Results 23,181 to 23,200 of 36192
26-08-2014, 07:55 AM #23181
Over the weekend I finished Sniper Elite 2 and I quite liked it except the criticisms I voiced earlier in this thread. I also finished the first Portal which was good though nowhere near as charming as the second one. Oh and the second episode of Cognition.
26-08-2014, 08:17 AM #23182
26-08-2014, 08:34 AM #23183
Finished Burial at sea and I don't quite understand the reasoning behind splitting the DLC into two parts in such a way. The first chapter "novelty" is that you can now visit rapture in infinite's engine, but the problem is that there isn't much beyond that and it's has the same mediocre gameplay mechanics as infinite. It's also very short for a 15$ DLC and I can understand if people who bought it for full price were pissed off and avoided the second episode.
The second episode, however, is not superb but significantly better than the first. From a story perspective it's basically a prequel for Bioshock (the first) and I think it works well as such. It also connects the world of Rapture with Columbia.
The mechanics are less action and more stealth with a couple of new plasmids introduced to support that and it feels a lot like Dishonored by giving you tools for lethal and non-lethal gamplay (although it has no impact on the story or the environment).
It's also twice as long than the first episode and I think that by moving the first part of the second episode to the the end of the first, they would have made a far better "teaser" than the current boring cliffhanger.
26-08-2014, 09:05 AM #23184
Turns out there was only one mission left to play in Fallout Tactics - and it turned out to be a massive two-parter with lots of robots. It took me like 3-4 hours to wade through that whole thing with an, at that point, nearly invincible squad. It even has the audacity to put a boss fight at the end which of course is as anti-climatic as it gets because Fallout doesn't do bosses well and he was certainly no Frank Horrigan either.
That said, Fallout Tactics is not a very good game. Pretty much none of the gameplay elements that made the first two Fallouts (and by extension, Wasteland) great are present. Most missions are extremely linear shooting galleries. The writing is simply terrible and contains some of the worst dialogue I have ever seen in a professional video game while the combat taunts are embarrassing to read. The Fallout skill system was obviously never meant for larger parties and thus kinda falls apart and so you end up with 6 nearly identical characters. The weapon balance is catastrophic with big guns making small guns pretty much obsolete from one mission to the next and then the game does the same thing with energy weapons not much later. There's some occasional hints of brilliance like the amazing Quincy mission but most of it is simply staggeringly mediocre.
I also made plenty of screenshots so I will document some of my exploits although it's not nearly as interesting as the Fallout 2 unarmed playthrough.Immersive Sims on Steam WIP
Thrust Issues: A Marvelous Guide to Fencing in Dark Souls 2
You are escorted from the publisher's office and questioned by constables. Your work gives nine hundred readers nightmares and closes four schools. Women scream and faint as you pass in the street.
26-08-2014, 09:11 AM #23185Want to add me on Steam? Steam name: Mr. G3rt
Guild Wars 2 characters: Norgothus (Norn Necromancer), Maggrivo (Charr Warrior)
26-08-2014, 09:19 AM #23186
P2 is a lot more talky but it also has twice the features the first game has and spends a lot of the game in training.
I mean, the whole games are training rooms but portal 2 takes longer. Portal is more direct in everything: player starts in a confined place to move freely but cannot get out, a portal creates an exit that takes player back into x confined space. Portal in a nutshell. And Cubes, Cakes...it's cooler imho.
26-08-2014, 09:39 AM #23187
Ok, beat Dead Space 3. I liked it a lot. The end boss was easy but impressive. I got killed 2-3 times in the last chapter by what seems to be a bug, it was a bit annoying to replay the part. My only problem is that the real ending is in the DLC Awakened.
I am not gonna buy it since it reuse the same monsters and the same areas so I just watched the cutscenes on youtube.
Next game will probably Brothers (still stuff from my backlog, being broke is a kind of blessing) now that i fixed the bug with my controller.
My hard drive is making a bit of a whistling noise. I am a bit afraid that it won't survive for long. I should probably find a way to back it up.
26-08-2014, 10:47 AM #23188
- Join Date
- Mar 2012
Still playing mostly Borderlands 2 with my girl and Meltdown. BL2 is just...good fun, in co-op. And Meltdown is a great little weeknight game. Quick missions, fun if simple game play.
Also thinking I will give Abyss: Odyssey another try this week. Pretty sure they have a save and resume feature now, so you can stop when you've had enough for the night and pick up where you left off. Eager to see if that is indeed the case. Like the game itself fairly well, but loathed the lack of a save and exit feature.
26-08-2014, 11:55 AM #23189
Up to 111 hours of Creeper World 3 according to Steam. And I still can't get through the Farbor mission. It's rather too different from the types of missions you've played until then and I can't really see how to finish it (unlike all the other missions up until then, it's suddenly on a very strict timer).
Of course, there are the other several hundred missions I've unlocked, but I do find that I prefer campaigns (in pretty much all games), so it'd be nice to be able to get past Farbor.
Also, this game clearly has the usual leaderboards problem; some people have impossible scores, either due to hacks or glitch exploiting, and they apparently aren't cleared from the boards. That's a bit sad, and makes one of the achievements impossible to get too.
26-08-2014, 12:42 PM #23190
I ended up enjoying Luftrausers a lot more than I expected, but I don't know how much more I can play it. I don't usually like free-scrolling shmups and the original Flash game didn't hold my attention, but when I got Luftrausers set up with my Saturn controller (luckily it supports DirectInput without any trouble) the flow and sheer thrill really clicked. I've done most of the missions without really focusing on score runs, but several balance issues put me off ever attempting the latter. The crux of scoring is based around maintaining maxed out combo multiplier, but the game has a nasty habit of spawning several enemies that take dozens of hits to kill and end your run fairly easily while also stopping spawns on the easily-defeated fodder that's necessary to keep your combo going while you fell these behemoths. With Vlambeer's attention on Nuclear Throne (which is excellent, by the way) and no patch in sight, it's just too frustrating to lose a combo (and likely killed soon after) because two or three battleships all spawn within firing distance of your fragile flying machine.
My other purchase this week, King of Fighters XIII, has occupied the rest of my attention. I've watched quite a bit of theory and systems basics (Juicebox could easily teach a class on the game), but perhaps predictably precious little of that has managed to carry over to actual gameplay. Not that it really matters, because KOFXIII is simply a blast to play. Fights are fast enough that even a crushing defeat still manages to be exhilarating. Street Fighter IV's intricate spacing, prediction and footsies are all blown out the window when your enemy is capable of rushing you down and embedding his foot in your face in a fraction of a second, which at my level of play makes desperately mashing buttons and randomly throwing out special moves actually somewhat viable. Some 100-odd games later, though, I'm starting to become re-acquainted with the execution idiosyncrasies of my arcade stick and actually pulling off a few combos. It's a slow, uphill climb, especially since I spend most of my time in Practice Mode vacillating between states of bewilderment and boredom, but it's nice to have a fighting game I can really sink my teeth into again after getting tired of Capcom trying to charge me again for the same game.
26-08-2014, 01:39 PM #23191
- Join Date
- Jul 2013
26-08-2014, 01:59 PM #23192
... Quite a first world problem.
26-08-2014, 02:12 PM #23193
26-08-2014, 03:50 PM #23194
26-08-2014, 04:29 PM #23195
Quantum Rush Online - oh hai mister paywall! Kind of, at least. Earn enough research credits for the next tier of racer; START RESEAR- oh. It's going to take an hour of real time to finish? Unless I speed it up with premium currency which I can purchase with real money? Well then.
To be fair to the game I'm still free to carry on racing in my old future-flying-car as much as I want, but it's... jarring, seeing timers in a game on Steam. And while QRO isn't bad for a F2P arcade racer from a nothing little studio (AFAIK), and I'm guessing the timers are meant to push me towards the "proper", paid-for, offline version it's not really good enough for me to want to take the plunge when it gets through Greenlight. Oh well. I do want to keep playing, timers or no timers, so that's something.
26-08-2014, 10:11 PM #23196
- Join Date
- Aug 2014
One of the games I'm playing at the moment is Spintires and it is alot of fun to winch yourself out of mud, and winch friends out of mud, and get winched out of mud by friends.
27-08-2014, 12:07 AM #23197
My new roommate is a big fan of the Binding of Isaac. I decided to give the game a shot again by her recommendation.
Nope, it's still as enormously dull to play as the last time.
27-08-2014, 06:11 AM #23198
Dull seems the wrong word for Isaac. Repetitive, painful, ugly, offensive, inappropriate..
But dull?I'm failing to writing a blog, specifically about playing games the wrong way
27-08-2014, 11:47 AM #23199
I didn't find what little I played of Isaac dull. Poorly optimised and near unplayable with the keyboard controls, sure, and I couldn't be bothered to set up a workaround. But not dull. I'm quite looking forward to the remake.
27-08-2014, 01:28 PM #23200