Results 17,621 to 17,640 of 37172
07-10-2013, 11:49 AM #17621
That’s how it worked in the base game. If you want to win on Classic Ironman and have a lot of time on your hands just move forward incredibly slowly and as a team and you’ll never have to face more than 1.5 x your number because they only activate when you scout them. Once you have levelled up past rookie and have the equipment to nullify the AI buffs then you should have very little difficulty taking on that number. Thus the most effective, and boring, way to play is to treat it like a prettier version of Minesweeper.
On top of that I personally felt as though playing it any other way without dying horribly seems impossible, and so I was substantially underwhelmed by it all after a while.
07-10-2013, 01:06 PM #17622
07-10-2013, 01:09 PM #17623I am once again writing a blog, vaguely about playing games the wrong way
07-10-2013, 01:14 PM #17624
Last edited by gwathdring; 07-10-2013 at 01:17 PM.I think of [the Internet] as a grisly raw steak laid out on a porcelain benchtop in the sun, covered in chocolate hazelnut sauce. In the background plays Stardust’s Music Sounds Better With You. There’s lots of fog. --tomeoftom
You ruined his point by putting it in context that’s cheating -bull0
07-10-2013, 01:20 PM #17625
07-10-2013, 04:05 PM #17626
07-10-2013, 04:20 PM #17627
And that's Minerva's Den completed. I really liked it, it's always good when a story featuring an intelligent supercomputer doesn't go into monster AI mode. It's still crazy sci-fi with no basis in reality (it can predict everything!!) but it's well-executed.
Last edited by LTK; 07-10-2013 at 04:23 PM.
07-10-2013, 04:50 PM #17628
On the PC front, I've been playing Terraria 1.2 on and off. Finally got a loadout capable of exploring with minimal headaches (grappling hook, mining helmet, flippers).
I've also been dabbling with Skyrim and Company of Heroes 2.
Skyrim: As always, fun but the world just feels empty and the progression system feels like it is designed to punish you for exploring and just having fun (but not as bad as Oblivion was). Funny enough, it motivated me to go back to Dragon's Dogma on the PS3 and continue my character (who might actually manage to become an Arcane Archer before the MQ is over :p). The world is a lot emptier, but feels more alive. If that makes any sense.
Company of Heroes 2: Only played two missions thus far, but I kind of don't like it. The narrative feels like it is "Company of Heroes: Black Ops" and just feels completely unnecessary (maybe that will change). Gameplay wise, it feels like Relic have done the SP campaign as an after-thought and were mostly focused on the MP (which, to be fair, I hear is really good). All in all: it is just making me want to play Men of War again. While a MUCH more draining game mentally, I like the fact that I can either micromanage the hell out of my soldiers (equip them individually, assume direct control, etc) while also trusting them to handle themselves (I send the squad to a location near cover, they are smart enough to USE the cover. Unlike CoH and CoH2 where I put a squad in cover... and they decide to randomly walk around to the other side (even after I have gotten them in position and left them to defend themselves) to protect their tree with their bodies...). I'll probably give it another try or two, and I hear the DLC includes squad-level missions akin to Tales of Valor which I thought were really well done (and fit Relic's growing focus on high micromanagement gameplay with a small number of units).
07-10-2013, 05:23 PM #17629
COH feels a lot more of a corridor shooter by comparison in Single Player I would say.
07-10-2013, 05:59 PM #17630
And on a more mechanical level: I really love the campaign of the original (it fixed almost all of my issues with Soldiers and FoW), but Assault Squad added a lot of usability improvements to the mechanics and user interface. But AS also has a shitty campaign that is just a couple of botmatches with no fun "Escape the PoW camp by direct controlling one unit. Assault the enemy church with your squad, man those guns before the germans get too close!" moments.
07-10-2013, 06:56 PM #17631
You ever play the Red Tide missions? They're a bit more SP centric aren't they? It's funny, I'm usual very conscious of saving my troops in RTS's but for some reason the pang of guilt isn't there as much, which is odd given that each unit as you say has far more personality for a grunt than in any other strategy game I've played. Although when that plucky little guy manages to throw his grenade or such like to root out a stubborn sniper before diving for cover I feel incredibly proud.
I think I just get hypnotised by the whole scenario unfolding. When its at its most intense I often end up going on auto pilot and just watching the little men kill each other and the vehicles blast away. Maybe it's that level of AI autonomy which makes me feel less responsible, dunno. I just had a wee game there and the level of life and intelligence of each component is truly exceptional, dozens of men chucking grenades, healing, hiding, going prone, shooting etc all without a single command. I remember that Railway Station Mission the first time I played it, towards the end I basically just sat unbelieving as this little battle unfolding right before my eyes with all these moving pieces, barley touched the mouse or keyboard.
Last edited by sonson; 07-10-2013 at 07:05 PM.
07-10-2013, 08:50 PM #17632
07-10-2013, 08:54 PM #17633
07-10-2013, 09:27 PM #17634
07-10-2013, 09:39 PM #17635
07-10-2013, 09:43 PM #17636
07-10-2013, 09:56 PM #17637
And yeah, MoW definitely got the automation down. Enough input that I feel like my decisions turn the tide of battle, but not enough that I need to micromanage every single front at once. I am also glad that 4x games are shifting to that route with a lot of features to automate the building and deploying of units (and even the colonization of worlds).
07-10-2013, 10:09 PM #17638
- Join Date
- May 2013
Alright, I'm having a hard time choosing my next game to play after having finished Papers, please...(The most interesting game I've played in an incredibly long time)
b) Fallout 3(I truly haven't played it yet)
c) Deus Ex 1 (again, I truly haven't played it yet)
e) Mirror's Edge
07-10-2013, 10:15 PM #17639
07-10-2013, 10:15 PM #17640
Well I always have trouble taking my next game too. What I found to be a good choice is to play something really different.... Or a short game. In your case you could pick several.
I've finished 3 of those games. Tried STALKER and didn't like it and never completed Mirror's Edge because I was stuck near the end and started playing something else. (still on my to do list)
Maybe you should play Mirror's edge first. It's fairly short. Then maybe Deus ex (I think you should mod it beacause textures are really dated in the original version).