Results 17,761 to 17,780 of 37648
14-10-2013, 12:56 PM #17761
14-10-2013, 01:41 PM #17762
GTA3 (and, to varying degrees, VC and SA) really didn't have anything to do outside of the missions other than randomly blow shit up or collect packages. There were activities, but they were pretty limited.
GTA4 decided to "fix" that by "building a world". It was the kind of game where you would "live the life of a criminal" by going out on dates with women or "to the titty bar" with your cousin. From my limited experience with GTA5, it feels like they largely view the missions as "a necessary evil" with respect to worldbuilding and letting people "immerse" themselves.
Sleeping Dogs decided to focus on those core missions and just say "fuck it" to the rest of the world, to the point that I don't think anyone would complain if it were just a mission-based game where they give you a car at the start of every level and tell you to get to the awesome scripted parts. Sort of like Mafia 1 before it.
Then there is Saints Row which, starting with 2, just said "Fuck it" and decided to focus on the zany and explosively awesome stuff (Red Faction: Guerilla took a similar approach, but kept its sanity). Again, the missions are the primary focus, but they pretty much all exist to give you fun shit to blow up the open world with.
Personally, I think The Saboteur and GTA:San Andreas had the best takes on it. They were very mission oriented, but they also had a world that was fun to explore and where the exploration felt like you were accomplishing something. And The Saboteur, gratuitous nudity aside, had a REALLY beautiful visual style.
14-10-2013, 01:53 PM #17763
Playing Mafia 2 and can't stop thinking how Mafia 1 had such a memorable missions. From stealing a race car to make it slower,to racing on the track on the same mission. Then assassinating hotel manager,girl who let the information out and planting bomb! Picking up shipment in the country,then realizing its a trap and fighting your way out of there. Stealing documents from prosecutor's safe in Oak Hill and many many more.
Damn i'm going to reinstall this game after i finish mafia 2.
14-10-2013, 02:24 PM #17764
Misplaced this earlier. The curse of tabbed browsing!
Played a bit of Mass Effect 3 over the weekend. I suppose I was wrong about the combat simulator on the Citadel, which I earlier compared to a lesser version of the multiplayer. It's still true to some extent, but the scoring meta-game combined with the higher difficulty and options to tweak the combat stats of your own party and the enemy makes it a good laugh. I'm now done with all the missions there, so we'll see how long it stays interesting without any real goals.
I also restarted the game with a ME2-only character I had lying around. After some YouTube watching I decided to stick with English as the voice-over language. As much as I'd like my Shepard to be 'different' from what I'm familiar with, I can't get used to seeing the other established characters speak with a different voice.
For all the complaints I have about this series, it has to be one of the more impressive attempts in gaming to create a 'universe' of its own."He has anointed me to bring good news to the poor. He has sent me to proclaim release to
the captives and recovery of sight to the blind, to let the oppressed go free". ~ Luke 4:18
14-10-2013, 06:28 PM #17765
14-10-2013, 06:41 PM #17766
- Join Date
- Apr 2012
14-10-2013, 06:51 PM #17767
14-10-2013, 07:45 PM #17768
I didn't complete not even one GTA game hah,the farthest i came was with San Andreas. Otherwise i found GTA 3 very hard at the time when it came out.
14-10-2013, 08:29 PM #17769
I got Divinity II in that recent bundle. So far it's been surprising me with deeper and deeper layers of weirdness hidden inside what initially seems like a fairly ordinary RPG. I'm dreading the inevitable moment when the Plot becomes too Serious and Epic and no longer has room for stealing all the bread from someone's house and then helping them find their purse, but perhaps it will surprise me by never reaching that point either.
Note: if you spend the first 9 levels maximizing lockpicking and mindreading, the extra-special items you are just sure you'll acquire as a result will not be nearly numerous or powerful enough to make up for your abysmal dearth of combat abilities...Thankfully, I also have the most powerful ability that any real-time-combat RPG hero can have -- the ability to shoot arrows while running backwards!The Secret of Gargoyle Manor, a browser point-and-click adventure about retrieving your lost hat whatever the cost, is something you could play!
14-10-2013, 08:35 PM #17770
And Divinity 2 is pretty good about never getting serious. Larian were smart about that. When things got too dark, they either gave you snarky dialogue or whipped out Bellagar.
14-10-2013, 09:36 PM #17771
- Join Date
- Feb 2012
- Stockton-on-Tees, UK
DRAGON COMMANDER seems rather easy on Normal difficulty.Irrelevant on further examination of the rest of the thread.
14-10-2013, 10:21 PM #17772
...me? I've gone completist on Trine 1. I was only missing 3 or 4 achievements for collectibles, then I did Survivalist and now playing the whole game from scratch on Very Hard. It's doubtful that I will ever finish it, but it's been good fun so far.The Onward March of Bundles - For an overview of bundle deals, and more, click here. The new Humble Monthly May comes with Grizzly's-paw-of-approval Dirt Rally, Playdead's of LIMBO's fame INSIDE, and more fab indie games. If you like what I'm doing, and are a new subscriber, please consider using this link, throw some monies at me, at no cost or inconvenience to you. Thanks! Me on Steam and HowLongToBeat.
"I'm too big of a hothead, I've got a history, I've got implants...take your pick."
14-10-2013, 11:32 PM #17773
I was frankly disappointed with Portal 2. I loved the story, characters but the gameplay? It was such a letdown compared to Portal 1.
It was so extremely linear. You could not mess around with portals like you could in first game. There was pretty much one solution with each step being predicted by designers.
First game had plenty of spaces where you could put a portal allowing you some very creative solutions to presented problems. It also contained challenges like completing it as fast as possible or with the least amount of portals.
that stuff is not possible in second game. Everything is restricted...
therefore the game is only decent. Definitely not brilliant.
14-10-2013, 11:45 PM #17774
14-10-2013, 11:52 PM #17775
piss off with your referral links.
[aforementioned referral link post deleted ~Berzee]
Last edited by Berzee; 15-10-2013 at 03:06 AM.
15-10-2013, 12:15 AM #17776
- Join Date
- Oct 2013
Im playing some sim city 4 and some latale, mostly to chat with friends
15-10-2013, 12:38 AM #17777
Say what ever you want but i'm quite enjoying Mafia 2.
15-10-2013, 01:14 AM #17778
- Join Date
- Jun 2011
15-10-2013, 01:38 AM #17779
It was a tough design challenge, and they decided to paper over their good-faith attempt with writing and voice acting and general charm. Which, for a lot of people, worked perfectly. For me? The lackluster something-for-everyone puzzle design left me feeling left out whereas in Portal 1 the entire game was an impeccably designed tutorial for the last few puzzles--which was great becauseI was at the appropriate skill level for the pacing the whole portals thing being new to me.
Co-op saw some real puzzles. Real clever stuff that felt more like Portal 1 in the design space of Portal 2--new mechanics and all--and with a second player to account for. It taught you at a good pace, and introduced genuinely befuddling challenges that made you feel like a creative wizard for solving them even though you were figuring it out pretty much exactly how it was planned.
Very few puzzles actually allow for "creative" solution. This is the nature of a puzzle. It has a small number of valid solutions. It's difficult to create an environment in which puzzles are practically solvable, challenging, and allow for "creative" solutions. Space Chem is a nice example of such an environment.
But in general, that's not how puzzles work. Creative people might be better at solving them, but the solutions are carefully designed. Intended. It makes for a poor puzzle if it's too open ended! Exceptions such as Space Chem aside. Some puzzles have multiple solutions of varying "difficulty" but good designers tend to avoid that trap--one player's difficulty is not another's and your "harder" "more creative" puzzle solution might just be giving half your player base an easier shortcut to the "proper" solution. Sometimes it's better to just let that same half find some of your puzzles easy in their entirety rather than cripple all of your puzzles.
Last edited by gwathdring; 15-10-2013 at 03:26 AM.I think of [the Internet] as a grisly raw steak laid out on a porcelain benchtop in the sun, covered in chocolate hazelnut sauce. In the background plays Stardustís Music Sounds Better With You. Thereís lots of fog. --tomeoftom
You ruined his point by putting it in context thatís cheating -bull0
15-10-2013, 02:37 AM #17780
So after many hours of playing DOTA 2, I thought it was about time I got back to trying to resolve my backlog and continued with Deus Ex: Human Circles only to realise I both forgot what the buttons were and where, exactly, I was. Fortunately the menu provided the answer for the former, of which it all came rushing back, whilst the latter was answered with me loading up in front of the first boss fight.
Gosh, folks weren't kidding. Fortunately after a few attempts, a few rockets to the face followed up by some revolver shots, he keeled over in a manner I would not expect someone to do having had 3 rockets fired into their face, but he was augmented so there you go. And for what it's worth, I think it's lame that they're effectively charging for a patch to fix the boss fights, albeit this held me up for at most 10 minutes as forewarning meant I had the aforementioned rocket launcher with me going in.
I think my problem with DE:HR is myself. I'm not a big fan of stealth games at all and the last one I played, Alpha Protocol, captivated me because the characters and dialogue (+dialogue system) were so interesting and there were quite a few cool things going on. Whilst this game is clearly more functional, I don't think I've ever really got into it, so I'm forcing myself to play it. That which I am playing I am finding enjoyable, but I'd rather not have that feeling at the back of my head pushing me, instead rather it be me wanting to play more. No doubt I'll finish it, but I just think that ultimately this game isn't absolutely for me, but I'm cool with that.
As an aside, I've been trying to dust off my handheld backlog with the bundle of games I got with my DSi a couple of years back. Having just ordered a 3DS XL in time for Pokťmon X and Y, I wanted to go into that console and games clean, despite the fact the 3DS plays DS games. The one game I had yet to complete that I still cared about (Super Scribblenauts just didn't hold me at all) was The Legend of Zelda: Phantom Hourglass. Rather fitting I completed it around the time Wind Waker HD was released on the Wii U. Anyhow, it's a fun game. Not without flaws and a control system that requires getting used to, but on the whole it did a few interesting things and kept going at a decent chop.