Results 11,241 to 11,260 of 32291
02-01-2013, 04:59 PM #11241
02-01-2013, 05:12 PM #11242
02-01-2013, 05:19 PM #11243
02-01-2013, 05:32 PM #11244
Always say yes then call Roman/whoever back and cancel. No loss of reputation that way AFAIK.
02-01-2013, 05:34 PM #11245
02-01-2013, 05:45 PM #11246
You can also turn off your phone (it's hidden in the menu somewhere), but that has the unfortunate side effect of turning off missions, too.
(Also, if you call back and cancel too many times, your friendship rating goes down anyway. IF I WANTED TO PLAY THE SIMS: PSYCHOPATH EDITION, I'D BUY EA'S 4534th DLC PACK FOR IT)
02-01-2013, 06:01 PM #11247
Last edited by gundato; 02-01-2013 at 06:40 PM.
02-01-2013, 06:35 PM #11248
Must use save scumming to do anything really. currently at 6th UFO (only managed to shot down 2 as others simply run away or landed) and just got third terror mission. enjoying the game but damn me if it is not frustrating and requires me to reload every few turns.
Last edited by Lukasz; 02-01-2013 at 06:38 PM.
02-01-2013, 06:36 PM #11249Immersive Sims on Steam WIP
Thrust Issues: A Marvelous Guide to Fencing in Dark Souls 2
Without directions a lot of people wind up going round in circles...
02-01-2013, 06:47 PM #11250
02-01-2013, 06:53 PM #11251
To be fair, the major properties (Star Wars and Warhammer 40k/FB come to mind) tend to put a lot of effort into their expanded universes and actually get some really good upper-tier scifi/fantasy writers. It is best to think of it like reading a Marvel or DC comic: Yes, there is some crap and a lot of creative oversight, but you get some REALLY good stories when the right author gets a hold of the right character. And they generally have a team of VERY good editors who check for things like continuity and style, rather than just spelling mistakes.
I can't think of any particularly amazing Star Wars licensed books off the top of my head (although, I enjoyed Traviss's take on the Republic Commandos. But she is completely insane), but Dan Abnett's 40k books are pretty damned good (especially his Ravenor/Eisenhorn/Bequin series).
But yeah: If the game had 3D models:
It was Republic Commando
If the game had sprites and awesome atmosphere: Dark Forces
02-01-2013, 07:06 PM #11252
Your argument basically gives the impression that one should follow the writer, not the IP, which is rather a point I'd agree with. Hell, I like the Joker as depicted by Jack Nicholson or Alan Moore or Heath Ledger because I like Jack Nicholson, Alan Moore and Heath Ledger, not necessarily because the Joker is a fantastic IP. (Arguably, he's stronger than any other Batman villain and Batman himself, but that's because Batman's weak as a character.)
That said, I don't expect very many breakaway hits with the kinds of folks who write licensed stuff for a living. They're called hacks for a reason.
02-01-2013, 07:11 PM #11253
So I was away for the holidays, no computer, and I found out that the book I had brought had a printing error and was missing 30 pages.
And then I discovered King of Dragon Pass for the iphone thingy. And then I learned to play it. And then it consumed me.
02-01-2013, 07:13 PM #11254
02-01-2013, 07:16 PM #11255
02-01-2013, 07:18 PM #11256
MARK HAMILL!!! THE CORRECT ANSWER IS MARK HAMILL!!!!!! YOU DIE FOR NOT MENTIONING MARK HAMILL!!!!!
And it is a mixture of following the writer and certain aspects of the IP. In the case of Warhammer 40k, pretty much any actual novel in the Horus Heresy series is worth checking out as that is Black Library's flagship series, so they are going out of their way to make it "good". But even then, the better books in that series all tend to say something like "And thanks goes to Dan Abnett and X for working with me to flesh out the concept".
But yeah, it is generally best to not disregard something just for being licensed. Same with a licensed video game. Yeah, a lot of them suck. But sometimes you find a gem that just "got it right" or a studio/writer you like gave it a whirl.
02-01-2013, 07:21 PM #11257
On the one hand it's this truly breathtaking, incredibly detailed city simulation, but you exist outside it's laws so much of that is really irrelevant and it actually punishes you for trying to immerse yourself into it by making it really hard not to play like a maniac in a sandbox, or by following a plot which seemingly has little to do with the world anyway.
What this means, in my experience, is that the every day stuff most missions consist of, such as driving, are a real pain in the ass. I can't believe Mafia II got the flak it did over the driving stuff, GTA asks you to drive as much in the first quarter of the game as the whole of Mafia does, with more traffic, more police, and tolls to pay on a bridge, unless you want to just drive like a sociopath and ruin any immersion. The missions themselves are also pretty samey and unappetizing.
On the other hand, it doesn't allow you to do that to the extent that is truly required to make it a great game either. It still restricts you in a way to keep it from being a full on power fantasy. Gun play is janky and weird, cars aren't responsive or mad enough to play with properly, the stuff to fuel power trips isn't easy enough to come by and there's this pesky, lingering stuff in your peripheral vision which suggests that you should be playing this straight and gritty rather than mad and stupid.
So it's not quite Mafia/Mafia II, and it's not quite SR 3 either. It feels like a total compromise to me. It's undoubtedly a very intelligent, polished, big, incredible simulation of a city and collection of pop culture, but as a game I find it a very middle of the road and confused experience.
02-01-2013, 07:22 PM #11258
02-01-2013, 07:28 PM #11259
02-01-2013, 07:46 PM #11260