:58 PM #7189
Getting closer to the end of Deus Ex: HR. After these two weeks not playing it I had forgotten how utterly bad the textures are.
Also, the fact that on the second visit to Heng-Sha Belltower men are enemies on the streets makes going from Point A to Point B and back forth really tiring.
23-07-2012, 02:53 PM #7190
I've been playing Driver San Francisco. Which is great. It's so silly and it knows it. The shifting mechanics are fun but somewhat hard to get the hang of. The soundtrack is brilliant.
Also I've finished the fourth episode of the final Sam & Max season. So only the finale is left. It started somewhat weak. But it's gotten much better.
23-07-2012, 02:55 PM #7191
23-07-2012, 03:25 PM #7192
If not, you should make one!
23-07-2012, 03:27 PM #7193
Started Zombie Shooter yesterday. Apparently it is not very long. Pretty daft, but lot of fun.
Dirt 2, one of my Steam purchases. For some reason never played this or the third one before. Used to love rally games, but they got too hardcore at one point. Or I got terrible. Anyway, already managed to sink in 30h to this. The courses start to repeat bit in the end. Want to finish the world tour at least. Just wish there was more older cars.
Sacred 2, now, for some reason I decided play this on PS3. Finished the first (from GOG) not too long ago. Not the most original game of course. Still decent enough. Usually on RPG, or any game for that matter I go with the character with the most grand beard. Majority of classes on Sacred 2 are half naked anime ladies. No thank you. The only beard was the mage dude, but wanted to get more melee style so ended up selecting the anubis alien character. Not that it is any more melee. Really feel like changing to PC version, but that would require me to buy another boxed copy of this. Targetting and the UI are really bad here. On top of that the alien character annoys the hell out of me with the clunky running animation and the "robotic" voice. But, might as well stick with this, probably finishing this on few months time.
23-07-2012, 03:46 PM #7194
- Join Date
- Jun 2011
Still playing Fallout 3. I'm having a lot of fun with it, but these CTD's are really starting to piss me off. I'm getting one about once in every three play sessions.
23-07-2012, 07:56 PM #7195
So I went to this apartment in LA Noir and found the place trashed. After I finished the case, I learned if I went straight there instead of taking in a side-mission, I could have caught the crooks in the act of the trashing. I'm always impressed when a game bothers to take time into consideration (like the hostage situation in Deus Ex: Hum Rev) if only because so few do it.
Last edited by Drake Sigar; 23-07-2012 at 10:48 PM.
23-07-2012, 11:02 PM #7196
As far as I know, the hostage situation in DXHR has nothing to do with time, and everything to do with whether you get detected or not.
23-07-2012, 11:27 PM #7197
- Join Date
- Jun 2012
Very first player I ran in to (some guy server hopping to loot the airfield tower, since I had been there for a good ten mins and had been in the tower when he came from up the stairs) didn't bother communicating , just stood there staring at me for 10seconds before he shot me.
This game's community is nothin more than deathmatch mode anymore, is it?
All in all very dissapointed in how barebones the mod itself is, almost none of the buildings can be entered and the zombie ai is retarded.
Compared to proper total conversions like bf1942 : DC this shit is amateur hour.
People say it's alpha but the mechanics behind it (random zombie spawning, sight and sound mechanics and crouching/prone) and just using arma 2 assets which arent suitable for this kind of game i.e no interiors) don't show any potential for ever becoming more then what it is now.
Thought I'd like this game (huge fan of stalker) but it's nowhere near stalker in functionality or quality (alpha buggyness aside).
Last edited by Finicky; 23-07-2012 at 11:39 PM.
23-07-2012, 11:39 PM #7198
23-07-2012, 11:46 PM #7199
24-07-2012, 01:25 AM #7200
Now playing: Thief, Deadly Shadows. First impressions:
"Logo Movie? [ESC] Logo Movie! [ESC] Logo Movie... [ESC] Logo...Movie. [ESC] Logomovie [ESC] A movie with a logo in [ESC] PAPYRUS FONT! ... oooh, it feels like Thief. *plays until 4am*"The Secret of Gargoyle Manor, a browser point-and-click adventure about retrieving your lost hat whatever the cost, is something you could play!