Results 15,801 to 15,820 of 33305
07-07-2013, 04:24 PM #15801
The SP campaign is fun and has one of the best progressions I have seen in gaming. MK is known for stuff like endurance matches (fights where you need to take out multiple enemies with individual health bars while you only have the one), overly powerful bosses, and Shao Khan being a fucking asshole cheater. The SP campaign does a good job of making you feel prepared for each of those fights, with the exception of the final one (and to actually not feel like the AI is a cheater on that just wouldn't be right).
And I really like the fighting mechanics. Combos have diminishing returns so it is generally better to do a bunch of 2-5 hit combos rather than the "Yeah, I landed my 20 hit combo, you lose!" style of gameplay that Capcom made popular. Which makes for a much more methodical and "martial artsy" fights. It makes every hit matter and results in some gorgeous "realistic" dodges and blocks when you are engaging in close quarters while still having the hilarious "I am going to cancel your fireball by throwing my hat" at range.
07-07-2013, 04:29 PM #15802
- Join Date
- Jun 2011
Is the fighting deep? Are the moves highly technical like Street Fighter or combo based like Tekken?
07-07-2013, 04:44 PM #15803
I think the diminishing returns discourage juggling and long combos, so I would put it more along the lines of Tekken in that you are going to actually use your basic attacks a lot and your "combos" are about stringing together two or three moves (some being multi-hit combos, others being single powerful attacks).
Also, be warned that defense is definitely "overpowered", but most characters have a way of breaking a block or at least manipulating the enemy into a vulnerable position.
07-07-2013, 04:45 PM #15804
- Join Date
- May 2013
Lately I played a game Helicopter Simulator: Search & Rescue and I think its great title. Not only for simulator funs, and its constantly improved. We can support and vote for it on greenlight, http://steamcommunity.com/sharedfile.../?id=156121105. They also have nice, “fresh” forum.
07-07-2013, 04:48 PM #15805
07-07-2013, 06:29 PM #15806
Used some greenmangaming credit to get Cargo Commander, so far I'm really enjoying it. I think it'll become my go-to game for short bursts for now.
07-07-2013, 06:41 PM #15807
07-07-2013, 06:45 PM #15808
It certainly can be, that moment when gravity messes with you and you are really having trouble coming back...
07-07-2013, 06:53 PM #15809
07-07-2013, 08:42 PM #15810
My ears almost bleed after listening to the new FLA album all day on repeat, but still I managed to play four games in DoW2R, even though playing without sound is less fun( Ork player here, Kommando Nob) and harder for obvious reasons.
1st game - vs Eldar warpspider. He went three Guardians but lost one early on which more or less crippled him. Rangers arrived late and didn't help him much. I beat him to T2 and had Wartrukk( I lost it though) and Weirdboy. Easy victory, though not without some luck( he lost his guardians while chasing a retreating almost dead shoota).
2nd game - vs Eldar warpspider( who would have thought). He used a more balanced build and even though I routed his army couple of times aerly on, I didn't power harrass enough and the guy managed to win a war of attrition. Good use of rangers on his behalf. Then the Wraithlord. And he razed my genfarm when he had the chance while I kinda forgot to do the same. I struggled hard but to no avail( though I killed the Wraithlord but it's not much to brag about with the best ranged AV hero in the game).
3rd game - vs Chaos Lord. Lost two squads early on. No chance. Got laughed on and mocked for being a noob( 1500+ hours in DoW2 but who cares). Well, that happens.
4th game - vs Eldar warpspider, again. He went two banshees and teleported them all of the time behind my ranged units. Good thing I expected this( two banshees + warpspider, isn't it obvious?) and managed to avoid the terrible terrible damage most of the time first by getting the hell outm then by using grenades. At least one of those attack ended with him losing one full squad of banshees( grenade+sluggas) and almost losing the second. Victory.
07-07-2013, 08:53 PM #15811
07-07-2013, 09:12 PM #15812
07-07-2013, 09:42 PM #15813
Tussling with 7 Grand Steps, but it's winning. It gets complicated once you get into the artisan class, and keeps getting complicated from there. Bloody neighbours keep making discoveries before I do and not sharing, admittedly because my characters for the last few generations have been a bit unlikeable. Perhaps I should've gone for more discovery challenges.
07-07-2013, 10:56 PM #15814
07-07-2013, 11:37 PM #15815
Another game of the Witcher 2 done. Man, FCR really fucks with the balance of the boss fights. Once I got Letho in an Yrden he was dead in three hits, and the dragon was done in about ten. So, deaths of note:
Aryan La Valette
Síle de Tansarville
I think that's all of the deaths that could have been prevented had I chosen otherwise. It was interesting playing the entire game in the worst case scenario.
08-07-2013, 12:08 AM #15816
What happens to Stennis can be really surprising on the Iorveth route. First playthrough I persuaded the crowd not to attack him. Second Iorveth playthrough I said fine, go lynch him a little, expecting them to throw him in prison or something. Nope, peasants straight up murdered their prince. And I was entirely ok with it. Guy was a prick.
08-07-2013, 12:21 AM #15817
- Join Date
- Jul 2011
- Newcastle Upon Tyne
I know the game's been out for a goodly while but some of us haven't gotten round to playing it yet, including myself, so could we keep the spoilers to a minimum please :/
In other news I'm doing slightly better at the one city challenge in Civ V with Ethiopia the 20% combat bonus when fighting a civ with more cities is a great help against getting stomped and from what my spies tell me I'm well above the other civs in tech so I forsee a victory...maybe. I might try it again afterwards, any suggestions for civs that invest heavily in city states? Or I might go mercantile and maritime with England.
08-07-2013, 12:53 AM #15818
08-07-2013, 01:12 AM #15819
Finished Anodyne. Visually pleasing. Borrows so much from Zelda in a good way. Abstract, dream-like story; is better at setting the mood than actually making sense. Enjoyable game.
Also Trine. Impressive graphics. Interesting multi-character mechanic. Annoying physics, not good for platforming. I spent more time and effort fighting the physics-based "puzzles" than the enemies. Quite irritating by the end. Fun nonetheless.
Started Sine Mora: Pretty -> Pretty Hard -> Hard as balls.
08-07-2013, 01:36 AM #15820
I've been sampling a lot of my backlog lately, but to spare you a long list of stuff I played and didn't like, these are the ones I did like:
Capsized, which was completely unexpected. I've only played the first level of the campaign but I think the tools it gives you (hook, ram, jetpack, guns with two fire modes) combined with the responsiveness (wrong word but I can't think of the right one) of the controls make for a surprisingly good indie platformer.
Solar 2. Ok, sure, it seems to me like a one trick pony, possibly a two trick horse but from what I've played it's certainly no three trick stallion. But, the simplicity of the controls, interface and the goal make it quite a nice timewaster, oh and the general concept is just quite fun, I thought. There are missions, but I had no idea how to actually start them until I'd finished my first cycle.
Little Inferno is brilliant. The letters are a bit grating and having to find the combos to continue is mildly annoying, but all in all I really like it. Basically you just set fire to things.
Karateka really isn't my kind of game, but I had fun with it anyway. I won using the brute and the game still made me feel like I lost. I don't have the skill/patience/incentive to play through it again to get a different ending though.
There were others (Shank, Sanctum 2, Splice) but I can't be bothered and this post is long enough already.:emofdr: