Results 19,041 to 19,060 of 35227
02-01-2014, 08:15 PM #19041Want to add me on Steam? Steam name: Mr. Throatwobbler Mangrove
Guild Wars 2 characters: Norgothus (Norn Necromancer), Maggrivo (Charr Warrior)
02-01-2014, 08:52 PM #19042
02-01-2014, 10:25 PM #19043
Dragon's Dogma has been a game I was looking at for quite a while so will have to look out for a 360 copy. It's about time I used that console for something again.
I was going to try and recommend something from 2013 to play but it seems that I don't actually own any games from last year. Impressive how much came out in 2012 though, most is unplayed for me even though I own a decent amount. Not the fault of the games though - plenty of those 2012 ones look good fun as do many 2013 ones. It's just amazing how gaming/spare time disappears when university stops and employment begins.
Oh! Someone gifted me Surgeon Simulator 2013 so I guess that has to be my game recommendation of 2013. Victory by default. 10/10. I laughed. I cried. I may even play it someday.
03-01-2014, 01:27 AM #19044
Beat The Walking Dead: Season One. Yup. It did get steadily better as it went along, but my general opinion on it is still the same - some truly excellent moments, but hampered a little too much by clunky tech, along with writing and storytelling that goes all over the place, for it to be truly great. There were far too many times I felt like characters were stating the obvious just to make sure I got it, or ignoring the obvious solely out of some ridiculous desire to try and blindside me when everything went wrong. Thankfully the Lee/Clementine conversations never went down that route, other than a couple of Mass Effect "like hell I meant to say that" moments, but Christ, just about every single other supporting character had at least one or two moments when they succumbed to the idiot effect (if the game just gave me the opportunity to say what would be obvious to a blind man, either the problem would have just gone away or I'd have been justified in shooting someone).
Oh, and a pre-emptive middle finger to Kadayi. In the nicest way possible. *^__^* The ending was far and away one of the best moments in the game, and got me tearing up even though I knew what was coming. It doesn't invalidate my complaints. Telltale just don't go deep enough into subtext and subtler emotional themes overall the way Naughty Dog do in The Last of Us. Sure, some of that's down to the vast difference in budgets, but still... Telltale could have done more, IMO. The Lee/Clementine relationship has some of this stuff, but not enough for me, and I felt that a lot - too much - of the dramatic weight was coming from the voice actors rather than the script (I had to repeat a couple of sections and turned the volume down to stop myself from getting annoyed, and I tell you, a great deal of the dialogue seemed way, way clunky to me taken solely as text).
I still liked the game a lot. I have no problem with Telltale basically cranking out digital gamebooks with a bigger budget and 3D walking around - I'm really impressed with how much better at it they've become over the years, and I'd much rather play their work than anything else from David Cage. And they are good storytellers, IMO. Just not great ones, not yet. I don't think TWD is even remotely as bad as its detractors claim, but it does have some fairly obvious flaws, for my money (although, to the guy commenting on an old front page RPS article - aha, ahaha, look, I love To The Moon too, but if you seriously think that game wasn't sappy and manipulative, you're kidding yourself).
But Telltale are good. TWD is definitely good. I'm happy I bought Season One and I'm looking forward to 400 Days and Season Two after that (picked it up on the last day of the sale). Just wanted to temper the boundless praise it gets from some quarters (and, well, the hate too) with something a little more level-headed.
Last edited by Eight Rooks; 03-01-2014 at 01:29 AM.
03-01-2014, 07:44 AM #19045
- Join Date
- Jun 2011
Started playing Saints Row 4. Well, I prefer it to 3, that's for certain. I probably won't ever finish it, because the only game in the 'look there's a city drive around and shoot people' genre I've ever finished in my life was Mafia 2. But it's the only game I've played that lets me dress up as a pink haired french lady with a delightful waistcoat and cats eye sunglasses, super jump around the place, shoot people in the face with a pulse rifle (doesn't make the noise, alas) and then sprint off at top speed whilst blur's 'Song 2' plays over the top of it. And that feels pretty good, at the moment. And a surprising amount of the jokes make me laugh out loud, too.
03-01-2014, 10:17 AM #19046
- Join Date
- Apr 2012
03-01-2014, 10:33 AM #19047
03-01-2014, 02:42 PM #19048
03-01-2014, 03:52 PM #19049
Playing a grand ironman campaign of Crusader Kings 2 as Amalfi starting in 867. It was a pretty rough start and I got no less than three game overs, each in the first 20 years. You start with the Duke of Salerno (and by extension the Byzantine Emperor) having a de jure claim on Amalfi so when played by the AI, Amalfi is almost always gone within the first ten years or so. Your initial doge is very old, has random stats and your heir is a hunchback.
Your only real option is to swear fealty to the Emperor but lowering the crown authority is almost impossible so expanding becomes very difficult. While you technically are a duke, this doesn't do much for your children and getting land through marriages is not a viable option early on.
Later I managed to break free from Byzantine tyranny a long time ago. I even managed to grab an entire duchy from them when a Nestorian heresy broke out there. After the Kingdom of Italy was no longer controlled by the Karlings I started to grab county after county, with long times of truce between conquests. It was only ever my wish to become King of Italy. As I gathered more prestige and wealth, I was ably to marry my sons and daughters to dukes and duchesses and later to kings and queens all over the known world. Amalfi has seen it all. Scottish, Welsh, Khazar, Dutch and Basque doges ruled the great republic.
It is the year 1152 now. The world is not the same. The current Doge of Amalfi is the second richest person in the world next to the pope with a staggering 58000 spare gold in his treasury. It's not only extremely wealthy but Amalfi is also the most technologically advanced realm in the known world. Universities (tier 2 ones even) exist in every city. Every possible holding slot has been filled out, every building has been constructed (well, as much as the state of technology allows it). After Venice had been wiped out by the Byzantines, Amalfi controls the entire trade in the eastern Mediterranean.
The current Byzantine Emperor is one of my kinsmen and the heir to the Kingdom of Germany is my son (doesn't mean much because republics have seniority succession).
And yet, all I ever wanted to be was King of Italy which I still haven't achieved at all. :(
Oh, I also closed the Gates of Hell at some point.
Immersive Sims on Steam WIP
Thrust Issues: A Marvelous Guide to Fencing in Dark Souls 2
Donít you feel the same way? When I cannot see myself, even though I touch myself, I wonder if I really exist.
03-01-2014, 04:19 PM #19050
State of Grace Simulator 2013. Proteus, I mean. Everything the RPS guys wrote turned out to be quite accurate, something I was skeptical about: having tried the game while it was still in development, I was expecting to join the ranks of those complaining about it being empty, but it's simply not the case.
03-01-2014, 04:51 PM #19051
- Join Date
- Dec 2011
I would have been playing Gunpoint (having picked up the Special Edition on the last day it was on sale on Steam), if it actually worked for me. (I seem to be having some kind of .NET 3.5 configuration problem as far as I can tell, but no amount of prodding .NET installs in Wine seems to fix it. Roll on the Linux version so I can play it natively.) [Edited to add: no, it was the visual basic runtime that was broken! Reinstalling vcrun2008 leads to lovely Gunpoint goodness!]
As it is, then, I'm playing more Dishonored, which turns out to be basically the only game I've bought in the Steam Sale, other than Super Hexagon, that actually worked for me when I've tried it! The Boyle Party mission is... amusing... but some of the interactions seem a little glitchy (in particular, the watch officer who wanders around in the servants area is unpredictable in his temper) and it's annoying that, once you know which Boyle is which, you can't have conversations with either of the others that amount to anything.
Last edited by aoanla; 03-01-2014 at 07:03 PM. Reason: mea culpa on Gunpoint not working
03-01-2014, 05:06 PM #19052
I also spent some time lying down in front of the mall (or whatever that place was) watching planes flying around. Was chilling
Last edited by Wenz; 03-01-2014 at 05:20 PM. Reason: was unbearable
03-01-2014, 05:51 PM #19053
03-01-2014, 06:06 PM #19054
- Join Date
- Sep 2012
Zeno Clash 2: Fun and ridiculous as the first one.
Reus The time limit is a stupid mechanic, as is the unlock system, and they should be ashamed for having it. Love the terraforming aspect of the game though. The game also needs to display more info.
Rogue Legacy: From the celebrated makers of Don't Shit Your Pants, comes a similar addition to the cannon of serious games. It's good fun though, really addictive.
In almost every game that's remotely random, make as much money as possible. Money = strength eventually.
Teleporters rule. The extra scrap makes the game much easier, especially the final fights.
Stay in an area as long as possible, and maximize early fights. Fights against easier opponents = money = strength.
You need more than one line of defense. Shields, cloaks, and defense turrets cannot beat the boss alone.
Missiles are a difficult tactic in the early game, but make life much easier in the late one.
Beam weapons are great early on. The high shields in later game render them a waste of a slot.
Mixed race crews rule. Mantis for invading, engi for repairs and dialogue, zoltan for extra power, rocks for invading and difficult repairs. Slugs for sensing and dialogue options.
Never send your crew down to things. I wish they would let you choose who to send, but since you can't, the risk isn't really worth it.
I'll never get the crystal ship. No matter how I try.
Last edited by Internet; 03-01-2014 at 06:10 PM.
03-01-2014, 06:34 PM #19055
But yeah, not much to do after a couple of plays, so much for the jungle city. Cool interiors though, still curious about the next game.
03-01-2014, 07:16 PM #19056
Finished Long Live The Queen twice. On paper it sounds unappealing. It has nonsensical anime art-style, generic story/setting/characters and the "gameplay" is horrible, I'm not sure it even deserves to be called a game. But I still enjoyed it because decision-making keeps it interesting even if at least half of it is random guessing. Some of the options are just too delicious. It's also pretty deep in a way of having plenty of branching subplots even if the main story is linear. I rewatched it almost instantly with all stats maxed out just to see some other routes. So I guess I liked it, huh.
03-01-2014, 07:31 PM #19057
I partly bought it because I thought the art looked really strong: good use of proportion (both on the "realistic" princess and the daft chibi art), consistent, nice use of colour. I was interested in the developers for a while but their only other game on Steam (Magical Academy, IIRC?) looked visually horrible to my way of thinking. Can't speak to any other aspect of the game, though, I've not even started it up yet.
03-01-2014, 08:12 PM #19058
It's a fair criticism that the game has a weird difficulty curve. For my part, I still really enjoyed it in between the "You can survive most of the game, but it's not particularly great" stage and the "I am a freerunning god" stage. My brain really loved how the game handled motion and it felt just amazing enough during the easy bits that I was convinced if I tried hard enough I'd find a sense of flow throughout the game.
Played Time Trials and bounced off it hard. It's so frigging hard to tell what's part of the world and what's set dressing. What's a path and what's a disturbingly path-like pitfall. Navigating in the Time Trials add-on is a nightmare of memorization and awkwardness. I'm all for iterative platforming, too. VVVVVV is one of my favorite games. I'm currently enjoying Spelunky though I did get really, really pissed off at it for a couple of design choices that make the game more chaotic than I think is reasonable given how predictable and precise 98% of it is and almost gave up on the damn thing after the absolutely awful experience I had trying to make the Cave shortcut--somehow that was a million times worse than trying to make the Temple shortcut which was actually an engaging challenge (partially this is a matter of skills learned during the misery of the former, but a lot of it was down to luck playing a much bigger part in getting ahold of a shotgun than getting ahold of the key). The Time Trials DLC was just really, really frustrating. I tried to check my math by replaying levels in time trial mode and while not as good as I was when I first played it I wasn't doing too bad and really enjoyed myself.I think of [the Internet] as a grisly raw steak laid out on a porcelain benchtop in the sun, covered in chocolate hazelnut sauce. In the background plays Stardustís Music Sounds Better With You. Thereís lots of fog. --tomeoftom
You ruined his point by putting it in context thatís cheating -bull0
03-01-2014, 09:28 PM #19059
So a few more hours into Risk of Rain now and I think I'm over the hurdle of finding my footing. The game does have a great difficulty curve baked into the design, but the actual starting point is quite high up. Good thing they start you off with a fairly forgiving character. Unlocked The Enforcer and Bandit now and Bandit is definitely my favourite - I didn't realise at first, but manually hitting fire is quicker than holding it down. Getting his combo off is really satisfying too.
Man, this game is great. It's really hard if you let it hard and get complacent, because as soon as you do you die. It's also fantastic in co-op, if not a little bit awkward to get going.
04-01-2014, 01:33 AM #19060
Just completed my second xcom: enemy within playthrough now, this time with Ironman and Training Roulette both on. (Classic Difficulty) very much enjoyed it, especially Training Roulette, which added lots of variety, and further personalised each soldier.
Enjoying the thought of being able to play another game finally!