Results 11,781 to 11,800 of 37162
14-01-2013, 09:05 PM #11781
I finished The Longest Journey a couple days ago, but haven't mentioned it because it felt like a big mixed bag. When all the pieces aligned, it did work well indeed, but this was only for limited stretches, for most of time there was something just not falling in line and the whole experience suffered for it. I'm still willing to try Dreamfall, anyway.
So, to make up for the disappointment, I picked another one of those "game I had hopes for" from my backlog, and the choice fell upon Vessel. The music is quite fantastic (Jon Hopkins) and adds a lot to the atmosphere, although 5 hours in, I'm not as happy about it as the demo made me hope. It's a good, maybe even a very good game, but it has this sad effect of making me better realize how accomplished and polished other puzzle platformers, such as Braid, the Trines or Limbo really are.
14-01-2013, 09:18 PM #11782
Yeah that ended well. Not only did they last me one single weekend, they were so ridiculously good I'm left wanting more. Clearly this is a conspiracy by Dave to make me buy more Wadjet Eye games.
Good to know there's a new one in development though, thanks for the heads up.
14-01-2013, 10:00 PM #11783
It also suffers from being hideously ugly in parts, but I can't really blame it for that considering most of the early 3D games looked like that. And it does have some nice backgrounds to make up for it.
14-01-2013, 10:12 PM #11784
14-01-2013, 10:29 PM #11785
14-01-2013, 10:49 PM #11786
Screw The Walking Dead. How dare you evoke feelings in me.
14-01-2013, 10:59 PM #11787
And as I'm rereading through the post now, thinking maybe this game would have gained from being more compact.
14-01-2013, 11:04 PM #11788
Why have characters like this (which look even worse in motion):
When you could have had them like this:
I guess you might lost some movement freedom with the latter, but I'd say it's a price worth paying.
Dreamfall was pretty good for graphics all round though.
15-01-2013, 12:03 AM #11789
15-01-2013, 12:46 AM #11790
15-01-2013, 12:54 AM #11791
15-01-2013, 12:58 AM #11792
15-01-2013, 01:01 AM #11793
15-01-2013, 01:13 AM #11794
15-01-2013, 01:23 AM #11795
15-01-2013, 01:26 AM #11796
Assassin's Creed: Reflexology. I finished it's narrative, and now I want more. When I finished Brotherhood I was quite happy to wait for Rev to be cheap, that's not a slight, it was very satisfying narratively and mechanically.
But the Brotherhood "expansion" Revelations was satisfying in another way, it closed the door on altair and ezio so hard that any mention of them in the sequels will seem superfluous.
I'm excited to play Ass3, but I'm more than happy to take a break from the franchise after rumbles that 3 isn't too different. I still have a few quests I want to complete in Rev, and see how they tweaked mp.I am once again writing a blog, vaguely about playing games the wrong way
15-01-2013, 01:36 AM #11797
*Examples of properly better, ie. more advanced graphics as opposed to just better art or stylings. Eg. I thought Sands of Time looked better than Warrior Within but the latter definitely had more fancy visual words going for it.
15-01-2013, 01:39 AM #11798
finished the Leon story for RE6. Very enjoyable. The QTEs are a lot more generic (and less fun/immersive) than in even RE5 (so crap compared to RE4), but the set pieces and what not were definitely fun with a high HSQ. Not sure if I am going to Baby Wesker or WOrld's Worst Protagonist next.
After I finish RE6 or EYE I'll probably sit down and try to do a proper run of the entire BG series. I know of Tutu, but are there any better ways to play BG1 with the BG2 engine? I'll probalby roll a mage (a better contrast with Sarevok and more fitting with Irenicus), so weapon availability isn't a huge issue (I dislike the Kenshi/Mage with a passion).Steam: Gundato
If you want me on either service, I suggest PMing me here first to let me know who you are.
15-01-2013, 01:55 AM #11799
Closure never ceases to be intriguing. It's also creepy as fuck in a lot of places. Design-wise, it's one of the best single-mechanic puzzle platformer I've ever played. I've gotten as far as level 12 of world 3. Now it introduces reflector dishes. I just get burnt out on puzzling after a while, so I take long breaks from the game. Will probably do the remaining 12 levels when the mood takes me.
Rage is really a lot of fun when I'm shooting men, especially mutants. The Wingstick is an absolutely fantastic weapon; I was afraid it'd be really overpowered, but having a chance to break on impact (whether with a mutant's neck or a doorframe) makes it perfectly balanced, which it wouldn't be if it was merely a single-use item or something that never breaks. Throw wingstick > decapitate guy > shotgun the next guy > catch wingstick is an awesome routine.
Unfortunately, everything aside from shooting men is just dull. I wish the game would stick with what it's good at.
15-01-2013, 01:55 AM #11800
Link here - http://www.spellholdstudios.net/ie/bgt, http://www.shsforums.net/files/file/...ogy-weidu-115/
The comparison I originally posted was old and crappy.