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10-05-2014, 12:57 AM #21381
10-05-2014, 01:16 AM #21382
- Join Date
- Jun 2011
Age of Conan was the first MMO (that I played, at least) where your melee attacks were 'arc based' and hit everything in-front of you.
GW2 was the first game (again, that I played) to really make it part of almost everything in the game.
Wildstar, of course, pretty much operates on a 'line of sight - arc of effect' basis for EVERYTHING and whilst I'm no fan of it, it makes playing SWTOR feel VERY clunky indeed.
The old 'mutual shin-kicking' approach of 'target enemy - kill enemy - target next enemy' is something you will never go back to once you've tried something else tho?
Lightsabers are just a really obvious example of that system being crap - your weapon is even passing through enemies but as they're not 'targetted' - nothing happens - it's VERY naff (so - blasters then? :)
p.s. all that said - I went back to WoW a while back and I don't remember it feeling THAT bad - that said tho, I was just enjoying-the-hell out of 'being back home' ;0
10-05-2014, 01:37 AM #21383
But yeah, I think the problem was they were targeting the WoW "I'ma gonna make me some macros and tools to automate everything", whereas the ones you listed are trying to encourage actual player input.
And the ONLY games to ever get the Lightsaber correct are the Jedi Knight games. Everything else has light bats.Steam: Gundato
If you want me on either service, I suggest PMing me here first to let me know who you are.
10-05-2014, 03:10 AM #21384
You know, it's almost endearing how hard Metro: Last Light tries to be triple-A, until it sticks you in an arena littered with insurmountable waist-high walls so that you can fight a bullet-sponge boss that's impervious to bullets from the front. You are taking. the wrong. lessons.
It became further aggravating when I'd spent all my ammo on that monster and half a dozen of my allies were still firing on it out of reach, to absolutely no effect. Then my filters ran out and I suffocated just as I killed it with a grenade, unfortunately that didn't count.
Then shortly after there comes another bullet-sponge boss fight - this time of the charge-at-you-and-knock-down-pillars variant - that I had to take down exclusively with a sniper rifle and a handful of mines. It finally died when I sent my last bullet into its head, at which point a smaller mutant nearly killed me before I could knife it to death. Luckily I avoided having to redo that one.
All the rest of the game is Metro as we know and love, so no complaints there, but jeez, it's like they had to fill a checklist of tired videogame tropes with this one.
10-05-2014, 05:11 AM #21385
I bounced off Wildstar hard enough to make a sonic boom. The movement and aiming mechanics were fine and all, but all of the wit and charm leading up to the game amounted to nothing for me. The areas still had that big, sparse, vacant quality everything in MMOs do, I still had a Chosen One plot while surrounded by 50 bajillion people doing the same thing as me in the same room with infinitely spawning enemies, and I still had worthless, awful combat that wasn't in the slightest engaging or tactical despite all of the upgrades vs. something like SWOTOR. It's a mess. I don't understand how there is an entire industry built on gameplay this soulless and vapid and I don't understand how such incremental meaningless improvements made it this far with this much praise when something like Planetside 2 exists and uses a really rather friendly Free to Play model.
I just don't understand how this keeps happening. How do teams that are clearly so well versed in art design and flavor and color produce such crappy games in the name of clinging to the MMO standard tropes?
It's frustrating. It's frustrating to see the talent and love that went into the game so blatantly wasted. The MOMENT I got out of cutscenes and into play, all semblance of new-ness vanished.
You ruined his point by putting it in context thatís cheating -bull0
10-05-2014, 05:15 AM #21386
Fired Rise of Nations back up tonight. It's been a few years, but playing this game again always feels like meeting up with an old friend. Everything about it is so comfortable and so well designed, the interface is still this thing of perfect beauty that puts all other games in the genre to shame. It still feels great, still looks fine, and is still an absolute joy to play. Oh, and the AI is still outstanding. Still my favorite "pure" RTS, hands down. And I can still play it with friends because Big Huge was smart enough, despite having built Gamespy in, to also include a direct IP option. The only problem is having to locate the damned disc, this thing really needs to be on GOG.
Also dabbling with Don't Starve again. I got the expansion but I'm afraid to turn it on, still feeling my way through the base game trying to avoid looking at wikis or stumbling over spoilers. There's so much neat stuff going on in this game, it's just a great big puzzle box trying to kill you.
10-05-2014, 05:46 AM #21387
- Join Date
- Jun 2011
10-05-2014, 09:06 AM #21388
Been playing 'restore previous settings' in Firefox 29. If there is one thing I despise in computing it's 'developers' coming up with a genuinely good product, only to spend the next five years taking away features under the guise of 'improvements'. If you're that desperate to design artsy UIs, do so in a new program - not in one that millions of people already use. And then there's people like 'Software Engineer' Mike de Boer who come up with nonsense like this: 'The fact that you're looking down all the time to find something that is not there anymore is called muscle memory and it will take a bit of time to get used to the new situation. Trust me, you'll get used to it! The add-on toolbar is not coming back.'
That's right, user. Get used to it!
Anyway, with that rant out of the way, I've been playing quite a bit of World of Warcraft again after feeling less than compelled by The Secret World. I don't want MMO games to be about me, and I most definitely don't want story cut-scenes to take me out of the world every other minute. And there's also something about movement in World of Warcraft that puts even current games to shame. It's so beautifully smooth and precise, and characters seem to carry the weight they should. No doubt part of this appreciation is due to having spend untold weeks playing this game and with this engine. I guess it's what they call muscle memory...
Last edited by Tritagonist; 10-05-2014 at 09:13 AM.
10-05-2014, 12:20 PM #21389
10-05-2014, 01:03 PM #21390
I do agree 4A are not getting these things right - they are relying on tired tropes, they're not communicating things to the player as well as they could do - but just like the first game ("Ugh, why does everything need a hundred bullets before it dies?") I seriously think there are a lot of people who complain in large part because they're playing it wrong (Nothing did. Statement of fact). Sorry to be so confrontational there (as I said, it's hardly their fault), but I can't think of any other way to phrase it off the top of my head - and hey, I'm including myself in that group, too.
10-05-2014, 01:23 PM #21391
I adore Android as an open platform, but I fear what Google would do if they ever became the leader in the mobile market.
"Do no evil" is a thing of the past.
10-05-2014, 02:28 PM #21392
I want to play KotoR 2 but it's packed away in a box for the move and I'm not willing to buy it again on Steam, so it's King's Bounty The Legend for now.
10-05-2014, 02:34 PM #21393
Kerbal is constantly on my mind, every vehicle I see (IRL or media) I keep seeing ways to improve them. I am still terrible at building aircraft but I'm enjoying the juggle of compromises between a blasting rocket and comparatively gentler jet.
Parachutes are the only way I can successfully drop from orbit on Kerbal, but I don't feel bad about it. But from landing on Mun I've learned that headlights aimed down at angles are super important for gauging distance. I wish laser range finders were an option as the distance from 'sea level' is not much use on the mun.
10-05-2014, 04:05 PM #21394
Playing ME series,your choices doesn't make such impact on the world. Are there any good rpg's which are of course fun to play and where choices actually matter ?
10-05-2014, 05:02 PM #21395
It adds a part (well, three parts) that add info displays; while you're building you can see the delta-v, mass, specific impulse and other data about your rocket, but when you're flying you can see things like your apoapsis and periapsis in real-time, absolute and relative altitude, time to land, delta-v (in seconds, so you can see how long you can sustain your current thrust level for - very helpful), that sort of thing. It's a bit sketchy, like if you load a rocket it sometimes won't actually show you any info, but when you get the hang of it it's one of those things that I hope will end up in the game itself. Having to fly from the map screen to see your apoapsis (and time to it) is ok, but you can't stage or see stage-by-stage fuel load so you have to switch between the two in case you need to jettison a stage, you know how it is.
10-05-2014, 05:05 PM #21396
10-05-2014, 05:21 PM #21397
I'll back up the Alpha Protocol point, but with the caveat that it's a bit janky in quite a lot of the places, the boss battles aren't so much horribly balanced as they are ridiculous and your feeling of power early game will be close to the power of using flung mud to destroy a tank.
But apart from that, it has a lot going for it. Also, play it with a controller.
10-05-2014, 05:45 PM #21398
Yes, Alpha Protocol. And the Witcher games (mostly 2).
10-05-2014, 06:19 PM #21399
10-05-2014, 07:30 PM #21400