Results 19,781 to 19,800 of 35328
17-02-2014, 04:27 AM #19781
i don't see myself playing it for long time.
but i don't play MP at all really. used to play Red Orchestra 1 and HL: Source on regular basis 6 years ago but even then only few hours per week.
17-02-2014, 09:31 AM #19782
17-02-2014, 12:03 PM #19783
- Join Date
- Mar 2012
So now I have slain Taurus Demon and the Boar. And I am getting pretty darned good at parrying Black Knights. Took down two of them, and three or four of the lesser soldiers with the silverish armor (the ones that respawn). I've gotten the Black Knight sword - powerful but slow - and have finally found the Blacksmith. But that dude in the room underneath him...he can wait a while - I hope. Wow.
Anyway, having a blast with it. I really wish more RPG(ish) games felt like this. At least in terms of atmosphere, and the sense of reward when a truly unique item is found.
17-02-2014, 12:39 PM #19784
On vita: I am nearing the end of Soul Sacrifice. I have 7-8 missions left on both the Main quest and the fellow sorcerers ones. I'll probably play a bit of online missions before trying to go after Magusar. I really like this game.
Next on the line will be: Stick it to the man !
On pc: Still playing FFXII IZJS. It's not a great game but it could have been... it's tedious at times but much less than FF XIII and the improved graphics helps. I think that thsi time i'll finish it.
Playing shorts sessions of Shadow Warrior. It's really good but I wished there was a combo counter with flashy animations like in bulletstorm ! The gameplay is tight. I am having a really good time with this, and it's true that it feels a bit old school. The menu sucks though... not as much as Far cry 3 but it's slow and it breaks the flow !
17-02-2014, 01:10 PM #19785
Played Civilization V for the first time yesterday, in co-op with friends. I'm really liking it so far, even though I usually don't enjoy turn-based games.
In single player mode, I'm playing some Sid Meier's Railroads. It's fun so far, but I'm having a little bit of trouble with properly connecting rails to stations when I have tracks from various directions coming in. Maybe I should let all my tracks join right outside the city or something...Want to add me on Steam? Steam name: Mr. G3rt
Guild Wars 2 characters: Norgothus (Norn Necromancer), Maggrivo (Charr Warrior)
17-02-2014, 01:22 PM #19786
Playing MDK's. Just the only fact i don't have to deal with shoulder view of first person makes them pleasing.
17-02-2014, 01:41 PM #19787
So, after going through the same enemies again and again (~15 times), I finally caved and summoned Solair to help me out (other summons didn't work / always failed). Beating the encounter this way felt incredibly cheap and had I not already been kind of annoyed by the constant backtracking I probably would have continued practicing the fight. As a side-effect, I now have no problems anymore beating Balder knights and have learned a thing or two about estimating weapon ranges and move sets. Another neat trick of the designers to allow for training opportunities I guess.
Regarding the Drake Sword: I couldn't resist the opportunity of a little payback when I saw the dragon's tail dangling to and fro. However, given the overall advice to not use it during the first playthrough I haven't touched it yet. Instead, I went with the Battle Axe (+4 at the moment) which so far has produced solid results. It might be a bit slow at times, but since I've decided to go with Str as my main combat stat, it's the best weapon I've found so far that fits with that choice. The Halberd seems to be a nice tool as well, however it appears to be a bit risky at times, since it is so slow and I currently don't have the Str yet to wield it one-handed.
Other than that, I've come to enjoy the way the game is telling its little stories without shoving lore into the player's face. For example, I've stumbled across some dude in a prison cell. I had no idea who the guy was or why he was locked away (instead of killed) and curiosity got the better of me. Now he's hanging around the Firelink Shrine and is acting all "grateful" and totally not evil... I'm already regretting letting him out. :) Oh well, I'll see where this decision takes me lateron I guess.
One more thing - the Valley of Drakes is a small but incredibly cool area. Just found the entrance to Blight Town but still have to make my way in there. Right now I am having too much fun playing with the Drakes (and that neat "little" surprise along the side of the road...).
Last edited by Squiz; 17-02-2014 at 01:46 PM.
17-02-2014, 02:52 PM #19788
17-02-2014, 03:02 PM #19789
I can't remember, but does the PS4 let you download stuff while it's in standby mode? It seems pretty archaic that the PS3 wouldn't let you do more than download but then the system isn't really a spring chicken.
17-02-2014, 03:08 PM #19790
The issue is just that The Last of Us did something really stupid. Likely because Uncharted 3 (Naughty Dog's previous game) showed how broken the PS3's OS was. 40 something gigs of content and my PS3, over the course of 24 hours, repeatedly "lost" the download, misplaced the installer, and did who knows what. It became amusing just to turn on the TV, look at the download queue, and see what is there and what isn't. But, when I got back from work the next day everything was installed and functional, so yay :p
In fact, it kind of looks like The Last of Us was prototyping how the PS4 works in a lot of ways. I assume the disc version does the same "Install until 70%, let the player play while the rest installs", and it just doesn't work as well with a slow content server. The problem is that the PS3 can only background download if a game uses the "normal" scheme. On the PS4, I just put the disc in and go make lunch or watch netflix or something, and it auto-installs everything.
18-02-2014, 12:17 AM #19791
I was just playing CK2.
The heir of the Spanish Muslim Kingdom became a Catholic, a Prince Bishop and then when his dad died the Kingdom became a Theocracy with a King-Bishop. The Bishop's sons predeceased him so when he died the inheritance was the usual random/elective of theocratic holdings and in the 40 years since then there have been four differing Dynasties of King-Bishops, with the latest one being lowborn. Also these guys control tons of Bishops so they always become Pope, but sadly give up their old lands (I know because I murdered the last Pope to see if the Spanish Theocracy became Papal lands).
That is at least two things (A King level theocracy and Muslim state becoming Christian) I have never seen before. Not to mention Berber Popes. And I had nothing to do with any of it, I only noticed about 40 years after the conversion that it'd happened.
18-02-2014, 01:36 AM #19792
- Join Date
- Jan 2013
On the subject of repetition: been playing Long Live the Queen!. Excellent fun. Started abusing the save feature and realised that there are multiple ways to succeed, so the game feels like it's opening up a bit now.
Last edited by Rizlar; 18-02-2014 at 01:47 AM.
18-02-2014, 01:55 AM #19793
18-02-2014, 02:14 AM #19794
I think my trouble with Dark Souls is the mechanics. I like the world, the concept, the challenge. But the actual fight-y bits just don't feel very fun to me.
Presently I'm playing more Risk of Rainthan is probably advisable. I'm torn on it; it's gorgeous, fun, and challenging, but it's extremely repetitive and the one thing that makes it worthwhile (new enemies, new classes) gets muddied by the damn achievement system and the incessant mobbing. Once a mob reaches a critical mass (depends on what class you are, what items you have, and what enemy types are present) it quite simply doesn't matter what you do anymore--you're either in a part of the map that allows you to escape or you're dead. That would be less frustrating and more interesting if enemies didn't randomly spawn directly next to you but instead appeared at an appreciable distance so you could develop a coherent response. Averaged out across many play-throughs, I really like a lot about Risk of Rain. In any one play-through, I typically find it slightly more tedious than enjoyable.I think of [the Internet] as a grisly raw steak laid out on a porcelain benchtop in the sun, covered in chocolate hazelnut sauce. In the background plays Stardustís Music Sounds Better With You. Thereís lots of fog. --tomeoftom
You ruined his point by putting it in context thatís cheating -bull0
18-02-2014, 03:20 AM #19795
Actually, evading things is probably the best skill you can learn. It lets you wear much lighter gear and you can focus on your offensive capability rather than needing to carry a shield (or even two). Of course, evading attacks is high risk and high reward as, if you mess up, the enemy gets a damage bonus because they caught you while you were trying to evade.
18-02-2014, 03:26 AM #19796
You are kind of supposed to summon Solaire at the gargoyles. It's a dual boss and it's weak to lightning damage, something to which you will most certainly have no access to the first time you go there. It's Dark Souls' idea of a tutorial.
Immersive Sims on Steam WIP
Thrust Issues: A Marvelous Guide to Fencing in Dark Souls 2
Donít you feel the same way? When I cannot see myself, even though I touch myself, I wonder if I really exist.
18-02-2014, 09:08 AM #19797
But you're right evading is better because it takes less stamina than a block (not sure if you play with really heavy armour)
About Soul Sacrifice: I completed the chronicles and lost to magusar second form... what a wonderful boss, classic but so well done... I need to be a little bit more prepared and level up a bit before trying again.
18-02-2014, 02:33 PM #19798
That being said, I prefer to block most of the time. You don't need much stamina to block either. The trick is to learn to lower your shield between blows and to still do SOME evasion (just backpedaling, not rolling). My general loadout is
Silver Knight Shield +5: Best balance between weight and stability
Elite Knight legs and gauntlets (for the poise. I forget if poise is a factor in blocking but it does help you survive getting hit)
Whatever is appropriate for torso and head
With that, I can even take a barrage or two from Artorias with under 20 endurance (or whatever boosts stamina), and I can still normal roll for the purpose of evading the unblockable stuff. And it is actually good parry training as the timing for a parry is comparable to when you should raise your shield.
The big thing that a tower shield gives you is that you don't ever have to lower the shield against most foes.
And yeah, I need to get back into Soul Sacrifice at some point. THanks for the reminder.
18-02-2014, 09:21 PM #19799
I noticed that Drox Operative has finally made its way to Steam and this made me remember that it exists, so I duly bought it and then the afternoon/evening completely disappeared. It turns out all the ideas from Din's curse that kind of annoyed me make perfect sense when the game is set in space.
I haven't really got a handle on how I should be equipping my ship (do I stick an extra thruster on, or something that will allow me to fire my weapons for longer without running out of energy? Mine launcher for taking out enemy missiles, or extra shielding against explosive damage) but it seems pretty free and open to let you customize and choose your loadout in a number of key ways.
I have a feeling this might be the timesink game I need until all the big guns hit in March.
19-02-2014, 01:50 AM #19800
- Join Date
- Mar 2012
Which brings me to the reason for my quoting the previous comment. I personally find parrying very useful against the Black Knights. They telegraph swings very well, and provide a fairly significant window for the parry. Probably as much as half a second of opportunity, which is more than it sounds like. Certainly more than the Deadly Combat mod for Skyrim offers for staggering people when you time a block.
The biggest surprise so far though, is that this game is not nearly so hard as I thought it was. As popular opinion makes it out to be. Its not Easy; I'm not saying that.
Quite some time ago, someone on the RPS threads mentioned that you have to approach Dark Souls differently from most games. From almost every modern game. The world is dangerous. Deadly. Traps exist, and unlike other RPG's they matter, too. Enemies will ambush you. Hiding behind rubble, behind doors (open or closed) and hanging off of ledges...these are all tactics you will encounter. And the enemies hit hard. Very hard. Lordran is dangerous, but once you recognize that, and approach it as such, moving slowly and always - always - trying to anticipate ambushes and traps, you will find that while it remains difficult, its no longer impossible.
Dark Souls is challenging. But its fair. I am finished with Upper Undead Burg, except perhaps for farming, and I have died fewer than 10 times. But best of all, I can tell what I did wrong on every one of those occasions. Because it was my fault, every time.
Now, if I can just pull myself away from this beast, I do have FC 3 and Blood Dragon to finish. And Dark Souls 2 should arrive soon, to boot.