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21-02-2014, 04:41 PM #19861
EDIT: Okay, a random suggestion off the top of my head - you could try Thief if you've never played it, so you can understand just why everyone will invariably hate the new one when it turns up in a week or so. Seriously, however the reboot turns out, Gold/The Dark Project is still excellent if you're fine with playing old games and all their graphical or design shortcomings (though those cutscenes still look brilliant).
21-02-2014, 04:44 PM #19862
I installed Skyrim. Spent 8 hours modding it. Played for 10 minutes.
Now I'm playing Dark Souls.
21-02-2014, 05:38 PM #19863
21-02-2014, 05:39 PM #19864
21-02-2014, 05:50 PM #19865
Dark Souls. Met the Capra Demon. Noticed his dogs. Got slaughtered numerous times. Got fed up. Cheesed him with dung pies. Who's laughing now.
I am bad at this game.
21-02-2014, 05:54 PM #19866
- Join Date
- Oct 2013
21-02-2014, 06:22 PM #19867
I'm also currently playing DX:HR, I didn't stick with CSTW nor Grid 2 (I don't tend to play racing games from start to finish in one sitting anyway, I've been playing Shift for like three years). I never really meant to start a new playthrough, I just wanted to see how many graphics were in the Director's Patch version (answer: some, but I recall it running better on my old HD4870 than it does on my GTX 680), but got sucked in and played until 4am. As much as I love it, one thing bugs me about it: the way they hide things under cardboard boxes sometimes means I'm playing this RPG where I'm a totally cool mercenary working for a biomechanical augmentation company, yet I spend 90% of my time picking up small boxes to see if there's an energy bar underneath it.
I'm determined to not do what I did in my first (and to date, only) playthrough, which was to make a lot - I mean a lot - of trips to and from the police station to furnish the arms dealer with millions of guns so I had all the money in the world. However, like that first playthrough I'm trying to be sneaky and non-lethal which has gone quite well so far (unlike my first playthrough which devolved into a bloodbath by the time I got to the police station). As I mentioned in the RPS Steam chatroom, Deus Ex is the only franchise in the world that allows you to sneak into a room occupied by enemies, take a beer and an energy bar from the table behind them, quickly read the newspaper then sneak off again. I love it.:emofdr:
21-02-2014, 07:00 PM #19868
21-02-2014, 09:35 PM #19869
- Join Date
- Jul 2011
Based on people's recommendations here, I decided to play 400 Days, followed by Thief, so that I can better understand all the controversy that will likely erupt over the next one. Should be fun!
22-02-2014, 01:53 AM #19870
Completed Dark Souls platinum run by beating NG+ Gwyn, beating NG++ Asylum Demon, Taurus Demon, Sif, Gargoyles, Quelaag, and Iron Golem, and crafting the last two weapons
Very refreshing, and I am glad I did it. I also will not be touching a souls game or anything fantasy-esque with melee combat until Dark Souls 2 is released :p
Fun fact though, I learned an even easier way to beat Gwyn. Yes, even easier than the standard issue parry:
Homing (Crystal) Soul Mass. Casting it causes him to break off attacks and dodge to the side, which is just enough time for the spell to prime. After his initial charge he never even swung at me again.
22-02-2014, 05:27 AM #19871
- Join Date
- Mar 2012
Back at Dark Souls again. Damn but I love this game. I hate it, but I love it, too. It might seem strange, but I am enjoying the ability to have a game hand me my a$$ now and then. Its a rare pleasure in modern gaming.
As for the Drake Sword as a crutch early, I take no offense. Quite the opposite: I agree with you. Its a huge statistical boost. It makes you better in terms of your numbers - but it is, to paraphrase an article I recently read on Dark Souls, a trap. At the same time the blade makes you better by boosting your numbers, it actually makes worse as a player. The Drake Sword is sufficiently strong, that you can fight more aggressively. It leads you to rushing through things, to a kind of impatience that can be fatal in Dark Souls. It does, in short, help you forget for a brief period of time just how fragile you really are in that world.
Its a lesson taken to heart. I've lost what souls I had already, which were not many. So I have the liberty of some experimentation with Capra without a lot of loss. I have, in essence, a learning opportunity here. And rather than shy away from the game, I intend to use Capra as training. I am thinking next time of utilizing either a spear, as I can attack with my shield up, and maybe even the Balder Armor I have, for additional poise. Because that stagger lock and knockdown will get you eaten alive. Thief armor is not good in this battle.
Either way though I will go back. And Prepare to Die. But I will also learn. And in Dark Souls, thats not melodrama; it actually matters.
So yeah, back to Dark Souls, with a smattering of Far Cry to wrap it up. And probably Thief next weekend, depending on early reviews/opinions.
22-02-2014, 08:36 AM #19872
need a pass from me3 so i bought anno 2070.
it feels... hard to explain: soulless? Im doing campaign so maybe it will get better when it opens more. otherwise i'll consider the purchase a mistake.
22-02-2014, 08:46 AM #19873
More Dark Souls! After ... beating the Capra Demon, entering The Depths was a refreshing experience for me and I've actually made some progress. If somebody asked me what the areas (I guess "levels" doesn't really do the interconnected regions justice) in Dark Souls are like, this is one of the examples I would give. Nasty and poisonous enemies lurking around every corner, hiding in crates, hanging from the ceiling, all of them out to eat you. Pitfalls. Maneaters. Fighting for your life in knee-deep water that restricts your movement while some jerk of an attack dog tries to get into your back. I love it!
This is probably also the point in the game where I am presented with the question if I want to continue the storyline in a (semi) linear fashion or just go nuts with exploration. It'll probably be the latter. I know the second bell is supposed to be in Blight Town. But there is this one gate down that corridor that I haven't checked out yet. And then there STILL is that one Black Knight that I haven't beaten the first time around. And then that one door in the basement of that tower was locked. And I didn't check where the other path in Deeproot Garden is leading. So much stuff to explore, danger everywhere! I love it!
Edit: A question to the more experienced Dark Soul players: How do you determine which way you're going to develop your character(s)? So far, I've invested in Str, Vit and Stamina but feel like I might be neglecting something. I am currently level 18 or so and got a couple of souls to spend, so any advice would be welcome.
Last edited by Squiz; 22-02-2014 at 08:51 AM.
22-02-2014, 12:57 PM #19874
So yeah, thanks for not taking my blurb the wrong way, since it's probably easy to misunderstand a comment like mine when it comes to Dark Souls and read it like 'lol noob weapon'-ish elitist nonsense.
One additional tip i can give you when it comes to the Capra Demon: While it's certainly possible and logical to fight him at this point it's also not immidiately mandatory - Chances are that you have some other options available when it comes to explorations (or a metric ton, if you have the master key), since there's really no fixed order in which you have to do things. Have you checked out the area beyond that scary black demon thingy near the blacksmith yet, for example? (hint/tip: He's actually not that difficult, but it's also possible to simply run past him, asylum demon-style, since there are no fogdoors) Some exploration in that area might help, since you might find one or two pretty decent armor sets down there, etc.
(On that note: surprisingly enough Yahtzee did a zero punctuation review of dark souls earlier this week - he mentioned repeatedly getting beaten to a pulp by some boss before deciding to explore elsewhere and judging by the little puppy dog in that particular part of the review i'm willing to bet that he was talking about the capra demon hehe)
The only other attribute i put some (very, very few) points in was attunement since i was dabbling in pyromancy a bit - Pyromancy is nice since it doesn't really require any attribute investment beyond some attunement for spell slots, since none of the spells scale based on anything but the quality of the pyromancy flame. (Ah and the pyromancy flame is easy to get/you might be able to get it already: Fairly early on in the depths you find someone stuck in a barrel, if you free him via rolling into the barrel he'll move to the firelink shrine, where he'll give you a free pyro flame and also sells you some basic pyromancies)
Long story short: Focussing on endurance and vit for now should be perfectly fine - Tinker with different types of weapons for now untill you find something that you like, then either decide whether you want to invest in that heavily for physical damage or if you rather want a non-scaling elemental weapon or two, in which case you only need to meet the basic requirements.
Oh and i think attributes cap out at 40 - Or rather: That's the point where diminishing returns kick in heavily, so you definitely wouldn't do anything wrong if you were to pump points into nothing but end and vit untill both are at 30+ (i'd say prioritize end, though, since it's such a universally useful attribute... stamina is life and a high possible equipment load can be a godsend)
22-02-2014, 02:13 PM #19875
- Join Date
- Mar 2012
After some consideration and a hearty thanks to all the Dark Souls players on the RPS forums, I have decided to abandon my run at the Capra Demon. After twelve deaths, I no longer derive any enjoyment at all from the game and have uninstalled it. Also, I stand by my earlier statement - Capra, with the dogs and in that room - really is poor design. The gargoyles were challenging, but fun; the same could be said of Taurus, though barely. But Capra is just punishing me for playing the game, and that's harsher than I can support in terms of design.
So its back to the Witcher 2, or perhaps Far Cry 3. Something with either a minimum of boss fights or none at all. Dark Souls is simply tougher than my twitch skills and/or reflexes can defeat. Which is a pity, since I would really have liked to explore that world to its finish.
Hopefully, Thief will turn out to be a solid title.
22-02-2014, 03:05 PM #19876
As mentioned above: The Capra Demon only requires twitch skills if you fight him early - which is understandable since the game has been fairly linear up untill that point - He might seem like a brick wall, but that's only because it's your choice to bash your head against it, while possibly not noticing that you could do something else entirely, since he only walls off part of the world - Dark Souls is not linear, and maybe the capra demon is the harsh mistress intended to teach just that lesson, to snap you out of the linearity up untill that point.
Maybe try this next time: After you finish off the Gargoyles and explored lower undead burg simply ignore capra, unlock the shortcut back to the bonfire and return to the blacksmith - From there either fight the titanite demon (the black one in the large room next to the blacksmith) or simply run past him. You're now in Darkroot Garden and i'm sending you there for a reason: Explore it untill you find the Elite Knight Armor Set, one of the better light-ish medium armors in the game and a step up from anything that you could find up untill that point. It should have enough poise and bleed resist to make capra significantly easier.
Alternatively, and this is somewhat more extrem and a lot more spoiler-heavy when it comes to loot: There's a locked door in the Darkroot Garden which you unlock with a somewhat expensive item from the blacksmith - Beyond that is a zone where you really shouldn't be yet level-wise yet, but... you can in theory make a suicide-run for a really rather good set of heavy armor in there. Since there's a bonfire next to the door it's also fairly hassle-free since you can try again without any backtracking - If you run straight ahead into the forest in the direction the door is pointing in you eventually come up to a stone tower of sorts that connects to another building via stone bridge - If you make your way over to that building take the stairs down and check the backside of that building (run along its wall heading left after the stairs) you'll find a chest that contains the Stone Armor Set - It's heavy, but voila, you're now obscenely tanky - probably tanky enough to open the fight with capra with the 'what is it' gesture.
Maybe that helps, maybe it doesn't - But all in all it would be a bit sad if the capra demon gives you a false impression of what to expect. There are annoying bosses later on, some of them even require some minor twitch skills, but mostly it's just about situational awareness and patience.
22-02-2014, 03:28 PM #19877
I am (probably :p) not referring to you, but there is another poster in this thread who pretty consistently will say games have bad design when he has difficulty and then call games trivially easy when he finds the strategy that will get him through it. It actually reminds me a lot of any FPS server where you will have screams of "n00b grenade launcher" "n00b Rifle X!!" "n00b Shotgun Y!!!". It is just the need to say that any challenging game or difficult aspect is "bad".
Which might be why the Souls series worked but God Hand flopped. Demon Souls WAS bad design. There were enemies around every corner and most levels were a slog from bonfire to boss. Plus the character progression system was needlessly complex and the world tendency was just a bad idea (make it easier for good players, hard for bad). But, as a result, it became "nintendo hard", and a lot of gamers gave it a try and needed to "win" to assert their dominance. Then Dark Souls, which actually is very well designed (mostly, fucking Bed of Chaos :p) and is a game that is fundamentally "hard but fair" is what most gamers actually TRIED (either because they didn't have a PS3 or because they found out when Dark Souls was already announced), and it has led to a renaissance of challenging gaming.
Step 1: WHat melee weapon do you want to use?
Step 2: Figure out what the minimum requirements are for said melee weapon
Step 3: Those are the stats you MUST have
Beyond that, if you want to be a mage pour points into int (and pyromancy). If you want to have miracles, faith (and pyromancy :p). And if you just want to smack shit around, see what the scaling on your weapon of choice is and upgrade accordingly. So if you use the Balder Side Sword, pump them into dex
And, of course, put points into vit and end as you need to. Endurance lets you wear heavier gear and last longer, vitality lets you survive a screw-up.
Same with armor. Decide if you are blocking and tanking shots (heavy armor) or rolling everywhere (light armor).
Beyond that: Once you have learned the game and don't regularly need a summon to help, the game is pretty lenient as to what kind of builds to use. Until then, just get that melee weapon squared away and then try to stay in the rough level ranges for any bosses you fight in case you need some help.
22-02-2014, 03:44 PM #19878
Oddly enough, just to be contradictory, I found Demon's Souls to be much easier overall than Dark Souls and I really, really wasn't that good at it - I definitely wasn't manipulating world tendency intentionally or any such thing. (Admittedly I never finished Dark Souls on PS3 and have no idea if or when I'll ever do it on PC.) The only real stumbling blocks were the flame demon guy - and when I summoned someone to help he melted the boss so fast I felt guilty and started thinking "Surely I could have done that by myself?" - and possibly Old King Allant or whatever his name was, though that was partly because I summoned someone much earlier in the final area and we ended up doing the entire level together. But yeah. What I played of Dark Souls was definitely a slog in comparison. An enjoyable slog, for the most part, and quite possibly a slog because my build didn't work etc., etc., but just saying - in my experience, the original game was much easier.
22-02-2014, 03:52 PM #19879
- Join Date
- Mar 2012
You know...I have to admit...I did stop just shy of removing the game from my hard drive. Dark Souls does have that weird 'just one more try' allure. That Siren Song, as you so aptly worded it.
I think in all likelihood I will likely do some more farming and exploring. I tried the fight with Balder Armor and a Poise of 29, but it did not help much. So better armor is looking like a necessity. And as for that expensive item, well...20k souls isn't that hard to farm in that area, really. An hour or three, at most, given the enemies.
I probably will come back to it. I love the world and atmosphere. But I have some RL stuff going on this weekend, too, so I will step away and clear my head a bit first. But yeah...once it gets its hooks into you, it does not want to let go.
22-02-2014, 05:07 PM #19880
I have been playing NEO Scavenger. So far I like it a lot, after having died the first ten deaths of hypothermia before the sun rises each time. I had the fortune of stumbling upon a bandit with a hunting rifle and a complete set of clothes and boots and somehow winning the fight. I closed in on him as fast as possible, avoided getting hit by his rifle butt and whittled him down blow by blow. Still don't know if that will ever work again.
So now I've even had to leave one hunting rifle in the wild, because they're too big for my two backpacks and I don't have a cart. Also, I lost my crowbar, tarp and sleeping bag because I still haven't figured out how camps work, which is why my little scavenger is always grumpily tired. Seriously, don't sneak up on him.
Two more things: I'm at the "glow" in the southeast now and am running very low on water. will have to see what to do next, as I can't make out any kind of goal. (... which I like, but it's obviously more difficult to figure out how to play then)