Results 12,481 to 12,500 of 37233
07-02-2013, 09:34 PM #12481
Screen tearing ? Never encountered it,sorry pal.
07-02-2013, 09:49 PM #12482I am once again writing a blog, vaguely about playing games the wrong way
07-02-2013, 09:58 PM #12483
KONAMI can't make proper pc games,why is there no AA in all of their fucking games. Playing PES is all nice and that,but not having AA..Even when forcing AA it doesn't work because engine doesn't support it ? wtf.
07-02-2013, 10:02 PM #12484
Well, there's always Fifa.
Is this the part where I run for cover?
07-02-2013, 10:06 PM #12485
07-02-2013, 10:10 PM #12486
07-02-2013, 10:26 PM #12487
Been playing plenty of Sonic and All Stars Racing Transformed and according to the in-game timer, it's taken about 16 hours, but I've beaten all of the World Tour on expert difficulty and obtained all of the stars. I've also completed all of the 10 grand prix events on expert and between them unlocked all the characters. Phew. It's a really, really strong game, with a whole lotta great content and fantastic production values. If you're interested in an arcade kart racer, I strongly recommend it.
07-02-2013, 11:03 PM #12488
Spazz Mesrine is a good bit of fun. Not really my kind of game but it has a nice powertrip feel to it. Not a huge fan of how it's basically impossible to not take damage. I know that's all part of being a heavily armoured war bastard but it just feels so ungentlemanly.
08-02-2013, 12:38 AM #12489
Played a ton of Sleeping Dogs last week. Fine GTA clone with some solid fighting mechanics and not many flaws for what it is.
In the indie front, Proteus was simply beautiful and evoked a genuine sense of discovery, as did Antichamber, which is without a doubt one of the best puzzle games I've ever played, even though I suck at it.
Edit: I forgot to mention Little Inferno, which was weirdly fun. Although understandably short, its nonetheless an enjoyable commentary on social games and entertainment as a whole, while still being reasonably fun (I'm looking at you, Spec Ops: The Line).
Last edited by SirDavies; 08-02-2013 at 12:56 AM.
08-02-2013, 12:49 AM #12490
Antichamber is indeed quite good. I just got the yellow gun, and the puzzles are getting considerably more difficult. Although the lack of constance in the environment can occasionally be really detrimental to progression. Having a map that you can use for fast travel helps, but habitually wrapping space around itself, pocketing it in itself, and connecting corridors with one-way wormholes kind of makes the goal of mapping the levels futile.
08-02-2013, 01:02 AM #12491
08-02-2013, 01:08 AM #12492
Got a fair way through the unlocks though (on 113 stars or so) and unlocked the mirror GPs. Generally I'm fine with most races on medium, a mixed bag on hard and can only do the easier/kart heavy races (classic cup is, for the most part, my friend!). Really enjoy expert even when losing though, the sense of speed and mayhem is increased and it's a heck of a lot of fun. I really like that this doesn't pull the Mario Kart trick of forcing you to play easy difficulty level if you want to unlock everything, as that was frankly tedious.
Played a little online too and got well and truly whipped but I think there are a few tracks where I could hold my own now.
Last edited by Lambchops; 08-02-2013 at 01:11 AM.
08-02-2013, 01:41 AM #12493
I was a bit disappointed though to discover that when I unlocked expert mode, I had to do every event again, to complete the game, but at that point you have mastered it and as I've said before on here, starting at B rank was a mistake, so I don't know if it's necessarily bad that you have to take some time to get to the S rank, but I would've preferred it if it was always present and I could simply access it when I felt right, rather than having to unlock it, but it's a minor quibble at that.
08-02-2013, 01:56 AM #12494
Trying to replay the Witcher 2...I'm actually surprised at how not nice some of the effects are. It has this really horrible in engine AA that creates a lot of shimmer. Can't force AA either. Combat seems a bit more fluid now though and the game itself is as good as ever.
08-02-2013, 06:28 AM #12495
- Join Date
- Jan 2012
Done with Arkham Asylum and moved onto Arkham City.
When I first played AC I thought I preferred AA purely because of the game's tighter focus. But replaying AC this time, I think its a better game in every way. Its astonishing what a beautiful world Rocksteady have built and how logically it flows.
Batman himself would be impressed.
My only gripe is that the counter markers have been retained on hard difficulty in AC. I have to wait till new game+ till I get to play the game without them. :/
Last edited by khaz; 08-02-2013 at 06:34 AM.
08-02-2013, 06:46 AM #12496
08-02-2013, 07:27 AM #12497
I played Bioshock 2 this week (18 hours completed) to trim my backlog and prepare in case Infinite turns out to be interesting. It's quite decent for a sequel by a different studio, but it didn't wow me, and the consolitis drags it down a bit. A friend and I had done some multiplayer previously, which tries a few interesting things, but then is GFWL and xp/unlock based with matchmaking and almost no player base, so I can't recommend it there.
Fundamentally it's still just a corridor shooter like the first, extra heavy on the monster closet ambushes and setpiece fights, but with worse map architecture and some scenic undersea walks. It still lacks real environmental threats (like, say, a deadly ocean), and I had serious suspension of disbelief issues (splicers swarm when you harvest Adam, but never bother Daddy/sister pairs who are harvesting or attack an orphaned sister who stays put). The pacing is tighter overall, and the story and characters develop well (the audio diaries are implausibly numerous and too conveniently revealing though). The morality twist is well done because the outcome reflects your actions rather than being a plainly artificial mechanic.
Balance is a bit uneven, with "hard" difficulty on the low side due to the abundant resources (it could do with less collecting overall), some overpowered abilities, and the Vita Chamber revivals (which can be disabled, but are better than endless quicksave crawling). The UI has some mechanical faults, most notably that swapping weapons/ammo/powers is haphazard during fights (the console versions have radial selection popups that pause the game when open, and I checked on YouTube just to see if this was the case). This is compounded by semi-psychic AI that loves to rush right at you, making it too easy to accidentally use the wrong kind of ammo or flub your powers. I dearly wish the screen shaking could be disabled and that you could toggle the flashlight at will (it only comes on in a few extra dark areas).
What I really miss from the System Shock games is the flexible problem solving built into the world design that make them smart and interesting to play. Bioshock 1/2 don't attempt this at all because the solution is always to just shoot/magic/hack the enemy. Rapture is absolutely ripe for some water-puzzle engineering, but sadly there's nothing of the sort.
08-02-2013, 08:23 AM #12498
08-02-2013, 08:38 AM #12499
08-02-2013, 10:11 AM #12500
I had some trouble before I built up a sufficient Honor Guard to jump with me from map to map (after which point I could just bum rush anybody). You need to abuse the range on your Fire Warriors as much as possible early game, and the only way to do that effectively is to keep a Pathfinder squad handy for their ridiculous sight range... but Pathfinders have a nasty habit of wandering into the crossfire and dying, so that can be frustrating to someone with Severe Micro Deficiency like me. Once you get your Hammerhead tanks, though, you can pretty much attack+move your blob to the other side of the map and watch the fireworks.
I would get absolutely slaughtered if I ever played against even a semi-competent human opponent, I think.