Results 10,641 to 10,660 of 36793
15-12-2012, 08:04 PM #10641
Who was it that decided to include mandatory gymkhana trials in Dirt 3 and CAN I STRANGLE THEM
15-12-2012, 08:15 PM #10642
15-12-2012, 09:09 PM #10643
So I'm intermittently playing through Halo 1 on Legendary.
It's really, really hard. As in, "Fuck this shit, I'm out of here" hard. Worse still I've got 1/3 through this particular level (Truth and Reconciliation) and I've reached a check-point with only one bar of health, so basically whenever my shields go down, I'm instantly dead. ARGH.
15-12-2012, 09:16 PM #10644
Playing Silent Storm for the first time,very enjoyable turn based game,before that i tried Kings Bounty and i didn't liked it.
Plus PEs2013 of course :3
15-12-2012, 10:10 PM #10645
Although the single most annoying part of Legendary in all the Halo games is just how bullet spongy certain enemies become.
15-12-2012, 10:32 PM #10646
I don't know if it's they become spongey or you literally can't spend enough time out in the open to kill them. Anyway, 4 is much harder than 3 or Reach, but I don't think grenades are a problem.
15-12-2012, 11:03 PM #10647
My abiding memories of Halo 2 Legendary are having to perfectly coordinate with my coop partner to bring down gold elites - one of us uses a battle rifle clip to take down his shield. the other uses a clip to kill him (requiring mostly head shots). While those guys aren't easy on Normal or Heroic, it took the absolute piss on Legendary. Fully charged plasma pistol shots were the key to beating it. I'd say Halo 2 was easily the hardest out of the three when played on the highest difficulty with no skulls.
15-12-2012, 11:09 PM #10648
Are you sure? I'd say 3 was the hardest, with the new and improved brutes. Reach on Heroic was extremely difficult even, as was ODST.
15-12-2012, 11:27 PM #10649
Like I said, I haven't tried on Reach or ODST. I finished my undergrad and went seperate ways with my coop partner, haven't had time or opportunity since. Much as I would love to try them myself I don't think they'd be as much fun solo as ultra-hard setting tend to put me off. Fun in coop because you have a buddy to drink with or to respawn you (unless it's Halo 2 where if one of you died it was game over).
The only bad levels of H3 were Cortana and Tsavo(?) Highway, the latter of which sucked if you lost a vehicle just before a checkpoint. Cortana was a massive pain because of those Flood types which can run up walls and deploy into some kind of sniper/carbine platform, and take a shittonne of bullets to kill. The brutes were nothing in that game, I had killing them down to a fine art and didn't need a gun most of the time.
15-12-2012, 11:39 PM #10650
- Join Date
- Dec 2012
I wish they'd port all of the Halo games onto PC. I dislike console FPS controls and couldn't sit down and only play the first couple of games in a series.
15-12-2012, 11:42 PM #10651
Like Dirt 3 did earlier this afternoon, Syndicate: The FPS will now be getting the boot for crimes against my patience. Despite there never having been a good boss battle in the entire history of the medium, some silly goose at Starbreeze decided to include several of them in here. As if it weren't already on pretty thin ice.
Boss battles are the mandatory gymkhana trials of non-driving games.
15-12-2012, 11:58 PM #10652
16-12-2012, 12:09 AM #10653
16-12-2012, 12:32 AM #10654
I've mostly been on a GoG fix in the past few days, Startopia being one of the goldens, but just now picked up Sacrifice (Loved it back on release, seeing you guys talk about it bought back fond memories and it still holds up today gameplay wise), Giants: Citizen Kabuto (Absolutely MUST have for sheer comic value alone), Little Big Adventure (Another young-teen favourite of mine).
Looks like I'm set for the next week :)Yes, I update the below link frequently on a whisky fuelled rampage. I regret nothing.
Being a grumpy bastard about everything gaming related.
16-12-2012, 12:46 AM #10655
I only played Halo 2 at a friend's place before 3 came out. I can't remember if I did it on Normal or Heroic, probably the former. That said, I don't think I'd want to play 2 on Legendary, if I ever had a chance. It's the least fun of the campaigns I've played (1-3 + Reach...+ Wars). I did play 3 co-op Legendary after I'd already beaten it on Heroic. There were plenty of ways to abuse it though, so it wasn't overtly hard. They changed that with Reach though as the more players there were, the harder the enemies. That said, I did complete that on Heroic once, then did solo Legendary. It was very satisfying to complete, I'll tell you that much. You were practically relying on the plasma pistol and the pistol/BR/anything with a heavy calibre. I'm doing the same now in 1 (I have already beaten it before, several times, I just wanted to beat it for Legendary's sake). I believe harder difficulties up damage taken and increase enemy health only so much, whilst on Legendary the AI actually gets a boost, so they're more likely to dodge, try and flank etc.
I really enjoyed Reach's campaign and I'd generally agree with the levels regarding 3; Cortana showed up those annoying bullet-sponge Flood types and Tsavo Highway just felt really uninspired. That said, I thought the first half of the game was a little lacking and the second half to be excellent (double Scarab fight?!). Then you had Reach's Firefight which was just supremely fun. Its customisation was fantastic and you could do so much with it. I've said it before, but I would really love it if the Halo games were ported to the PC. I think you're right, Casimir Effect, that they do play like the older types of FPS. It even shows in the MP, which is one of the few remaining bastions of fastish paced arena style play.
Still, I got past that road bump in Truth and Reconciliation. Didn't notice a health pack laying on the ground in the middle of the area, so I feel a bit dim. Also, it's so wonderful to go into the Covenant ship and be greeted by such alien colours and designs. I mean they're still corridors, but they do seem utterly different. As boring as the metal grey boxes that are the halls in Pillar of Autumn, they serve as a great juxtaposition to the variety of colours and shapes in Covenant (and then Forerunner) locations.
Also, I feel your pain Oak. I hated the gymkhana stuff in DiRT3. I ultimately abandoned the game, which was a shame as I was really looking forward to it.
16-12-2012, 01:07 AM #10656
Halo 2 has some great levels, such as Delta Halo and The Heretic. Sure there are a few bad ones in there and the campaign is much shorter than that of Halo 1 but it's still a lot of fun. I'd rate it as the equal of Halo 1, if only because the energy sword is so much fun.
Reach had an excellent campaign which I loved almost every minute of. The disappointments I have with that game are only such because it was so good i nthef irst place; that is, I would have loved for it to be longer and expand on the characters more. I love how it actually let you do the last stand after the credits. In a military shooter you would have had a cutscene where your guy killed some guys then died. Reach let you fight insurmountable odds until you finally went down, and because you had control it felt all the more impactful.
That being said, my favourite campaign is that of ODST. I love the setting, the non-Spartan setup, the noir, the jazz music, the voice acting and the narrative. If any of the games is ported to PC I hope it's that one. I can understand why people were disappointed with it, but from my purely singeplayer point of view it was excellent.
16-12-2012, 01:17 AM #10657
The last stand in Reach was wonderfully done. At first I was like "...errr, what's going on?" You've already given up all hope and then all you see is "Objective: Survive" and I was thinking "Oh man, what if you actually do make it out?!" And I fought. And I fought. And then I realised what was happening. Really great ending, one of my favourites.
16-12-2012, 01:24 AM #10658
Yeah, I loved the last stand too. I actually disliked Reach the most out of the campaigns, simply because I'm not as big a fan of Spartan III's as I am with II's. I do hope Reach and 4 come to PC though, not only because they would look amazing, but just because has you have both said they would both feel quite at home on PC. Despite the criticism, I think it's a good series that has mostly stayed true to it's roots and whenever people compare CoD and the Halo series as the decline of the FPS genre I can't help but wince, because I feel Halo's status as that is a bit undeserved.
16-12-2012, 01:57 AM #10659
The Halo games brought regenerating health and the two-weapon limit. The latter is traceable to gamepad restrictions and is a little annoying, but undeniably presented a new level of choice to FPS games. The former is strangely divisive, as the people who claim regenerating health is unrealistic seem to fail to notice how unrealistic it is to have magical bandages placed round a map which cure bullet wounds. Both are silly, both are necessary, both lead to different kinds of fun. Regenerating health means every firefight can be treated as a distinct entity where all players are on an even keel aside from their possible weapon loadout. Health packs require more balancing or more nonlinear levels where exploration is encouraged. Both have merits, but personally I prefer the combination of both as per Halo 1 or FarCry 2.
For me, health packs were always made more ridiculous by the fact you couldn't take them with you to use later. Vietcong allowed you to always have 1 health pack to use if you couldn't reach your medic, this was a pretty damn good way of doing things but still, why only one health pack?
Halo games will always be better than the dreaded Modern Military Shooter in my eyes at least.
16-12-2012, 02:10 AM #10660
In Fear,you could have more then 5 medkits in your "inventory".